Wizrai Posted May 11, 2010 Share Posted May 11, 2010 Shush, silly me forgot how to do this... :sweat: Link to comment Share on other sites More sharing options...
McRegan Posted May 13, 2010 Share Posted May 13, 2010 When you say add do you mean add through the console, add to a merchant, add to a container......? Link to comment Share on other sites More sharing options...
ilDuderoni Posted May 13, 2010 Share Posted May 13, 2010 I suppose its adding to the player. Custom ammo for mods is a tricky thing.If the mod self doesn't display a console command on its page, you'll have to open up the mod in the Geck, look for the ammo there and find its code.BUT, the first two numbers won't be accurate, and will need to be replaced by the load-order number the mod has in your load order. Its complicated, but probably the only way aside asking the creator. If you use the latest FOMM, you can use the TESnip implemented in it.Just find the mod in your load order and right click, should have the option to load it up in TESnip.Then just search around a little for familiar names... Link to comment Share on other sites More sharing options...
Wizrai Posted May 22, 2010 Author Share Posted May 22, 2010 I suppose its adding to the player. Custom ammo for mods is a tricky thing.If the mod self doesn't display a console command on its page, you'll have to open up the mod in the Geck, look for the ammo there and find its code.BUT, the first two numbers won't be accurate, and will need to be replaced by the load-order number the mod has in your load order. Its complicated, but probably the only way aside asking the creator. If you use the latest FOMM, you can use the TESnip implemented in it.Just find the mod in your load order and right click, should have the option to load it up in TESnip.Then just search around a little for familiar names... Yeah, it is kinda tricky, I remember I found a way to do it before but...kinda forgot hehe...I tried checking on TESnip too, the code it shows is: 01101bf9 and is indexed as #14, I tried mixing some numbers but nooothing...seems the way I had it working once before was to spawn the ammo in a container like McRegan mentioned (I'm trying to get myself more 50. BMG bullets from alexscorpio's sniper <almost a total extinction...hehe...>), so any hwelp? (Sorry for bump, still haven't figured this... XD) Link to comment Share on other sites More sharing options...
XSoldier Posted May 23, 2010 Share Posted May 23, 2010 the Console code in your case is: player.additem XX101Bf9 ___ (xx denotes CALIBR mod index, ___ denotes amount) If you placed ammo in a self-made container, check "respawns" on the container property, and it will respawn in 3 in-game days Link to comment Share on other sites More sharing options...
Giggsy Posted May 23, 2010 Share Posted May 23, 2010 If you have atleast one quantity of the ammo you wish to add more of, you can drop this item. Now you can get the code from the console and add.item code, then click the custom ammo, and the id code should appear. Link to comment Share on other sites More sharing options...
Wizrai Posted May 23, 2010 Author Share Posted May 23, 2010 If you have atleast one quantity of the ammo you wish to add more of, you can drop this item. Now you can get the code from the console and add.item code, then click the custom ammo, and the id code should appear. I've tried that with other objects and it worked, but with this ammo I get: "Invalid inventory object 'ff00130b' for parameter Object", thanks though! the Console code in your case is: player.additem XX101Bf9 ___ (xx denotes CALIBR mod index, ___ denotes amount) If you placed ammo in a self-made container, check "respawns" on the container property, and it will respawn in 3 in-game days-Facepalms- CALIBR!! I've been using the Sniper Gear's ammo index instead of Calibr!! It did worked out this way! Thanks you so much!! Sorry for my sillynessss!!! XD *Kudos* Link to comment Share on other sites More sharing options...
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