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[Script]: Request for kudos :D


Brendon123123

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Hey all. I'm working on a rather large mod, with 4 custom dungeons which all will be gone through in sequence as part of a huge quest, with a great reward at the end. I'm in the making of the last dungeon, and I could use some help with scripting, and some scripting with other parts as well. I've done some basic stuff, traps, tripwires, doors close once you go through em, etc, but if someone could make this script for me that would be great, as I'm not too sure how. Pretty much, you walk into a small stone room in the final dungeon, and there will be a ghost of the main character of the quest-line, and there is a sword there behind him, but you cannot pick it up until you kill this shade, because the sword is locked behind a gate, and I don't want people to be able to press the button until they've killed it. Also, the sword is cursed, sort of like Frostmourne from WoW, so a permanent curse, (burden, less health) will be put on you so long as you wear it. If someone could post the text for such a script in here that would be great, thanks in advance :turned:
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This is the kind of requests I was talking about in this thread I just made:

 

http://thenexusforums.com/index.php?showtopic=202892

 

really ithink my thread would be cool and save space.....but that is OT so here is something...

\

 

I think that if you were to go into the arena the door back doesn't allow you to open untill you kill your opponent so I think that you should look at the scripts in there adn se what causes it and maby you can use that script...

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SCN AADaButtonDontWorkSCRIPT

; Object script applied to button that controls the door blocking 
; the player from getting to the sword.

Begin On Activate
       If GetStage AADaGhostyIsDeadQUEST >= 10
               Activate
       Else
              Message "This button won't work yet."
       EndIf
End

 

SCN  AADaGhostyDoneDiedSCRIPT

; Object script applied to the ghost

Begin OnDeath
       SetStage AADaGhostyIsDeadQUEST 10
End

 

SCN AADisSwordDragsDaBodyDownSCRIPT

; Object script applied to the sword

Begin OnAdd
         Player.AddSpell AADaCursedDevilSwordABILITY               
End

Begin OnDrop
        Player.RemoveSpell AADaCursedDevilSwordABILITY
End

 

I am sure there are problems with these scripts. There always are.

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SCN AADaButtonDontWorkSCRIPT

; Object script applied to button that controls the door blocking 
; the player from getting to the sword.

Begin On Activate
       If GetStage AADaGhostyIsDeadQUEST >= 10
               Activate
       Else
              Message "This button won't work yet."
       EndIf
End

 

SCN  AADaGhostyDoneDiedSCRIPT

; Object script applied to the ghost

Begin OnDeath
       SetStage AADaGhostyIsDeadQUEST 10
End

 

SCN AADisSwordDragsDaBodyDownSCRIPT

; Object script applied to the sword

Begin OnAdd
         Player.AddSpell AADaCursedDevilSwordABILITY               
End

Begin OnDrop
        Player.RemoveSpell AADaCursedDevilSwordABILITY
End

 

I am sure there are problems with these scripts. There always are.

 

Hey thanks! :D Kudos. I made a couple changes and they work fine. Props man :thumbsup:

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