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Broken Steel not working


blitz1000

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I just downloaded the FO3 RAM Boost and every thing seems to be working fine except Broken Steel. I used to run the game in windows live but with this mod I no longer can. I transferred the esm files over and tried checking the box in data files but as soon as I clicked ok it unchecked. I checked online and saw it recommended the FOMM but when I tried doing it through that it gave me this :

 

************** Exception Text **************

System.UnauthorizedAccessException: Access to the path 'C:\Users\Owner\AppData\Local\Fallout3\plugins.txt' is denied.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

at System.IO.StreamWriter.CreateFile(String path, Boolean append)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)

at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)

at System.IO.File.WriteAllLines(String path, String[] contents, Encoding encoding)

at Fomm.MainForm.lvEspList_ItemChecked(Object sender, ItemCheckedEventArgs e)

at System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e)

at L0ki.Controls.ReordableItemListView.OnItemChecked(ItemCheckedEventArgs e)

at System.Windows.Forms.ListView.WmReflectNotify(Message& m)

at System.Windows.Forms.ListView.WndProc(Message& m)

at L0ki.Controls.ReordableItemListView.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

fomm

Assembly Version: 0.11.9.0

Win32 Version: 0.11.9.0

CodeBase: file:///E:/Steam/steamapps/common/fallout%203/fomm/fomm.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

SevenZipSharp

Assembly Version: 0.60.3695.26174

Win32 Version: 0.60.3695.26174

CodeBase: file:///e:/steam/steamapps/common/fallout%203/fomm/SevenZipSharp.DLL

----------------------------------------

System.Runtime.Remoting

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

WebsiteAPIs

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///e:/steam/steamapps/common/fallout%203/fomm/WebsiteAPIs.DLL

----------------------------------------

Accessibility

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

 

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

 

I'm not sure what I should do any help would be much appriciated.

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That has to be just about the dumbest thing I've ever heard. Fallout is only going to use a certian amount. Even if you raise the numbers of what's available up past that point, or way past that point, It's still only going to use so much.

 

These days RAM an CPU doesn't really have that much to do with games anyway. Why are you wanting a performance boost? Since your answer was in your question...

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Hmm, never seen any of these error reports :/

So you can double-check that you use the most recent version of FOMM and maybe FOSE. Make shure that you are running the official Patch 1.7 as well.

After FOMM moved the dlc into the data folder you also need to check that your load order is correct. This basicly means this order:

 

Fallout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

- - - - - - - - - - - - - - - - - - - - - - -

Other files with ending *.esm

- - - - - - - - - - - - - - - - - - - - - - -

Files with ending *.esp

 

Check out the pinned load order guide as well

 

 

Hope this helps a bit

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