djdelirius Posted May 12, 2010 Share Posted May 12, 2010 Well I'm getting some kind of error I think. All my oblivion gates say "This door leads nowhere." when I try to activate/enter them. I haven't closed the great gate yet so they should still be accessible and they are the gates that I haven't closed yet...they still have the glowing "center" on them. Does anyone know how to fix this? I was having issues with the 7 gates from the allies for bruma quest so I had to closed them via console as taking the sigil stone wouldn't close them so I'm not sure if that has something to do with it. But any help would be appreciated. I use obmm, boss, pluggy, obse, and wrye bash. Here's my load order: Oblivion.esm battlemagearmor2-0Base.esm Cobl Main.esm Kvatch Rebuilt.esm DLCShiveringIsles.esp LoadingScreens.esp ANB_TrashCan.esp Books of Console v1.esp PrivateQuarters.esp Reznod_Mannequin.esp HouseMapMarkers.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp Alternative_Light_Armors-3931.esp ArmamentariumArmor.esp battlemagearmor2-0 compatability loot.esp DarkAdventuressBow.esp Dark Dragon Armor.esp Nico's Dreadweave Bow and Arrows.esp Dread Knight Armor.esp Eternal Dragon Armor Heavy.esp javrmb.esp javbmb.esp Jedi LightSabers with Sound.esp ninjacowl.esp Royal Daedric Armor.esp Sauron_Armor_Chest.esp Shdw_Armor Set_Sotonhorian.esp TTB.esp Thieves Arsenal.esp Thieves_Arsenal_Patch_033010.esp Imperial_Palace_Armor-2474.esp DLCThievesDen.esp Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp allinonebasement.esp Amajor7 Imperial Furniture.esp ArmoryLab.esp ArmoryLab better armory.esp Better Dark Brotherhood Sanctuary.esp Better Benirus Manor - Helping Hands.esp Better Benirus Manor.esp Kvatch Rebuilt.esp PrincessImperialCityApartment-COBL.esp Princess Cheydinhal House For Sale v1pt1.esp Ranokoas City Stealth Exits.esp DLCBattlehornCastle.esp Artificerens Battlehorn Coblized.esp DLCfrostcrag.esp FrostcragRebornCobl.esp Knights.esp Shadowcrest_Vineyard_COBL.esp Shadowcrest_Vineyard_GuardCOBL.esp MTCThievesGrottoV4.1.esp Better Abandoned House.esp Enchanted Portable Tent.esp RealisticForceHigh.esp DS Summon Luggage.esp FormID Finder4.esp WearableEmperors.esp The Armor Of The Night.esp Console King Catalog v01.esp Celestiel - EV.esp Rosethorn Hall Of Conquest V1.0.esp DogMod_Full.esp Recycle_Binesp-6760.esp Console Command Books.esp DBShadowSet_NoEnchant.esp KORE- Salient Daggers.esp StealthArmor.esp Vampire Mansion.esp And my omod list: DarkUId_DarN_16_OMOD_Version-11280.omod DarkUI'd DarN 1.6 Gothic251 1:21:24 AM Frostcrag_Reborn_OMOD-9769.omod Frostcrag Reborn 3.6 Indefiance 6/21/2009 1:30:16 PM Better Benirus Manor 4.5.omod Better Benirus Manor 4.5 Khettienna Find me @ TESNexus! 10/11/2009 10:54:04 AM Better_Benirus_Manor_-_Helping_Hands_omod-23146.omod Better Benirus Manor - Helping Hands v1.0 by Khettienna 1.0 Khettienna Find me at TESNexus! 3/14/2009 2:02:13 AM Better Abandoned House 1.2.omod Better Abandoned House 1.2 Khettienna Find me @ TESNexus! 10/31/2009 7:02:48 AM Better Dark Brotherhood Sanctuary 2.3.omod Better Dark Brotherhood Sanctuary 2.3 Khettienna Find me @ TESNexus! 11/2/2009 10:28:01 PM Enchanted Portable Tent 2.0.omod Enchanted Portable Tent 2.0 Khettienna Find me @ TESNexus! 2/25/2010 10:38:33 PM Dread_Knight_Weapons_Addon_v1_1_OMOD-24850.omod Dread Knight Armor Weapons Addon v1_1 1.1 jojjo 8/21/2009 2:10:41 PM And finally, wrye bash's mod checker report: = Check Mods This is a report on your currently active/merged mods. === Mergeable Following mods are active, but could be merged into the bashed patch. * Cobl Tweaks.esp * Imperial_Palace_Armor-2474.esp * Thieves_Arsenal_Patch_033010.esp === NoMerge Tagged Mods Following mods are tagged NoMerge and should be deactivate and imported into the bashed patch but are currently active. * LoadingScreens.esp Thanks, -d. Link to comment Share on other sites More sharing options...
Maigrets Posted May 12, 2010 Share Posted May 12, 2010 The non closing gates bug is a known vanilla one and is fixed with the Unofficial Oblivion Patch which also fixes a huge number of other bugs in the original game. Very highly recommended.http://www.tesnexus.com/downloads/file.php?id=5296 Make sure to read all of the documentation and since you have Shivering Isles get the Unofficial Patch for it as well as for the other DLC's. Just search Tesnexus for "Unofficial". You don't need to start a new game to use these patches, but when used to fix a particular glitch you must not have already visited the cells concerned. Take note of where the patches must be loaded otherwise they still won't fix anything. ie the esp must be the first one after all esms so it loads first. The unfortunate thing is because you've already had a number of gates bug already, you may have to do them again because the problem seems to have compounded beyond saving. The "bug" info will be in your save games and probably won't be fixable for the reason I mentioned above about not having been in those gates or cells and also reloading saves inside gates can cause issues as well. See below. From the Unofficial Patch Readme: Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close.Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out. Link to comment Share on other sites More sharing options...
Fonger Posted May 12, 2010 Share Posted May 12, 2010 um you are using wrye bash and its telling you about merging into the bashed patch but you don't have a bashed patch you need one. Link to comment Share on other sites More sharing options...
djdelirius Posted May 12, 2010 Author Share Posted May 12, 2010 Maigrets, thanks for the info. I was trying to stay away from the unofficial patches because they killed my game a while ago and I had to do a full reinstall....well atleast my game crashed for good after I installed the unofficial patch. Maybe it wasn't in the right load order or something but I can't remember where it was, I'll try it again and also try the console teleport thing too. Thanks for the help, -d. Link to comment Share on other sites More sharing options...
djdelirius Posted May 12, 2010 Author Share Posted May 12, 2010 (edited) double post, comp probs Edited May 12, 2010 by djdelirius Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 12, 2010 Share Posted May 12, 2010 Maigrets, thanks for the info. I was trying to stay away from the unofficial patches because they killed my game a while ago and I had to do a full reinstall....well atleast my game crashed for good after I installed the unofficial patch. Maybe it wasn't in the right load order or something but I can't remember where it was, I'll try it again and also try the console teleport thing too. Thanks for the help, -d.The UOP does not crash the game on its own. Your LO must have been pretty messed up, and/or you did not have the game patched to the latest version. Edit: Missed the "try it again" piece. Load Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- yours looks like it needs a little work Link to comment Share on other sites More sharing options...
djdelirius Posted May 12, 2010 Author Share Posted May 12, 2010 Well, I just finished installing UOP but it didn't fix it. I read all the documentation and did what was suggested in the readme and also what maigrets said but still not fixed :-( And Tom, the load order that I listed is what BOSS put it in so it should be good. Thanks for the help though. Link to comment Share on other sites More sharing options...
freedmn Posted July 1, 2014 Share Posted July 1, 2014 I know it keeps on saying this door leads nowhere it is f*#@ING RETARDED Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted July 4, 2014 Share Posted July 4, 2014 I know it keeps on saying this door leads nowhere it is f***ing RETARDEDDid you read the topic before you necro'd it? This is a Vanilla game issue and needs mods to fix it.But if the issue is already stored inside your savegames, solving it will become troublesome.Last post was 4 years ago. I'm not sure the people you're replying to are even still around to read it. You can come here with your troubles and ask for help. People with the knowledge required to will see it and answer.But just rushing in resurrecting a 4-years-old dead-and-buried topic to only complain about it doesn't help anybody. And cut down on the vulgarity some. This kind of tongue is neither appreciated nor welcome on here.I can see you're new to the Nexus, so I'm just telling you before anything bad happens next time. Link to comment Share on other sites More sharing options...
freedmn Posted July 6, 2014 Share Posted July 6, 2014 Sorry to badmouth Link to comment Share on other sites More sharing options...
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