ub3rman123 Posted May 29, 2010 Author Share Posted May 29, 2010 *Cough* Link to comment Share on other sites More sharing options...
dramamine213 Posted May 31, 2010 Share Posted May 31, 2010 Looks very promising. I'm going to hold off until the bugs are worked out, but I really like what I see so far. I've run so many toons through SFK, so this is quite awesome to see. I would love to see some more of the lowbie instances done, but I know this one is considered simple compared to others. Like RFK, RFC, BFD, or hell... Wailing Caverns would be fun as hell to do. Complete with a Minotaur druid at the beginning. lol Link to comment Share on other sites More sharing options...
Pronam Posted June 2, 2010 Share Posted June 2, 2010 Comments/hints Don't use double (GameMode )Blocks. Only one will run. You can paste the whole thing in the first without a problem, you can run totally different things next to each other.Also, put in a stage condition for that second part in the first sidequest...otherwise it'll even check/update it after the quest is completed. If scripts aren't used anymore you can add StopQuest (QuestID) in the resultscript of the final/completion Stage at the Quest Stages Tab. (Saves FPS in the long run.) As for the second side-quest. I didn't have time to play your mod yet, but from the script I could see you run a spell. Spells that are touch/target types could have trouble with casting if the target isn't in the ;Touch; range. Again it has 2 Game Mode blocks. "Just stick to one as you'll never know if it will run!" Link to comment Share on other sites More sharing options...
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