JTG2003 Posted May 13, 2010 Share Posted May 13, 2010 So.. I installed better cities. I have a solid computer (6gb ram, geforce 285 video card, i7 2.67ghz) and I figured I could still run better cities with max settings without losing too much FPS. However, the only way I could get it to run smoothly is by letting Streamline 3.1 dumb down my settings so that all traces of lighting were removed. It looked very poor. I installed the FPS patches. The city still looked terrible. Yes, there were new shops and places to go.. but at the cost of the game looking anywhere near decent. I'm done with better cities. But after I de-activate the mod, Oblivion wont even start! If I re-activate it, Oblivion starts like normal. I don't mean loading a game.. I click the icon and it crashes to desktop immediately. It's ridiculous. Any thoughts? Thanks Edit: My load order works fine with better cities there Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmQarls_Harvest.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmKvatch Rebuilt.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.esp_Real_Lights.espNatural_Weather_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espImprovedSigns.espQarls_Harvest.espSpell Delete.espCrowded Roads 15.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCThievesDen.espExnemRuneskulls.espFCOM_ExnemRuneskulls.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons.espLoth's Blunt Weapons- Mobs.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod - Fran's leveled quests.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Spawn Rates - Increased.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod for Fran.espMart's Monster Mod - Durzog Addon.espTIE In.espTIE In - ExnemRuneskulls.espTIE In - FCOM Convergence.espTIE In - RealSwords.espTIE In - MMM Gems.espTIE In - MMM Craft.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espCapsized Ship.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espKvatch Rebuilt - Leveled Guards - FCOM.espServant of the Dawn.espDLCBattlehornCastle.espDLCfrostcrag.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - Knights.espTIE In - Knights.espThe Lost Spires.espMart's Monster Mod - City Defences.espFCOM_Knights.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espNatural_Vegetation_by_Max_Tael.espANB_No_FastTravel.espBirthsigns Expanded.espCompass-Disable_POIs.espCompass-Disable_QuestMarkers.espCompass-Disable_Both.espP1DkeyChain.espTIE In - QarlsHarvest.espTIE In - Kvatch Rebuilt.espRealisticForceMedium.espRealisticMagicForceMedium.espMidasSpells.espRealisticLeveling.espMart's Monster Mod - Resized Races.espBCBravilFULL-Barrowfields patch.espBCCheydinhalFULL-CheydinhalFalls patch.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espVisual Enchantments v1.0.espBashed Patch, 0.esp Nevermind. I posted this and saw I still had BCBravilFULL-Barrowfields patch.espBCCheydinhalFULL-CheydinhalFalls patch.esp Removed and its fine. I'd delete this post but apparently I can't. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 _Real_Lights.esp <-- The version included in All Natural is better. By using AN, you could use the Natural Weather option as well, which would help since you are using a bugged version of NW.Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- About NW and Natural Vegetation... TIE In.esp <-- These are not truly compatible with FCOM. You should wait until Corepc releases the revamped TIE4MODs.TIE In - ExnemRuneskulls.espTIE In - FCOM Convergence.espTIE In - RealSwords.espTIE In - MMM Gems.espTIE In - MMM Craft.espTIE In - QarlsHarvest.espTIE In - Kvatch Rebuilt.esp Mart's Monster Mod - Gems & Gem Dust.esp <-- Do not use this with OOO or FCOM. OOO already includes G&GD. If you want the more advanced version, grab the OOO OBSE rewrite. (There is a link on the Downloading Mods page of the site linked in my sig.) Compass-Disable_POIs.esp <-- You are already using the "both" version. Remove this. In fact, you should just use the Bashed Patch tweak for these.Compass-Disable_QuestMarkers.esp Crowded Roads 15.esp <-- The latest and least buggy version is Crowded Roads Revisited.http://www.tesnexus.com/downloads/file.php?id=20575 Link to comment Share on other sites More sharing options...
Fonger Posted May 13, 2010 Share Posted May 13, 2010 something just doesn't look right about that load order have you run it through BOSS?? (available on tesnexus) Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 something just doesn't look right about that load order have you run it through BOSS?? (available on tesnexus)I can't believe I did not notice that. It is completely wrong. Loth's Blunt Weapons.esp <-- These should not be used with FCOM, nor should you use three versions of the main plugin for ANY mod.Loth's Blunt Weapons- Mobs.esp Finishing the Installation - http://sites.google.com/site/oblivionpoinfo/finishinstall <-- Fix your LO and your bashed patchLoad Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- Use the template on this page to place any of the plugins BOSS does not recognize in the correct locations. Link to comment Share on other sites More sharing options...
JTG2003 Posted May 13, 2010 Author Share Posted May 13, 2010 This load order is exactly how BOSS changed it to be. I stopped using crowded roads anyways because .. it was fairly dumb. As far as Loth's not being used with FCOM, it says to use them on the FCOM install page.http://devnull.sweetdanger.net/fcominstall.html Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 13, 2010 Share Posted May 13, 2010 Only the NPCs version should be used with FCOM. The problem is also that you have installed multiple versions of the main plugin. You should not do that when installing any mod. If you read the Read Me for those mods, they would point that out. Link to comment Share on other sites More sharing options...
JTG2003 Posted May 14, 2010 Author Share Posted May 14, 2010 Only the NPCs version should be used with FCOM. The problem is also that you have installed multiple versions of the main plugin. You should not do that when installing any mod. If you read the Read Me for those mods, they would point that out. I'm pretty sure I've read the readme for every single mod I install. There have been some cases where the mod had a main version and a shivering isles version. Sometimes, it says install both. Sometimes it says only do one. The problem with LOTH's is the readme conflicts with FCOM's instructions and you never really know if, for example "FCOM_Loth'sBluntWeapons" is meant to PATCH the original mod or replace it. I removed the mods suggested. I don't really know how the bashed patch works, or even what it does. I only have it there because the FCOM instructions told me to do it. I left TIE-in alone in an effort to not render my savegames useless. I haven't noticed any bugs with it. One thing that has REALLY been bothering me though. Messing with all these texture mods and performance mod (OSR, streamline, etc) is now I'm not sure if my graphics are working as intended. I removed all performance mods. I keep my graphics at absolute max, but for some reason the lighting seems.. wrong. Everything seems to have uniform lighting during the day. At night, the lights and torches seem to be working fine. Maybe I'm just not used to Oblivion's dated graphics, but a part of me is worried that I tampered with too much. Screenshot to follow (when I don't have to be up in 5 hrs) Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 14, 2010 Share Posted May 14, 2010 Only the NPCs version should be used with FCOM. The problem is also that you have installed multiple versions of the main plugin. You should not do that when installing any mod. If you read the Read Me for those mods, they would point that out. I'm pretty sure I've read the readme for every single mod I install. There have been some cases where the mod had a main version and a shivering isles version. Sometimes, it says install both. Sometimes it says only do one. The problem with LOTH's is the readme conflicts with FCOM's instructions and you never really know if, for example "FCOM_Loth'sBluntWeapons" is meant to PATCH the original mod or replace it.The FCOM Convergence page tells you which one to install, so does the FCOM Basic Load Order, as does the FCOM Expanded Load Order, as does the First-Time Users Install guide... You should be following FCOM's instructions to install FCOM's components. In general, however, you need to follow the Read Me in order to properly install your mods. You should not EVER install multiple versions of the main plugin. You know you should not install multiple versions of the main plugin, and you know FCOM requires a specific version of the main plugin to be installed. Fix your LO if you want...Installing Mods - http://sites.google.com/site/oblivionpoinfo/installmods <-- You can use this as a guide for future reference. Link to comment Share on other sites More sharing options...
Recommended Posts