DrNewcenstein Posted August 21, 2014 Share Posted August 21, 2014 So I'm working on a mod that will have a primary objective/story, but since I can't decide on one path (i.e. plot twist or not, etc.) , I want to let the game randomly choose a branch from a list of possibilities. For example, upon first entering the main cell, you:A. Are met by the main characterB. Have an "Avanchnzel experience" where ghosts act out parts of the storyC. Have a "Dreamstride" experience where you are not you, but a figure from the story.and so on. If you get Option A, the main character:1. Goes hostile.2. Offers you a chance to converse (which also has the potential to result in open hostilities or to assist, based on dialog choices)and so on. In the event of Option B:1. The ghosts do their thing and you follow along, similar to Avanchnzel.2. some other option In the event of Option C, you are cast as:1. One of the main characters (several to choose from)2. A support character that follows a main character3. some other option Additionally, the story may or may not lead into other certain cells, depending on the branch you are currently following. I don't want the selections based on strict Conditions (i.e. has this item or has does not have some item, etc.), but rather a "dice-roll", so that each playthrough will have the potential to be different, which would also affect the end-result to a degree. Can this be done without SKSE? Or even with it? Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 21, 2014 Share Posted August 21, 2014 Use the Story Manager with the condition function GetRandomPercent, or make a random (not stacked) node. Link to comment Share on other sites More sharing options...
DrNewcenstein Posted August 22, 2014 Author Share Posted August 22, 2014 Thanks Link to comment Share on other sites More sharing options...
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