whatorthat Posted August 21, 2014 Share Posted August 21, 2014 Hey folks, I've been noticing strange behavior with the game's lod lately. Meshes that would normally disappear within a few meters are sticking around--as if their lod tags have been removed. At this point I have no idea what's causing it. Any suggestions? Here's my load order: GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1[RWM]-Complete.esm=1oHUD.esm=1NVInteriors_Core.esm=1NPC Project.esm=1Interior Lighting Overhaul - Core.esm=1Run the Lucky 38.esm=1NVInteriors_ComboEdition.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1PowerArmorRevamp3.esm=1Advanced Recon Tech.esm=1NevadaSkies.esm=1NVStripOpen.esm=1XRE - CARS!.esm=1New Vegas Redesigned 3.esm=1FCOMaster.esm=0Mission Mojave - Ultimate Edition.esp=1MMUE-CP-NVR3.esp=1MMUE-CP-ILO.esp=1MMUE-CP-NVInteriors.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1XFO - 9da - Enemies - NPC Healing - low.esp=0XFO - 9db - Enemies - NPC Healing - med.esp=0XFO - 9dc - Enemies - NPC Healing - high.esp=0RSO - Realistic Stealth Overhaul - NV.esp=1Modified Combat Values v2.esp=1Project Nevada - Honest Hearts.esp=1PN - Rebalance Sneak Override removal.esp=1PMT - Tougher Vehicles.esp=1PMT - Responsive Kill Reactions.esp=1PMT - Honest Hearts Reduced Ammo.esp=1The Mod Configuration Menu.esp=1PMT - Gravity Kills.esp=1PMT - Faint Heartbeat.esp=1PMT - Silent Heartbeat.esp=0PowerArmorRevampPN_Patch.esp=1The Weapon Mod Menu.esp=1PMT - QuieterVats.esp=1MassRecalibration.esp=1LFox Missing Ammo Recipes HH DLC.esp=1Imp's Timescale Adjuster.esp=1Companion Corner Messages + HH DM.esp=1LFox Missing Ammo Recipes.esp=1NevadaSkies - Darker Nights.esp=1XFO - 9a - Enemies - AI revamp.esp=0Dynamic and Rebalanced Karma v1.0.esp=1CasualFollowers.esp=0dD-Reduced Ragdoll Force.esp=1LFox Missing Ammo Recipes GRA DLC.esp=1CASM.esp=1DarNifiedUINV.esp=1CS_NoClickSound.esp=1No Experience Up Sound.esp=0Vurt's WFO.esp=1Uncut Wasteland.esp=1StripOpenMain.esp=1PMT - Explosive Robots.esp=0JIP Companions Command & Control.esp=1IntuitiveRealisticCooking.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1X-1_Tales_of_Wonder!.esp=1The Lucky 38 Empire.esp=1fnvrwlo - original.esp=0Mojave Nights.esp=0PMT - Reduced Ammo and Chems.esp=1ILO - NVInteriors Project.esp=1FlashlightNVSE.esp=1pipboy2500_edisleado.esp=1populatedcasino.esp=1MiscItemIconsNV.esp=1PMT - Reduced World Items.esp=1PMT - Reduced World Items MORE DEMANDING HARDCORE.esp=0PMT - Reduced Caps and Item Value.esp=1Realistic Wildlife.esp=1ADAM - HH.esp=1GrimySuitM+DirtySuitF.esp=1EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=0EVE FNV - NO DLC.esp=0MMUE-CP-EVE.esp=1WeaponModsExpanded.esp=1PMT - Slower Reloading No Visible Perk.esp=0PMT - Slower Reloading.esp=1Improved Sound FX - Weapon Sharing Fix.esp=1CNR_Beta.esp=1UnlimitedCompanions.esp=1Boacombat2glove.esp=1Bitter Springs Revisited.esp=1WMX-PreOrderPackMercenary.esp=1WMX-ArenovalisTextures.esp=1Realistic Death Impulse.esp=1Improved Sound FX.esp=1RWD-NV v1.4 [No Limbs Explosions].esp=1dD-Reduced Dismember Force.esp=1dD - Enhanced Blood Main NV.esp=1dD-Smaller Spatters Realistic.esp=1dD-Smaller Wounds.esp=1Project Nevada - Gun Runners' Arsenal.esp=1PMT - Sound Fixes.esp=1WMX-EVE-NoDLC.esp=0NPC Project - 188 Trading Post.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NPC Project - Aerotech Office Park.esp=1WMX-GunRunnersArsenal.esp=1WMX-OldWorldBlues.esp=1GRA WRP Compatibility Patch.esp=1GRA-WRP-Patch-Two_Unofficial.esp=1Project Nevada - WMX.esp=1WMX-DeadMoney.esp=1WMX-LonesomeRoad.esp=1WMX-HonestHearts.esp=1WMX-EVE-AllDLC.esp=1WMX-EVE-NoGRA.esp=0Improved Sound FX - Merged Major DLCs.esp=1ExtendedNVRadio.esp=1Realistic Equip Sounds.esp=1A Better Arcade.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1Project Nevada - EVE All DLC.esp=1Project Nevada - EVE No DLC.esp=0Project Nevada - EVE No GRA.esp=0Project Nevada - Lonesome Road.esp=1ADAM - LR.esp=1Project Nevada - Dead Money.esp=1LFox Bottle That Water.esp=1NCRTrooperOverhaul.esp=1TrooperOverhaul-Dragbody.esp=1ADAM - NCR Patrol Armour.esp=0brahmin-variant.esp=1PortableCampsite.esp=1ADAM - MAIN.esp=1ADAM - Outcast Ranger Armour.esp=1MercWanderer.esp=0ADAM - Project Nevada Patch.esp=1ADAM - Trooper Gloves.esp=0boa ncrpahelmet.esp=0PMT - Rude Awakening.esp=0Armored Duster.esp=0Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Gear - Project Nevada.esp=1Roberts_NewVegas.esp=01nivVSLArmors.esp=1Custom Suit.esp=0FCO - GlowingOne.esp=1New Vegas Redesigned 3.esp=1Cass alternate version.esp=0Better Burned Man.esp=1PlayableGhoul.esp=1PlayableGhoulDeadMoney.esp=1XRE - CARS!.esp=1MergedPatch.esp=1 Any help is appreciated! :) Link to comment Share on other sites More sharing options...
Looca Posted August 22, 2014 Share Posted August 22, 2014 Possibly Wasteland Flora Overhaul. I've had issues with that myself (and it seems to be sort of common); there are LOD patches in the optional files, you could try those if you haven't already. Although I'm somewhat amazed your game isn't doing any more weird stuff with that many plugins! Link to comment Share on other sites More sharing options...
whatorthat Posted August 22, 2014 Author Share Posted August 22, 2014 Thanks for the tip! I'll try that out. :) As for the number of plugins--a lot of those are disabled. I'm currently hovering around 138 active. Link to comment Share on other sites More sharing options...
chucksteel Posted August 22, 2014 Share Posted August 22, 2014 Thanks for the tip! I'll try that out. :smile: As for the number of plugins--a lot of those are disabled. I'm currently hovering around 138 active. But plugin's in your data folder even if deactivated still load into memory and can cause issues. Link to comment Share on other sites More sharing options...
whatorthat Posted August 22, 2014 Author Share Posted August 22, 2014 Oh! I didn't realize that. I'll start cleaning them out, see if it resolves issues. Link to comment Share on other sites More sharing options...
whatorthat Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) So while the WFO patches made the lod a little less unsightly, it hasn't resolved the problem. :/ Anything else that might be causing it? I've found a workaround (quicksaving, then loading in near the objects) but it'd still be nice to figure out what's causing this. --EDIT-- Looks like disabling the WFO esp solved the problem. Not sure why it suddenly started acting up now--was working fine before. Thanks for the help everyone! :) Edited August 22, 2014 by whatorthat Link to comment Share on other sites More sharing options...
Recommended Posts