bjs336 Posted August 22, 2014 Share Posted August 22, 2014 I want to make a texture that have transparency in some areas.i have tried and tried but no luck so im asking here. im trying to make a decal like the blood decals in skyrim without any lucktheres always a background color or the whole texture is a big square, no transparency at all. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 26, 2014 Share Posted August 26, 2014 Transparency is determined by the alpha layer of the diffuse texture. You need photoshop or gimp, open the file and on the alpha layer paint the transparent areas black #000000, or shades of gray for different levels of transparency.Also, in nifskope it has to have a NiAlpha property node added.http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1#Create_the_textures_and_the_normal_maps_in_GIMP Link to comment Share on other sites More sharing options...
UlithiumDragon Posted September 1, 2014 Share Posted September 1, 2014 DizzasterJuice is correct, but I would also like to add that it's pretty much always best to copy a node from an existing .nif rather than creating a fresh one (for many reasons, such as Nifskope not giving the NiAlphaPropperty the correct flag by default). Just make sure that the base node's (0 NiNode) of the two .nif's you're trying to copy from and to have the same name, or Nifskope won't let you copy them (no clue why). The generic name is usually "Scene Root"! Link to comment Share on other sites More sharing options...
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