dennj Posted May 16, 2010 Share Posted May 16, 2010 I duplicated the Dalish Origin Intro conversation, giving it a new name. I then duplicated all Dalish Intro_ cutscenes, and gave them new names that were topical to the mod. I then made changes to the conversation, and to the animations in the cutscenes. I disassociated (from the old cutscenes) the lines of the new conversation, and then Associated them with the correct (new) cutscenes. But OhNos! The SpeakLine[] actions were still referencing the old conversation! So I changed half of them. The other half could NOT be changed! The conversation has about 600 lines, with ID's starting at 60million (Or was it 6million? I think it was 60). ID's 60,000,000 - 60,000,485 show up in the popup box for the SpeakLine[] actions, so I can switch the SpeakLine[] actions to reference lines from the new conversation. However, lines with ID's greater than 60m+485 do NOT show up in the box! So I can't add them! Has this happened to anyone else? And are there REALLY 59million lines of standard dialogue, that new conversations have to start with line-ID's in the tens of millions? EDIT:: All new dialogue lines begin at 610 million. It doesn't matter if you add them to an existing conversation. But I don't think that is the problem. I think it's just the number of lines in the conversation itself. Link to comment Share on other sites More sharing options...
dennj Posted May 18, 2010 Author Share Posted May 18, 2010 Nevermind. I feexed it. Please close. Link to comment Share on other sites More sharing options...
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