mariodog27 Posted August 23, 2014 Share Posted August 23, 2014 Hey guys. I just got back into working on my mod and was having trouble figuring out how to make items stay in one place. For example, I have a bookshelf with magazines that always fall over when you go near them. Is there a way to make them permanently stay where they are? Another thing I wanted to do was make a little gun rack where you can display guns. I was also having trouble figuring out how to do that. I am not too experienced in modding so any help would be greatly appreciated. Thanks! Link to comment Share on other sites More sharing options...
BlackRampage Posted August 23, 2014 Share Posted August 23, 2014 Feng Shui Link to comment Share on other sites More sharing options...
mariodog27 Posted August 24, 2014 Author Share Posted August 24, 2014 Is there a way to do it without any additional mods? Like just within the geck? Link to comment Share on other sites More sharing options...
prensa Posted August 24, 2014 Share Posted August 24, 2014 (edited) "mariodog27" "Is there a way to make them permanently stay where they are? Another thing I wanted to do was make a little gun rack where you can display guns. I was also having trouble figuring out how to do that. I" Yes it's doable, I think I first saw it done with book cases in Oblivion & several Fallout 3 mods have weapon display cases like Underground Hideout: http://www.nexusmods.com/fallout3/mods/9592/? It's usually accomplished by a fairly simple enable/disable script trick & static versions of the placed item.. The normal method would be to make a static version of the item you want to be unmovable while it's placed in the display case. You then place that static version in the display in GECK. You would then have a script attached to the static item that disables the static while placing a "real" version into the player's inventory giving the illusion they took the static item. A script on the display would, when activated, check the player for place-able items in their inventory & take the item & enable the static in the display which gives the appearance it's been placed back. The limitation is that you can only display weapons or items that you are expecting as you need to have made & placed static versions in the display case. Take a look at a mod with a display case, such as the one I mentioned above, to get a better idea of how it works. I use a different method of a NiVisController built into a display case mesh to make a static version of the weapon disappear in my mod's: Jack Harper Oblivion Gear http://www.nexusmods.com/fallout3/mods/20251/? King County Sheriff uniform and Colt Python http://www.nexusmods.com/fallout3/mods/20026/? Though if you're less familiar with working with .nif's the previously mentioned scripting option is easier. Making static versions of item's is pretty easy. I explained how to do the reverse (static to moveable clutter) here: http://forums.nexusmods.com/index.php?/topic/894468-adding-havoc-to-a-static-object/ You can learn how to turn a clutter into a static by doing the reverse of the instructions there. Hope this helps! Prensa Edited August 26, 2014 by prensa Link to comment Share on other sites More sharing options...
mariodog27 Posted August 27, 2014 Author Share Posted August 27, 2014 I have no experience with scripts though :wallbash:. Is there a video or tut that could instruct me or lead me in the right direction? Thanks for the help so far guys! Link to comment Share on other sites More sharing options...
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