DesumThePanda Posted August 23, 2014 Share Posted August 23, 2014 (edited) Recently, because of getting tons of crashes, I decided to uninstall and reinstall all my mods, as well as remove a handful and add a couple of new ones. I recently started getting the "load error p:0000065432" popup when trying to start, so I deleted the ClientRegistry.blob and restarted my steam. I no longer get the load error, but my New Vegas always stops responding on startup. This isn't a case of the game just being slow, since I started it up, watched a few VODs, took a shower, and got some food at some point and it STILL didn't load. I want to avoid having to reinstall the game and would only like to try this as a last resort. I've use LOOT to change my load order. It detected no errors.I've checked FNVEdit and removed a couple of mods that were conflicting with some of the ones I already had in. I also tried a merged patch. It didn't work.My load order is here: http://pastebin.com/7jRxb9ftI have NVSE, 4GB, and FakeFullscreen.This is my Speccy: http://i.imgur.com/4MGTT9F.pngI'm sitting at 130 active plugins, 144 total. Any solutions? Edited August 23, 2014 by DesumThePanda Link to comment Share on other sites More sharing options...
M48A5 Posted August 23, 2014 Share Posted August 23, 2014 It is amazing that you have a master file not active and LOOT did not notice that you have a dependent .esp active. Do not use LOOT for Fallout New Vegas. It will has jumbled your load order and rendered the game unplayable. It does this for both of the Fallout games. If you must use a mod sorter, stick with B.O.S.S. You have FOOK - New Vegas.esm inactive but have FOOK - New Vegas.esp and FOOK - New Vegas DLCs.esp active, along with other FOOK dependent patches. Not having the master file active will cause a crash during loading. Before you start to sort your load order, uninstall any inactive mods. If the data is in the "Data" file, it will be loaded into memory when the game starts. Link to comment Share on other sites More sharing options...
DesumThePanda Posted August 24, 2014 Author Share Posted August 24, 2014 Weird, FNVEdit didn't notice the master file wasn't active either. Usually it does that. I manually rearranged my load order and activated the FOOK esm, still doesn't work. Link to comment Share on other sites More sharing options...
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