Mattiewagg Posted August 24, 2014 Share Posted August 24, 2014 (edited) WIP Thread in Skyrim Mod Talk Okay. So I'm working on a pretty big WIP, called Immersive Quests. The team is already a decent size, consisting of: Matthiaswagg (Scripter, Quest Designer, Main Quest/Dialogue Writer), AirtightSpring3 (Level Designer, Quest Writer), Vulon (Quest Writer, VA, Dialogue Writer), horrorgun (Level Designer, Quest Writer), marthgun (Modeler/Texturer), killer69bite (Modeler/Texturer) We've almost filled up all the positions, but I'd like to have one more texturer (if you have skills in modeling as well though, it's a big plus), since I'm not sure how great killer's texturing skills are, and I'm also not as sure if marthgun is super active. If you're interested in helping, here's a description, though the first line pretty much sums it up: Immersive Quests will add new and unique quests to the game. It is not a mod that will add "filler quests" that are simply fetch quests or bandit bounty quests. Immersive Quests focuses on quality over quantity, which means fully, quality voice-acted quests with engaging plots and often uniquely textured rewards. Wherever possible, there will be new dungeons, some made with custom meshes and textures. Immersive Quests will be built to be as compatible as possible, but it also focuses on fully integrating into the game so the quests feel like they were there from release. In short, Immersive Quests will add more "big" quests to Skyrim like Blood On Ice or A Night to Remember.My own personal motivation for this mod is Skyrim's own quests. In my opinion, most of them aren't all that great, and are more like filler quests. This is not me bashing the devs, or Skyrim, because both are amazing. I am simply of the opinion that Oblivion had better quests, as a whole, than Skyrim. So I'm attempting to bring an Oblivion-esque feel to the quests I'm adding, by following the guidelines below. Immersive Quests is very much a work-in-progress. I began to work on it prior to buying a new computer, and I had completed about 5 quests by then, within about two months. While it may seem like a long time, I was still learning about the Creation Kit and Skyrim's new modding system. I lost my backups after getting a new computer, so I have decided to start again. Hopefully, I'll be able to release the first version of Immersive Quests within a few months. The first version will have at least a dozen quests that are fully polished, so the release date is subject to change. Here are some examples of the type of work I'd need done: Glowing Blue Ore Texture (Finders Keepers) - I need a new texture and glowmap for a new ore from Finders Keepers. It can pretty much just be a copy of Moonstone, just a bit glowier and blue - like that color.Cutlass Mesh and Texture/Just Texture (Disrupted Service) - While I can use somebody else's resource, I'd like it if I could have a custom mesh and texture for a cutlass, something like this, or even if somebody could just retexture this mod to be a bit higher quality and more like the previously linked image. If you do either of those, you can send me the mesh and texture (or just the texture) at [email protected].Package Mesh and Texture (Disrupted Service) - If someone could just create a texture and mesh of a package (not too large, about the size of a chest, but flatter), that would be great. Something that looks like this is what I'm going for (without the neat little bow on top, and larger, and maybe a bit rougher/dirtier looking).Steam Horse Texture (The Engineer)* - If someone could create a texture for this mod, that would be great. The current texture uses a mix of vanilla textures, and looks pretty bad/low quality. It wouldn't look incredibly pretty or anything, but an actual texture that fits the mesh would be much better looking. I've heard this one is a badly-made/not very optimized mesh though, so I'm willing to forego this if other modelers agree. So, if any of you talented modders are interested, then contact me, either by PM or email ([email protected]). Edited August 27, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
DDProductions83 Posted August 24, 2014 Share Posted August 24, 2014 (edited) Everything besides the horse one (Just don't want to waste time on it) I can yolo after the 15th when I sit back and start fapping over all the discworld hate. Up to you if you find someone before then go for it, they are all actually fairly simple requests just not going to devote the couple hours atm with all the bs I have to wrap up in a couple of weeks Correction the cutlass isn't that simple but i've been wanting to have a go at another sword for a while now, I'd use it in Discworld to though :P Edited August 24, 2014 by Darren83 Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 24, 2014 Author Share Posted August 24, 2014 Everything besides the horse one (Just don't want to waste time on it) I can yolo after the 15th when I sit back and start fapping over all the discworld hate. Up to you if you find someone before then go for it, they are all actually fairly simple requests just not going to devote the couple hours atm with all the bs I have to wrap up in a couple of weeks Correction the cutlass isn't that simple but i've been wanting to have a go at another sword for a while now, I'd use it in Discworld to though :tongue:That's cool :smile:. You've got your own project to attend to, so you should do that. Though if I need a modeler/texturer in a few weeks I'll talk to you. And yeah, these ones are really simple. I'm going to have more complicated ones soon. Plus I already got an elven shield retex done (actually not a retexture, but a mesh change, which was the best I could get then...) But thanks for the offer. Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 29, 2014 Author Share Posted August 29, 2014 Okay, there's room for one more person on the team. We're looking for a texturer with a decent amount of experience and skill, so if you're interested PM me or email me ([email protected]). Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 5, 2014 Author Share Posted October 5, 2014 We've been hosted on Dark Creations! Immersive Quests DC ForumsOh, to all project members:If you don't already have an account at Dark Creations, please create one with the same name (or similar and then tell me) so I can add you to the Immersive Quests project there as a team member.I'll also PM each one of you.To entail what will happen now that we're hosted on DC:- I will make a bunch of posts explaining the Forums at DC.- All recruitment SHOULD happen at DC though you can post here if you want.- Quest Ideas may be submitted either here or DC.- Mod Ideas (possible resources, ideas not related to quests, sites where we might find team members, etc.) will be posted there. If they are not I will still listen BUT I may copy and paste your post (EXACTLY) into one at the DC Forums so stuff like that can remain over there.- All progress updates will be posted here. Only official ones (I.e. Model+texture finished, quest finished, etc.) will be posted in the Progress Updates of the DC Forums.- Anything detailing sound creation (music, unique sounds), including applying to be a sound creator, should happen at the DC Forums.- Testing reports may be submitted here OR at the DC Forums.- Testing downloads will be at the DC Forums. I'll link to the download here as well, but since I've got storage there I'll use it.- Private files shared amongst the team should now be uploaded to the private files section if possible. That way any files we share can be kept for later reference and everyone can access them.1 Not every file needs to be uploaded there. Just things like finished models and textures, (zipped) FINISHED voice files (those processed by Vulon or another), and .esps for FINISHED dungeons. Anything WIP can be uploaded to a site like Mediafire so I can look at it.- There is also a private forums for project members only, for discussing whatever.I'll set up pinned posts and explain everything over at the Forums when I really wake up. We also are still needing skilled texturers/modelers! Link to comment Share on other sites More sharing options...
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