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Ok I merged all mergeable mods except for one that BOSS said is "possibly best not to merge". I never noticed any problems between Crowded Cities/moDem's/Better Cities. And...I was not aware of there being a BC version of moDem's. There doesnt seem to be a compatibility replacer for moDem's included with BC (although I do see other things, like Bank of Cyrodiil, Scribe Supplies, etc.). I know that running lots of crowding mods (3 are active in IC, Chorrol, and Skingrad each) may cause lag in those areas, but at least its more like a real city :).
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Ok I merged all mergeable mods except for one that BOSS said is "possibly best not to merge". I never noticed any problems between Crowded Cities/moDem's/Better Cities. And...I was not aware of there being a BC version of moDem's. There doesnt seem to be a compatibility replacer for moDem's included with BC (although I do see other things, like Bank of Cyrodiil, Scribe Supplies, etc.). I know that running lots of crowding mods (3 are active in IC, Chorrol, and Skingrad each) may cause lag in those areas, but at least its more like a real city :).

Some of the replacers actually replace the original plugin (instead of having "BC" or something at the end.) You may not have known that Crowded Cities was not working.

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I looked through the archives a few more times, but I dont see any files that seem to be related to moDem's City Life. Both moDem's and Crowded Cities seem to be working fine since I see NPCs from both mods when I walk around in the city (the ones from Crowded Cities are generically named, like "Commoner" or "Mage", while moDem's adds named NPCs that I can check through TES4Edit). Im not sure that these would be the mods causing instability.
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They do not cause instability. Here's the deal: BC moves the IC into a new world space. Therefore, mods that add things to the IC may not show up properly. There is a modem's city life patch in "20 City Life" called "moDem'sCity Life - BP patch.esp". If you do not see that, you are not using a current version of Better Cities. I wonder if BC is even working... Could you post your LO with Wrye Bash again? Is the game otherwise working fine?
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BC only offers support for Modem's mod, and the Crowded Cities mods will not work.

 

Am I missing something? Because I use Crowded Cities 30 and Better Cities, and I have a very crowded IC.

 

Sorry to butt in on this thread, but I am wondering what you mean by that.

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I do not have a "20 City Life" folder in Better Cities (I am using version 4.5.2b).

 

And, here's the load order again with stuff merged and Crowded Roads replaced. Im working on other things right now so I havent tested it, but I know that my mods all seemed to have their intended effect before, except for the occasional CTD.

 

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm
02  Francesco's Optional New Items Add-On.esm
03  Cobl Main.esm  [Version 1.72]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  TamrielTravellers.esm  [Version 1.39c]
07  FCOM_Convergence.esm  [Version 0.9.9MB3]
08  Kvatch Rebuilt.esm
09  Better Cities Resources.esm
0A  CM Partners.esm
0B  Toaster Says Share v3.esm
0C  HorseCombatMaster.esm
0D  Unofficial Oblivion Patch.esp  [Version 3.2.5]
0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0F  Oblivion Citadel Door Fix.esp
10  DLCShiveringIsles.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
12  Better Cities .esp
13  Francesco's Optional Chance of Stronger Bosses.esp
14  Francesco's Optional Chance of Stronger Enemies.esp
15  Francesco's Optional Chance of More Enemies.esp
16  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
18  phinix-waterfix.esp
19  PrivateQuarters.esp  [Version 2.33]
1A  Enhanced Economy.esp  [Version 3.4.3]
1B  moDem's City Life.esp
1C  Crowded Cities 30.esp
1D  Crowded Roads Revisited.esp  [Version 1.1]
1E  Map Marker Overhaul.esp  [Version 3.4]
1F  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
20  DLCHorseArmor.esp
21  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
22  DLCOrrery.esp
23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
24  DLCVileLair.esp
25  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
26  DLCMehrunesRazor.esp
27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
28  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
29  DLCThievesDen.esp
2A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
2B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
2C  Cobl Glue.esp  [Version 1.72]
2D  Cobl Si.esp  [Version 1.63]
++  FCOM_Cobl.esp  [Version 0.9.9]
2E  Bob's Armory Oblivion.esp
2F  FCOM_BobsArmory.esp  [Version 0.9.9]
30  Oblivion WarCry EV.esp
31  FCOM_WarCry.esp  [Version 0.9.9MB3]
32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
33  OOO-Map_Markers_Stock.esp  [Version 1.33]
34  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
35  FCOM_RealSwords.esp  [Version 0.9.9]
36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
38  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
3A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
3B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
3C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
3D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
3E  TamrielTravellers4OOO.esp  [Version 1.39c]
3F  TamrielTravellersItemsCobl.esp  [Version 1.39c]
40  ShiveringIsleTravellers.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
41  Extended Imperial City.esp
42  Extended Chorrol.esp
43  Extended Skingrad.esp
44  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
45  Kvatch Rebuilt - Leveled Guards - FCOM.esp
++  Kvatch Rebuilt Weather Patch.esp
46  Solace.esp
47  DLCBattlehornCastle.esp
48  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
49  DLCFrostcrag.esp
4A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
4B  Knights.esp
4C  Knights - Unofficial Patch.esp  [Version 1.0.9]
4D  AFK_Weye.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
4E  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
4F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
50  Salmo the Baker, Cobl.esp  [Version 3.08]
51  Alternate Start Revamped.esp
52  SetEssentialActors.esp
53  TeachSpell.esp
54  SM Bounty.esp  [Version 1.22c]
++  CoblDeathFix.esp  [Version 1.20]
55  Enhanced Grabbing.esp  [Version 0.5]
56  DeadlyReflex 5 - Combat Moves.esp
57  Kobu's Personality Enhancer.esp
58  Kobu's Lighter Backpack Mod.esp
59  RealisticLeveling.esp
++  OOO-Level_Stock.esp  [Version 1.33]
5A  TSS Custom Companion  Template.esp
5B  Toaster Says Share Faction Recruitment.esp
5C  CM Partners.esp
5D  CM Partners Special NPCs.esp
5E  CM Partners NPC.esp
5F  CM Partners More NPCs.esp
60  CM Partners Marker NPCs.esp
61  CM Partners Extra NPCs.esp
62  Tamara.esp
63  DAAanila.esp
64  DARaewyn.esp
65  DAFeria.esp
66  DADark Seducers.esp
67  DAGolden Saint.esp
68  Cobl Races.esp  [Version 1.52]
69  SkinMannequinCOBL-nosleep.esp
6A  KT_CustomRaceFix.esp
6B  Better Cities - Full City Defences.esp
6C  Better Cities Full.esp
6D  Better Cities - No LEYAWIIN Flooding.esp
6E  Better Cities - VWD of the IC.esp
6F  Better Imperial City.esp
70  Better Cities - COBL.esp  [Version 2]
71  MiniMap.esp
72  Cobl Silent Equip Misc.esp  [Version 01]
73  Bashed Patch, 0.esp
74  Streamline 3.1.esp

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BC only offers support for Modem's mod, and the Crowded Cities mods will not work.
Am I missing something? Because I use Crowded Cities 30 and Better Cities, and I have a very crowded IC.Sorry to butt in on this thread, but I am wondering what you mean by that.

 

This confused me quite a bit. It seems that that mod works fine with BC. I spoke to soon.

 

I do not have a "20 City Life" folder in Better Cities (I am using version 4.5.2b).And, here's the load order again with stuff merged and Crowded Roads replaced. Im working on other things right now so I havent tested it, but I know that my mods all seemed to have their intended effect before, except for the occasional CTD.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Kvatch Rebuilt.esm09  Better Cities Resources.esm0A  CM Partners.esm0B  Toaster Says Share v3.esm0C  HorseCombatMaster.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.5]0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  Better Cities .esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  phinix-waterfix.esp19  PrivateQuarters.esp  [Version 2.33]1A  Enhanced Economy.esp  [Version 3.4.3]1B  moDem's City Life.esp1C  Crowded Cities 30.esp1D  Crowded Roads Revisited.esp  [Version 1.1]1E  Map Marker Overhaul.esp  [Version 3.4]1F  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]20  DLCHorseArmor.esp21  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]22  DLCOrrery.esp23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]24  DLCVileLair.esp25  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]26  DLCMehrunesRazor.esp27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]28  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp29  DLCThievesDen.esp2A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2C  Cobl Glue.esp  [Version 1.72]2D  Cobl Si.esp  [Version 1.63]++  FCOM_Cobl.esp  [Version 0.9.9]2E  Bob's Armory Oblivion.esp2F  FCOM_BobsArmory.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp31  FCOM_WarCry.esp  [Version 0.9.9MB3]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]33  OOO-Map_Markers_Stock.esp  [Version 1.33]34  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]38  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]39  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3E  TamrielTravellers4OOO.esp  [Version 1.39c]3F  TamrielTravellersItemsCobl.esp  [Version 1.39c]40  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]41  Extended Imperial City.esp42  Extended Chorrol.esp43  Extended Skingrad.esp44  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp45  Kvatch Rebuilt - Leveled Guards - FCOM.esp++  Kvatch Rebuilt Weather Patch.esp46  Solace.esp47  DLCBattlehornCastle.esp48  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]49  DLCFrostcrag.esp4A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]4B  Knights.esp4C  Knights - Unofficial Patch.esp  [Version 1.0.9]4D  AFK_Weye.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]4E  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]4F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]50  Salmo the Baker, Cobl.esp  [Version 3.08]51  Alternate Start Revamped.esp52  SetEssentialActors.esp53  TeachSpell.esp54  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]55  Enhanced Grabbing.esp  [Version 0.5]56  DeadlyReflex 5 - Combat Moves.esp57  Kobu's Personality Enhancer.esp58  Kobu's Lighter Backpack Mod.esp59  RealisticLeveling.esp++  OOO-Level_Stock.esp  [Version 1.33]5A  TSS Custom Companion  Template.esp5B  Toaster Says Share Faction Recruitment.esp5C  CM Partners.esp5D  CM Partners Special NPCs.esp5E  CM Partners NPC.esp5F  CM Partners More NPCs.esp60  CM Partners Marker NPCs.esp61  CM Partners Extra NPCs.esp62  Tamara.esp63  DAAanila.esp64  DARaewyn.esp65  DAFeria.esp66  DADark Seducers.esp67  DAGolden Saint.esp68  Cobl Races.esp  [Version 1.52]69  SkinMannequinCOBL-nosleep.esp6A  KT_CustomRaceFix.esp6B  Better Cities - Full City Defences.esp6C  Better Cities Full.esp6D  Better Cities - No LEYAWIIN Flooding.esp6E  Better Cities - VWD of the IC.esp6F  Better Imperial City.esp70  Better Cities - COBL.esp  [Version 2]71  MiniMap.esp72  Cobl Silent Equip Misc.esp  [Version 01]73  Bashed Patch, 0.esp74  Streamline 3.1.esp

6A KT_CustomRaceFix.esp <-- remove this as the fix is included in the UOP

 

Did I mention the DR Hotfix already?

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] <-- This plugin causes instability for some.

 

Random crashes can be caused by overtaxed hardware. Your CPU is under a heavy load with this list of yours. It is extremely AI intensive.

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Alright I removed that custom race fix, and yes, I have the DR hotfix. Perhaps this, updating the crowded roads, and merging stuff will be sufficient for fixing the crashes. Ill test the current setup tomorrow. As for too much CPU load, idk. The crashes dont seem to be associated with AI-intense situations such as big fights, and my computer is pretty new and it should handle games from a few years back without problems. Anyways, thanks for the advice. :)
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Users have this misconception about Oblivion's system requirements all of the time. Modded Oblivion is CPU intensive and, because of its age, it does not take advantage of some of the helpful newer technologies (i.e., multi-core processing.) Crashes from an overtaxed processor do not have to occur in fights. Heavy AI processing occurs when you are walking around in crowded places period, and you have added a ton to your CPUs load.

 

 

Edit: What are your system specs, by the way?

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Quad-core feels so useless D:

 

Ive got a 2.5 GHz quad-core Intel processor, 3GB RAM (always told myself that I was gonna get 4GB, but too lazy :P), 500 GB hard drive, 1GB GeForce 240 vid card (only had a $50 vid card budget, so that was a pretty awesome deal)

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