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Random, erratic crashes?


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Quad-core feels so useless D:

 

Ive got a 2.5 GHz quad-core Intel processor, 3GB RAM (always told myself that I was gonna get 4GB, but too lazy :P), 500 GB hard drive, 1GB GeForce 240 vid card (only had a $50 vid card budget, so that was a pretty awesome deal)

That is a nice system, but there are very few systems (that a normal consumer would have) that can run your LO at max settings. If you have texture replacers and whatnot installed, even fewer. Which quad core runs at 2.5 GHz? Regardless, that core speed is not going to put out great FPS with that load list. If you are satisfied with the performance, that's your choice.

 

 

Edit: If you had 4GB or more RAM, you could apply the LAA patch, which would help with stability, but that load list is simply intense. I could point out some of the AI adders that are not required (for FCOM) that could help reduce the stress, but if you like your more lively Oblivion at the cost of performance (and possible stability) that is your choice to make.

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Sometimes the game gets rather stuttery, especially when large numbers of actors get involved in a fight, which isnt uncommon with FCOM. Im thinking about ditching the crowded cities after all because it wont be helpful at all if a fight breaks out in downtown IC. If you know of any ways to possibly boost performance, I can take a look and see if I like it. An obvious solution would be to lower my texture res or screen resolution, but removing some unneeded and demanding mod features is a good place to start as well. And...whats the LAA patch?
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Sometimes the game gets rather stuttery, especially when large numbers of actors get involved in a fight, which isnt uncommon with FCOM. Im thinking about ditching the crowded cities after all because it wont be helpful at all if a fight breaks out in downtown IC. If you know of any ways to possibly boost performance, I can take a look and see if I like it. An obvious solution would be to lower my texture res or screen resolution, but removing some unneeded and demanding mod features is a good place to start as well. And...whats the LAA patch?

Lowering your texture rez is actually almost not an option with FCOM, and those are not the kind of optimizations that I would bother mentioning with your system. For the LAA patch, you should have at least 4GB RAM, so forget about it for now.

 

Most Burdensome "extra" Plugins:

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

1B moDem's City Life.esp

1C Crowded Cities 30.esp

1D Crowded Roads Revisited.esp [Version 1.1]

 

For optimization:

See the bottom of the first post of my site's thread (second link in my sig.) Do not reference Albertine's guide until you have explored the optimization options suggested in that post. If you still want to try to boost your performance afterward, you may want to try his guide. It goes beyond the scope of Oblivion (i.e., tweaking your GPU config) and you should have a non-tweaked base with which to compare the effects of those tweaks.

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I turned off Crowded Cities 30, installed low-poly grass, and installed the optimized distant land. I did a quick test outdoors on the road, and it feels smoother without much of an effect on visuals. Ill do some more testing tomorrow to see how it all works out.
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I turned off Crowded Cities 30, installed low-poly grass, and installed the optimized distant land. I did a quick test outdoors on the road, and it feels smoother without much of an effect on visuals. Ill do some more testing tomorrow to see how it all works out.

If you want slightly better visuals, short grass should reduce them less. Optimized Distant Land MAX is supposed to make a large change with little loss of visual quality, and I have always felt that that mod does a great job of it. Let me know what your FPS ranges are, in and outside of the city. As I said earlier, do not expect max frame rates or anything. If you can play Oblivion with that load order between 20 and 30 FPS (capped with SL and/or OSR) you are doing well. That system may even be able to pull higher frame rates outside with PyFFI added or something.

 

Real Load Orders - http://sites.google.com/site/oblivionpoinfo/runoblivion/loadorders <-- I am not just pulling these numbers out of thin air, haha.

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Yes, as long as it is no greater than OSR's range, that is fine. Why did you raise the floor of the OSR range? You should probably just leave the default alone.

 

 

Edit: The minimum should be close to the actual minimum FPS you see while playing.

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Hmmm now Im getting a weird problem with all of my script effect spells being treated as hostile and getting me arrested whenever I cast them on an NPC. I think FCOM changes something about script effect spells (OOO has something that changes script effect spells I recall), and Im pretty sure thats causing it. Is there any way I can make an override that makes specific spells always considered non-hostile? These spells were intended to be non-hostile and this really breaks their usefulness.
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How exactly does the game determine if a spell counts as an assault? I set OSR back to its original settings (fps range 10-30). I dont think Ill get much more testing in until tomorrow.

 

And...load list again:

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm
02  Francesco's Optional New Items Add-On.esm
03  Cobl Main.esm  [Version 1.72]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  TamrielTravellers.esm  [Version 1.39c]
07  FCOM_Convergence.esm  [Version 0.9.9MB3]
08  Kvatch Rebuilt.esm
09  Better Cities Resources.esm
0A  CM Partners.esm
0B  Toaster Says Share v3.esm
0C  HorseCombatMaster.esm
0D  Unofficial Oblivion Patch.esp  [Version 3.2.5]
0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0F  Oblivion Citadel Door Fix.esp
10  DLCShiveringIsles.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
12  Better Cities .esp
13  Francesco's Optional Chance of Stronger Bosses.esp
14  Francesco's Optional Chance of Stronger Enemies.esp
15  Francesco's Optional Chance of More Enemies.esp
16  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
18  phinix-waterfix.esp
19  PrivateQuarters.esp  [Version 2.33]
1A  Enhanced Economy.esp  [Version 3.4.3]
1B  moDem's City Life.esp
1C  Crowded Roads Revisited.esp  [Version 1.1]
1D  Map Marker Overhaul.esp  [Version 3.4]
1E  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
1F  DLCHorseArmor.esp
20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
21  DLCOrrery.esp
22  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
23  DLCVileLair.esp
24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
25  DLCMehrunesRazor.esp
26  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
27  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
28  DLCThievesDen.esp
29  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
2A  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
2B  Cobl Glue.esp  [Version 1.72]
2C  Cobl Si.esp  [Version 1.63]
++  FCOM_Cobl.esp  [Version 0.9.9]
2D  Bob's Armory Oblivion.esp
2E  FCOM_BobsArmory.esp  [Version 0.9.9]
2F  Oblivion WarCry EV.esp
30  FCOM_WarCry.esp  [Version 0.9.9MB3]
31  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
32  OOO-Map_Markers_Stock.esp  [Version 1.33]
33  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
34  FCOM_RealSwords.esp  [Version 0.9.9]
35  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
36  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
37  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
3A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
3C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
3D  TamrielTravellers4OOO.esp  [Version 1.39c]
3E  TamrielTravellersItemsCobl.esp  [Version 1.39c]
3F  ShiveringIsleTravellers.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
40  Extended Imperial City.esp
41  Extended Chorrol.esp
42  Extended Skingrad.esp
43  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
44  Kvatch Rebuilt - Leveled Guards - FCOM.esp
++  Kvatch Rebuilt Weather Patch.esp
45  Solace.esp
46  DLCBattlehornCastle.esp
47  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
48  DLCFrostcrag.esp
49  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
4A  Knights.esp
4B  Knights - Unofficial Patch.esp  [Version 1.0.9]
4C  AFK_Weye.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
4D  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
4E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
4F  Salmo the Baker, Cobl.esp  [Version 3.08]
++  Short Grass V3.esp
50  Alternate Start Revamped.esp
51  SetEssentialActors.esp
52  TeachSpell.esp
53  SM Bounty.esp  [Version 1.22c]
++  CoblDeathFix.esp  [Version 1.20]
54  Enhanced Grabbing.esp  [Version 0.5]
55  DeadlyReflex 5 - Combat Moves.esp
56  Kobu's Personality Enhancer.esp
57  Kobu's Lighter Backpack Mod.esp
58  RealisticLeveling.esp
++  OOO-Level_Stock.esp  [Version 1.33]
59  TSS Custom Companion  Template.esp
5A  Toaster Says Share Faction Recruitment.esp
5B  CM Partners.esp
5C  CM Partners Special NPCs.esp
5D  CM Partners NPC.esp
5E  CM Partners More NPCs.esp
5F  CM Partners Marker NPCs.esp
60  CM Partners Extra NPCs.esp
61  Tamara.esp
62  DAAanila.esp
63  DARaewyn.esp
64  DAFeria.esp
65  DADark Seducers.esp
66  DAGolden Saint.esp
67  Cobl Races.esp  [Version 1.52]
68  SkinMannequinCOBL-nosleep.esp
69  Better Cities - Full City Defences.esp
6A  Better Cities Full.esp
6B  Better Cities - No LEYAWIIN Flooding.esp
6C  Better Cities - VWD of the IC.esp
6D  Better Imperial City.esp
6E  Better Cities - COBL.esp  [Version 2]
6F  MiniMap.esp
70  Cobl Silent Equip Misc.esp  [Version 01]
71  Bashed Patch, 0.esp
72  Streamline 3.1.esp

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