SkullKnight Posted May 22, 2010 Author Share Posted May 22, 2010 I ran the game and played a whole session without encountering a crash, so Im not gonna try to mess with BAIN and stuff. Ive also been using more of the Bashed Patch features to replace some unnecessary mods. Im just wondering, should I go ahead and import minor mods with Bash tags? For example I have a BC tweak that lowers the water level in Leyawiin. Would it be safe to deactivate it and select it for Import Cells in Bash? (its marked with C. Water) That way I could lower my file count even more. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 Yes. That would work. That's your own patch? I put tags on my patches too. Click on the help icon (?) in the lower-right corner of the Bash window. You can find descriptions for all of the tags and tweaks there. Link to comment Share on other sites More sharing options...
SkullKnight Posted May 22, 2010 Author Share Posted May 22, 2010 No, it was a tweak included with BC: Better Cities - No LEYAWIIN Flooding.esp :PÂ I read a lot of the Wrye Bash readme last night lol. Added ~8 MB to my bashed patch size with stuff like DarNified books, COBL catalog update, and renamed items for sorting. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 BC's plugins are already tagged. You should not modify the tags on those plugins. It should already appear in the Import Cells sections, and if it were something that could be deactivated it would have italicized text in Bash.  Edit: You can try deactivating it, but if the bashed patch is deactivated upon doing so, you'll have your answer about whether or not it can be deactivated. All BC plugins should be checked in the bashed patch where they appear. Link to comment Share on other sites More sharing options...
SkullKnight Posted May 22, 2010 Author Share Posted May 22, 2010 It already came with the C. Water tag on it. According to the description, the water level should be the only thing that it changes. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 That is true. If you have it checked in the Import Cells section (and basically everything that appears in that section should be checked) the changes should appear correctly. Many plugins with Import Cells cannot be deactivated, but you can figure out the situation with this plugin by simply trying. Link to comment Share on other sites More sharing options...
SkullKnight Posted May 22, 2010 Author Share Posted May 22, 2010 On a side note, I just crashed twice in 30 mins. D: something is up. EDIT: Those crashes were rather mysterious. One was when I used companion share and one was when I was just walking on the road. After reloading my save, I checked my companion's inventory and found nothing unusual, and I managed to walk down the same stretch of road with no problems. Afterward I even went into and closed an oblivion gate and everything went fine... Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 Which stretch of road was this? Link to comment Share on other sites More sharing options...
SkullKnight Posted May 23, 2010 Author Share Posted May 23, 2010 I was heading west from Weye when the crash happened. Not sure why it happened because havent changed my mods except for adding bash tweaks and some new meshes/textures. Ofc, the problem may have existed before, but just not presented itself. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 23, 2010 Share Posted May 23, 2010 It was likely there before... Have you visited all of the optimization and stabilization pages linked in the first post of my site's thread (second link in my sig.) Also try defragging your system and doing a clean boot. Link to comment Share on other sites More sharing options...
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