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Posted
Ive installed a lot of the optimization and Ive looked over the stabilization stuff. It seems like that crash was just a freak accident because I managed to run the game fine afterward. However I eventually crashed due to memory capping out (it was at 1.7 GB). Is there any way to reduce the occurrence of these crashes without having a 64 bit OS and 4 GB RAM (needed for LAA patch)?
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Posted

No. There is not. Allowing an application on a 32-bit OS to have more memory is not safe, and that makes me hesitate to mention that patch at all (but it is a valid solution for the right system.) Other things that extend the life of the game are good buffer management mods. If you have Streamline and OSR, you cannot do any better. Have you tried a different heap mode with OSR? If the heap mode is set to 0, you are not yet taking full advantage of that mod. Read the Read Me and the official thread to make sure you do not seriously mess up any of the settings. That mod operates at a lower level where things really can go wrong. Your computer should not break or anything, but you may have to restart your computer and change the settings back. Use a semicolon to comment out the default when you change something, if those comments are not already there.

 

A 32-bit OS is limited to 4GB of physical address space, and, by default, the system really only spares you 3.5GB, saving some space for vital processes. You can turn a certain flag off to get the full 4GB, but that will not help Oblivion from being limited to (theoretically) 2GB. Now, imagine that you have flagged this program to use more than 2GB. Your system's processes are then pushed back to no more than half the space they once had, and that is moving into dangerous territory.

 

Good practice (or safer practice) would be to gauge when you are hitting your memory ceiling. Record the time somewhere if you need to, and then start quitting before your time is up. That's healthier for your computer, your INI settings will be saved, etc.

Posted
Alright, Im gonna try replacing the heap with one of the custom ones and Im enabling profiling so I can see how well it does. I may choose to switch heaps now and then and compare the results. Supposedly this should make stuff run better...
Posted
  On 5/23/2010 at 6:58 PM, SkullKnight said:

Alright, Im gonna try replacing the heap with one of the custom ones and Im enabling profiling so I can see how well it does. I may choose to switch heaps now and then and compare the results. Supposedly this should make stuff run better...

Certain heaps increase instability for certain systems. You should definitely do extended comparison tests. See which heap allows you the most time before crashing. Then you should try what I mentioned earlier, figuring out what your average play time is limited to in order to avoid crashes as much as possible.

Posted

D: I dont have any idea what any of this stuff means:

 

 

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EDIT: Also, I noticed in the readme that it says that the default spin value provided for critical sections (1000) may be a bit small, and the ideal value increases with the number of cores/hardware threads. Since I have a quad-core computer, should I increase this? And if so, what would be a reasonable amount to increase it to?

Posted
I would not mess with that at this point. Just deal with the heap settings. If you want to try tweaking other things, you should browse the official thread on the BethSoft forum.
Posted

I tried some of the changes listed in the readme's common tweaks. The tweaks were suppressing the optional critical section and dynamic hashtable resizing. Both resulted in crashes way before the memory cap was reached (both around 1.2 GB).

 

As for the spell hostility thing, Im pretty sure some part of the Deadly Reflex scripting is causing it. Sometimes casting any kind of spell while facing an NPC causes their Deadly Reflex combat script to run. Ive had NPCs duck and shield bash me when I casted Minor Heal Wounds while facing them. In IC market recently, I got arrested with a 40 gold bounty after casting Minor Heal Wounds "at" someone.

 

And...is there any way to minimize Oblivion? I can minimize other fullscreen games Ive played, but not Oblivion for some reason.

 

I searched the site and found a mod called "3gb Enabler". Apparently its just LAA patch with instructions to make it work on 32 OS. Grrr...need to upgrade my RAM...Or is there a way to make it allocate 2.5/0.5 so it still stays within 3 GB?

Posted
No. You should not use that patch without 4GB. Do you understand that the system needs space to run system processes? Using that tweak is definitely not recommended for users that do not know what they are doing. As I said, you should probably not mess with anything in OSR other than the Read Me. If you have the DR hotfix installed, I have nothing more to say about DR. I can CTRL+ALT+DELETE out of Oblivion, but minimizing is risky regardless. This is a huge application when modded. Do not go overboard with the tweaking, or you will seriously mess up your machine.
Posted

Ok lol, Ill leave it with the heap tweak and stop.

 

Another thing, Streamline is ignoring part of my sl.ini. None of the changes I make in the miscellaneous section are taking effect. I have to actually access the main menu in-game to change them.

Posted
Remember, you have to reinitialize SL in game when you make changes with SL loaded. You have to use the Init from INI command...
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