TheOriginalEvilD Posted May 17, 2010 Share Posted May 17, 2010 Is there a mod, or is there something in GECK i can do with a gun so that it's not over powered, but will ALWAYS kill with a headshot? I'm annoyed with the fact that a .308 round to the head doesn't always kill my target...and even more annoyed that i can unload a .32 into someones face and not kill them. In reality even a single shot from a .32 to the head should kill someone. The only area that this might not be true is with helmets...since in the real world a military kevlar helmet has been known to save people from head shots, but not from high caliber rounds. So....what can i do to make this happen? If i raise the critical up to 100% would that do it? I'd like it to where i could use a sniper rifle to head shot anything in the game, but if i hit a limb or torso it would take several shots. I'm not trying to make a one-shot-kill cheat weapon...but i do think head shots should be one shot one kill. Link to comment Share on other sites More sharing options...
Giggsy Posted May 17, 2010 Share Posted May 17, 2010 Yes, I agree (on some level). The fact that Raiders can take several shots to the head, but take one "Hidden" shot to the arm and die is very unrealistic. When I meet a Super-Mutant in a narrow doorway and VATS him 3 times in the faces and he still stands... I mean, come on! I know Super-Mutans are...well, super, but the head is still where the brain is and once the brain is damaged, hurt or even CRIPPLED!! there isn't much to do. I would also like a mod where headshots deliver much more damage. I think there actually is a mod called "realistic gun shoot-outs" or something like that, but I am not sure if it will conflict with FWE. Link to comment Share on other sites More sharing options...
dissentuk Posted May 17, 2010 Share Posted May 17, 2010 3rd! i never use V.A.T.S so i would love a mod that triggered an instant death on a head shot. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted May 17, 2010 Author Share Posted May 17, 2010 I don't know what's up but with my current character, VATS seems to be MORE powerful than normal shooting. Headshots seem to kill more often outside of VATS, but if i shoot someone with an assault rifle outside of VATS i seem to unload half a clip, whereas if i use the same gun in VATS i usually kill them within 3 attacks which equals out to like 12 bullets or something vs. 30-40 outside VATS, and i know it's not because i'm missing because most of the guns i use have little or no spread. The problem is that if i raise the critical %, a shot in the arm is going to kill them since it's a critical hit. I don't know what to do to make the head shot lethal without compromising the rest of the shots to the body. All i know to do is just jack up the damage high enough that it's a guaranteed kill if you hit them in the head, but then it also applies to hitting them in the foot or whatever. Plus the other drawback to jacking up the damage (aside from being way unbalanced) is it really throws off the game physics and shoots them flying around (although i am using Realistic Death Physics which pretty much prevents that). I'm betting the solution to this could be found in a special script on a gun, where if you hit their head it just console kills them or something, but i don't know enough to make something like that. Link to comment Share on other sites More sharing options...
evilneko Posted May 17, 2010 Share Posted May 17, 2010 One of the first annoyances I encountered in this game was dogs that survived several shots to the head from a 10mm. Truly a wtf moment. Link to comment Share on other sites More sharing options...
SinclairSolutions Posted May 17, 2010 Share Posted May 17, 2010 I C what you meen but just to speak my mind.1. yes i would kill a normal human but the supers mutants have a thick natural skin armor making them rad proof but it also works like a armor but i think after 2-3 shots any armor should render useless and kill 2. i will look and C if i can find a mod like 3. most rad creatures mite have harden skin but as for ones unchanged not so much Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted May 17, 2010 Author Share Posted May 17, 2010 I guess i can agree to that. It would have to depend on the gun being fired then. If a .50cal sniper rifle can pierce tank armor, then it should blow the head off anything in the game that has a "head" except for maybe a behemoth. The other problem with a mod like this is you would have to incorporate some kind of realistic bullet physics like bullet drop and recoil and other things that would effect accuracy to prevent it from becoming a point and click game. Link to comment Share on other sites More sharing options...
Turian3 Posted May 17, 2010 Share Posted May 17, 2010 A close range headshot with a combat shotgun should be an instant kill. Those darn talon company mercs seem to be some kind robot as I have shot them about six times in the head and they are still not dead wtf. And in all honesty guns do not degrade nearly as fast as they do in fallout 3. A properly maintaned firearm will last hundreds of years and even if its in crappy condition that shouldn't effect wheather a head shot will kill or not. Link to comment Share on other sites More sharing options...
SinclairSolutions Posted May 18, 2010 Share Posted May 18, 2010 I havn't used this mod yet so i will go back on the hunt and good luck to all http://www.fallout3nexus.com/downloads/file.php?id=1827 Link to comment Share on other sites More sharing options...
SinclairSolutions Posted May 18, 2010 Share Posted May 18, 2010 this one looks better but still havnt tried it http://www.fallout3nexus.com/downloads/file.php?id=1814 Link to comment Share on other sites More sharing options...
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