Draco856 Posted May 18, 2010 Share Posted May 18, 2010 Is it possible? I want to use COBL required mods, but I also want to use TI mods as well. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 18, 2010 Share Posted May 18, 2010 No. COBL already incorporates that mod. Edit: wording Link to comment Share on other sites More sharing options...
Draco856 Posted May 18, 2010 Author Share Posted May 18, 2010 I want to use the mod "Wogs!" and that has a TI requirement. So while it might not make sense, I don't see a way around it unless I modify it myself and when I do that I tend to break mods. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 18, 2010 Share Posted May 18, 2010 I want to use the mod "Wogs!" and that has a TI requirement. So while it might not make sense, I don't see a way around it unless I modify it myself and when I do that I tend to break mods.I would put in a request to have a COBL version made. I do not know whether or not that author is still around, but it seems that someone could make a patch (which does not necessarily need the authors permission) to make it support COBL's incorporated ingredients instead. Link to comment Share on other sites More sharing options...
Megatarius Posted May 18, 2010 Share Posted May 18, 2010 You know for a fact that it need TI specifically, and not just COBL? Since COBL pretty much is TI and then some? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 18, 2010 Share Posted May 18, 2010 You know for a fact that it need TI specifically, and not just COBL? Since COBL pretty much is TI and then some?A plugin dependency is a plugin dependency. I cannot safely say that making Wogs point to COBL instead would work either. Wogs, as it is, requires TI, but switching its support to COBL is not a complicated change to make for someone willing to patch it or something. Link to comment Share on other sites More sharing options...
Draco856 Posted May 19, 2010 Author Share Posted May 19, 2010 I've found that when doing it myself breaks it. I've tried making a new file with everything from the mod and just removing all dependencies by just copying everything thats needed, but it didn't work out. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 19, 2010 Share Posted May 19, 2010 I've found that when doing it myself breaks it. I've tried making a new file with everything from the mod and just removing all dependencies by just copying everything thats needed, but it didn't work out.There should be a fairly clean way to make the patch via TES4Edit. If I had the time, I could probably do that. Maybe you should post this in the requests section instead...? Link to comment Share on other sites More sharing options...
LFact Posted May 19, 2010 Share Posted May 19, 2010 If COBL changed editor IDs of TI items as well, you have to edit your mod to use COBL items. Sometimes just changing mod dependency is not enough. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 19, 2010 Share Posted May 19, 2010 I've found that when doing it myself breaks it. I've tried making a new file with everything from the mod and just removing all dependencies by just copying everything thats needed, but it didn't work out.That is not what I meant by switching dependencies... Maybe I will have time to look into this this weekend. Link to comment Share on other sites More sharing options...
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