Jump to content

Doubled, Floating Door in Bruma


MaXiMiUS

Recommended Posts

This is my BOSS output: http://paste.pocoo.org/show/215757/

I have 150/185 mods listed there enabled (can post a screenshot from Wrye Bash if needed, though it seems pointless to me). Almost (but not quite) all of the disabled ones are Mart's Monster Mod config options.

 

http://img571.imageshack.us/img571/4554/doubledoorsbruma2.gif

 

I suspect it has something to do with "Better Cities Full - B&M Edition.esp" but I'm really not sure.

Link to comment
Share on other sites

Still haven't found the mod responsible. I think I can narrow down the list of possible mods from 150/185 to a more reasonable number though =X

 

From my latest save statistics:

49 Object Ref

13527 Oblivion.esm

2 You Are Here.esm

6 Cobl Main.esm

1745 Oscuro's_Oblivion_Overhaul.esm

55 Enhanced Daedric Invasion.esm

2 Artifacts.esm

468 Better Cities Resources.esm

8 Unofficial Oblivion Patch.esp

1 MIS Low Wind.esp

76 Storms & Sound.esp

142 Crowded Roads Revisited.esp

6 DLCHorseArmor.esp

1 DLCOrrery.esp

48 DLCVileLair.esp

169 DLCMehrunesRazor.esp

103 DLCThievesDen.esp

208 Cobl Glue.esp

1 Bob's Armory Oblivion.esp

1 ArmamentariumArtifacts.esp

115 Mart's Monster Mod - More Wilderness Life No Gates.esp

1 Mart's Monster Mod - Extra Wounding.esp

98 Mart's Monster Mod - Dungeons of MMM.esp

13 Mart's Monster Mod - Hunting & Crafting.esp

10 Mart's Monster Mod - Farm Animals.esp

54 OOO-WaterFish.esp

106 DLCBattlehornCastle.esp

773 DLCFrostcrag.esp

11 FrostcragRebornCobl.esp

166 Knights.esp

194 RTT.esp

936 The Lost Spires.esp

580 Blood&Mud.esp

94 Mart's Monster Mod - City Defences.esp

12 Salmo the Baker, Cobl.esp

7 Storms & Sound - Better Cities.esp

155 Alternate Start Revamped.esp

5 SupremeMagicka.esp

1 SM_EnchantStaff.esp

16 RenGuardOverhaul.esp

1 ProgressRBSP.esp

8 Better Cities - Full City Defences.esp

1682 Better Cities Full - B&M Edition.esp

1856 Better Imperial City.esp

1 Streamline 3.1.esp

116 Save 293 - Max Lothrik - Bruma, Level 11, Playing Time 22.03.10.ess

23580 Total

 

Edit:

 

I checked Better Cities Full - B&M Edition.esp (BrumaExterior04) by hand in TES:CS, couldn't find the duplicate door.

 

Also.. I just loaded my save from last night (where I took these screenshots)... the duplicate door is GONE, and I didn't delete it or change any mods, LOL O_O

Link to comment
Share on other sites

I have the same problem. I simply assumed it was a mistake in the mod. I just disable the extra doors. I did a clean save and the problem persisted.

 

I think it's either a mistake in the mod itself (I know, I know, they would never release it like that), or is caused by a conflict.

Link to comment
Share on other sites

I have the same problem. I simply assumed it was a mistake in the mod. I just disable the extra doors. I did a clean save and the problem persisted.

 

I think it's either a mistake in the mod itself (I know, I know, they would never release it like that), or is caused by a conflict.

Maybe there are multiple issues being discussed here then. Clean save always worked for me when upgrading to later BC versions. In that case, the duplicate doors were old data left in the save. It sounds as though this was the case for the OP as well. Rolling back to a save before the data for the (potential) duplicate was saved, seems to have remedied this issue. Of course, a clean save will not work if the duplicate doors actually exist. That sounds like a release mistake or conflict, for sure. When (updating) installing BC patches for various mods, (potential) duplicates can be avoided with clean saves (of the mod being patched and the patch). I wonder if cell respawning would work too...hmmm...

Link to comment
Share on other sites

I've actually had "duplicate doors" show up 3 times now (each time with a different door in a different location, all in Bruma). Reloading my save does NOT remove them. Restarting Oblivion, however, does. I'm getting the impression it has something to do with OBSE, but I'm not entirely sure.
Link to comment
Share on other sites

I've actually had "duplicate doors" show up 3 times now (each time with a different door in a different location, all in Bruma). Reloading my save does NOT remove them. Restarting Oblivion, however, does. I'm getting the impression it has something to do with OBSE, but I'm not entirely sure.

Reloading your save and making a CLEAN SAVE are not the same...

 

 

Edit: This is not an OBSE issue...

Link to comment
Share on other sites

I'm not entirely sure how my save could be "dirty". I spent 4 days installing mods to a fresh install of Oblivion before I even started playing, I've had Better Cities installed since before I started this character.

 

Using RefScope, the "duplicate" doors are from Oblivion.esm, and the "proper" doors are from Better Cities - B&M Edition.

 

Encountered a few more duplicate doors in other cities, save -> restart oblivion -> load save removes them =X

Link to comment
Share on other sites

It seems that you do not know what the phrase clean save means... I ...never mind...

 

Updating Saves - http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves <-- If it is not clear after reading this, I will explain it, if you want to know. That procedure is required in order to properly upgrade mods on occasion. You would see it mentioned in some mods' Read Me files with certain releases.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...