Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 40 OMOBS Optional Combat Settings.esp [Version 1.0] <-- drop this, already taken care of by OOO If that fixes the textures problem, I am guessing there is some bashed patch funkiness going on. Moving OOO before Fran is indeed bad. That messes up FCOM's stats because much of the OMOBS balancing happens through OOO. Let me check something... Edit: Do you have the OOO ESP checked in the Import Graphics section? Yes, I have everything checked in Merged Patches, Import Actors (And it's subcategories), Import Cells, Import Factions, Import Graphics, Import Inventory, Import NPC Faces, Import Names, Import Relations, Import Scripts, Import Sounds, Import Stats, Race Records, I have Cobl Catalogs checked, and Leveled Lists is checked as well as the Automatic option. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 I had a problem with that before... Okay, hopefully not too much breaks... Go into OBMM and use the reset BSA timestamps function in Utilities > Archive invalidation. Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Resetting the timestamps worked. I'll let you know tomorrow if an older save works for me. Thanks Tomlong, you're a champ! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 Hold on, there is a problem with that method. It has to do with FCOM's installation order. FCOM's components are all moving to BSAs now, which will make the installation order even more important. It is very important that the MMM BSA load after the other files. You should use a file redater to make sure MMM loads after the vanilla BSAs. I have a program linked somewhere for that... Edit: Try this program: http://www.nirsoft.net/utils/bulk_file_changer.html Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Ah cool, thanks much. I think I've taken care of it. Just out of curiosity, if that had been left unchecked what kind of problems would I have been seeing? Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 No such luck on the save corruption. Just wasted 3 hours figuring that out. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 Ah cool, thanks much. I think I've taken care of it. Just out of curiosity, if that had been left unchecked what kind of problems would I have been seeing?If which had been left unchecked, not changing the MMM BSA's date? It contains files that overlap with some other files in the FCOM group (and I think vanilla Oblivion as well) and MMM's files are the newest of the group, so having those overwritten would be bad. Usually those are just cosmetic conflicts, but sometimes those conflicts cause serious issues. FCOM expects certain version of files to be present in the game, that's all. Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Guess what!!!!!! Removing the UOMP for Knights fixed the problem =D Quest complete! Thanks for all your help Tomlong, I really do appreciate you taking the time to help people like me. Case closed! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 Guess what!!!!!! Removing the UOMP for Knights fixed the problem =D Quest complete! Thanks for all your help Tomlong, I really do appreciate you taking the time to help people like me. Case closed!Sure. I wonder if it had to do with FCOM - Knights... Oh, well, that works too, haha. Happy gaming!- Tomlong54210 Link to comment Share on other sites More sharing options...
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