Fonger Posted May 20, 2010 Share Posted May 20, 2010 The instructions on that site are not limited to a specific version. What do you mean? I will download v284 now. When you right-clicked on the File tab, you did not see a List Mods function? Nope, reading the readme on the Wrye Bash page it seems lots of functions have been scrapped. Here is an attached picture.unfortunately what you were asked to do and what you did are not quite the sameWrye Bash (#1 for amount of information conveyed) 1. Right-click on the "File" tab 2. Chose "List Mods" (copies the LO for you) 3. Paste the load-order in your post You highlighted the mods and then right clicked on them Link to comment Share on other sites More sharing options...
Casejuh Posted May 20, 2010 Author Share Posted May 20, 2010 Ah thank you Fonger. Right you are. Link to comment Share on other sites More sharing options...
Casejuh Posted May 20, 2010 Author Share Posted May 20, 2010 Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Cobl Main.esm [Version 01]04 Oscuro's_Oblivion_Overhaul.esm [Version 01]05 Mart's Monster Mod.esm [Version 01]06 TamrielTravellers.esm07 FCOM_Convergence.esm [Version 01]08 Kvatch Rebuilt.esm09 Adrenaline Locational Masterfile.esm0A HorseCombatMaster.esm0B UnnecessaryViolence.esm** TNR ALL RACES FINAL.esp** TNR - ShiveringIsles no helms.esp0C Unofficial Oblivion Patch.esp0D UOP Vampire Aging & Face Fix.esp0E DLCShiveringIsles.esp0F Unofficial Shivering Isles Patch.esp10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 Francesco's Optional Leveled Quests-SI only.esp13 Francesco's Optional Leveled Guards.esp14 Francesco's Dark Seducer Weapons Patch.esp15 FCOM_Francescos.esp [Version 01]16 FCOM_FrancescosItemsAddOn.esp [Version 01]17 FCOM_FrancescosNamedBosses.esp [Version 01]18 Fran Armor Add-on.esp19 Fran_Lv30Item_Maltz.esp1A _Real_Lights.esp1B Natural_Weather_with_darker_Nights_by_Max_Tael.esp1C Natural_Habitat_by_Max_Tael.esp1D Natural_Water_by_Max_Tael.esp1E DLCHorseArmor.esp1F DLCHorseArmor - Unofficial Patch.esp [Version 01]20 DLCOrrery.esp21 DLCOrrery - Unofficial Patch.esp [Version 01]22 DLCVileLair.esp23 DLCVileLair - Unofficial Patch.esp [Version 01]24 DLCMehrunesRazor.esp25 DLCMehrunesRazor - Unofficial Patch.esp [Version 01]26 DLCSpellTomes.esp27 DLCSpellTomes - Unofficial Patch.esp [Version 01]28 CapesandCloaks.esp29 Thieves Arsenal.esp2A Thieves_Arsenal_Patch_033010.esp2B DLCThievesDen.esp2C DLCThievesDen - Unofficial Patch.esp [Version 01]2D DLCThievesDen - Unofficial Patch - SSSB.esp2E Francesco's Optional Dungeon Chest Loot.esp2F Francesco's Optional New Adventurers.esp30 Francesco's Optional Leveled Quests.esp31 KDCircletsOOOOptimized - NPC Equip.esp [Version 01]32 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 01]33 ExnemRuneskulls.esp34 FCOM_ExnemRuneskulls.esp [Version 01]35 Cobl Glue.esp [Version 01]36 Cobl Si.esp [Version 01]37 OOO 1.32-Cobl.esp [Version 01]38 FCOM_Cobl.esp [Version 01]++ Cobl Tweaks.esp [Version 01]39 Bob's Armory Oblivion.esp3A FCOM_BobsArmory.esp [Version 01]3B Loth's Blunt Weapons for Npcs.esp3C FCOM_LothsBluntWeapons.esp [Version 01]3D Oblivion WarCry EV.esp3E FCOM_WarCry.esp [Version 01]3F Oscuro's_Oblivion_Overhaul.esp40 FCOM_Convergence.esp [Version 01]41 FCOM_EntropicOrderRebalance.esp [Version 01]42 FCOM_RealSwords.esp [Version 01]43 FCOM_DurabilityAndDamage.esp44 FCOM_SaferRoads.esp [Version 01]45 FCOM_LessReaversInGates.esp [Version 01]46 Mart's Monster Mod - Extra Wounding.esp [Version 01]47 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]48 Mart's Monster Mod - Safer Quest Locations.esp [Version 01]49 Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]4A Mart's Monster Mod - Hunting & Crafting.esp [Version 01]4B Mart's Monster Mod - Farm Animals.esp [Version 01]4C Mart's Monster Mod - Diverse WaterLife.esp [Version 01]4D Mart's Monster Mod.esp [Version 01]4E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 01]4F TamrielTravellers4OOO.esp50 TamrielTravellersItemsCobl.esp [Version 01]51 ShiveringIsleTravellers.esp52 FCOM_TamrielTravelers.esp [Version 01]53 FCOM_DiverseGuardUnity.esp [Version 01]54 FCOM_BobsGuardUnity.esp [Version 01]55 FCOM_HungersUnitySI.esp [Version 01]56 FCOM_Archery.esp [Version 01]57 FCOM_FriendlierFactions.esp [Version 01]58 TIE In.esp [Version 01]59 TIE In - ExnemRuneskulls.esp [Version 01]5A TIE In - Cobl.esp [Version 01]5B TIE In - FCOM Convergence.esp [Version 01]5C TIE In - RealSwords.esp [Version 01]5D TIE In - MMM Gems.esp [Version 01]5E TIE In - MMM Craft.esp [Version 01]5F TIE In - DiverseGuardUnity.esp [Version 01]60 TIE In - BobsGuardUnity.esp [Version 01]61 Mart's Monster Mod - Shivering Isles.esp [Version 01]62 GTAesgaard.esp63 Kvatch Rebuilt.esp64 Kvatch Rebuilt - OOO Compatibility.esp65 Kvatch Rebuilt - Leveled Guards - FCOM.esp66 DLCBattlehornCastle.esp67 DLCBattlehornCastle - Unofficial Patch.esp [Version 01]68 DLCfrostcrag.esp69 DLCFrostcrag - Unofficial Patch.esp [Version 01]6A FrostcragRebornCobl.esp6B Knights.esp6C Knights - Unofficial Patch.esp [Version 01]6D TIE In - Knights.esp [Version 01]6E TOTF.esp6F The Lost Spires.esp70 Mighty Umbra.esp71 Blood&Mud.esp72 Lost Paladins of the Divines.esp73 Mart's Monster Mod - City Defences.esp [Version 01]74 FCOM_MightyUmbra.esp [Version 01]75 FCOM_Blood&Mud.esp [Version 01]76 FCOM_Knights.esp [Version 01]77 xuldarkforest.esp [Version 01]78 xulStendarrValley.esp [Version 01]79 xulTheHeath.esp7A XulEntiusGorge.esp7B xulFallenleafEverglade.esp7C xulColovianHighlands_EV.esp [Version 01]7D xulChorrolHinterland.esp [Version 01]7E xulBeachesOfCyrodiilLostCoast.esp [Version 01]7F xulBravilBarrowfields.esp80 xulLushWoodlands.esp [Version 01]81 xulAncientYews.esp [Version 01]82 xulAncientRedwoods.esp [Version 01]83 xulCloudtopMountains.esp [Version 01]84 xulArriusCreek.esp [Version 01]85 xulPatch_AY_AC.esp [Version 01]86 xulRollingHills_EV_withoutWheat.esp [Version 01]87 xulPantherRiver.esp88 xulRiverEthe.esp [Version 01]89 xulBrenaRiverRavine.esp [Version 01]8A xulImperialIsle.esp8B xulBlackwoodForest.esp8C xulCheydinhalFalls.esp [Version 01]8D xulAspenWood.esp [Version 01]8E xulSkingradOutskirts.esp8F Natural_Vegetation_by_Max_Tael.esp90 Harvest [Flora].esp [Version 01]91 Harvest [Flora] - Shivering Isles.esp [Version 01]92 Harvest [Flora] - DLCVileLair.esp [Version 01]93 Harvest [Flora] - DLCFrostcrag.esp [Version 01]94 TIE In - TOTF.esp95 TIE In - B&M.esp [Version 01]96 TIE In - Kvatch Rebuilt.esp [Version 01]97 TIE In - DLCOrrery.esp [Version 01]98 TIE In - DLCThievesDen.esp [Version 01]99 TIE In - DLCFrostcrag.esp [Version 01]9A MidasSpells.esp9B Locational Damage- Core.esp9C Locational Damage- Effects.esp9D Locational Damage- Accurate Armour Damage.esp9E Adrenaline-Fuelled Combat.esp9F arrwspanddmgfix.espA0 Deadly Reflex 5 - Timed Block and 250% damage.espA1 DeadlyReflex 5 - Combat Moves.espA2 Duke Patricks - Actors Can Miss Now.espA3 nGCD.espA4 nGCD Birthsigns.esp++ Mart's Monster Mod - Resized Races.esp [Version 01]A5 Beautiful People.espA6 Cobl Races.esp [Version 01]A7 Cobl Races TNR.esp [Version 01]A8 Cobl Races TNR SI.esp [Version 01]A9 UnnecessaryViolence.espAA Bashed Patch, 0.espAB Duke Patricks - BASIC Script Effect Silencer BETA.espAC Increased Damage.esp [Version 01] Your wish is my command! 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Tomlong54210 Posted May 20, 2010 Share Posted May 20, 2010 Oh, geez... I cannot stand the random coloring that this site puts on codebox tags. Could you remove those, please? It is still more confusing because of Bash's features, the color highlighting... Also, you can find the change log for each version in the official thread for Wrye Bash (which I check multiple time, often many times, a day....just FYI.) Give me some time to look this over, there are some issues I see just after scrolling past it. Please, remove those codebox tags, I'd appreciate it. You could even replace them with spoiler tags, which would make things in the thread a bit more compact. Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 Update: Neither reinstalling Knights nor trying without the UOMP fixed the problem. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 Is Wrye Bash up to date? Those version numbers make no sense, and you could adjust that load order quite a bit, but I am miffed by the way Bash has listed your load list... Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 I have 284_RC1 from http://www.tesnexus.com/downloads/file.php?id=22368 and I've tried using 283 and it doesn't solve the problem either. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 Are you using the File > List Mods method? Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 Yep. Would you like me to roll back and redo it to see if it gives a better report? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 Not really, v284 should work fine. Are you sure you installed all of the requirements properly? Wrye Bash - http://sites.google.com/site/oblivionpoinfo/prep/wrye-bash <-- might as well double-check... Link to comment Share on other sites More sharing options...
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