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Problem in Knights of the Nine


Casejuh

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Oh, well. Anyway, repost your load order after rebuilding the bashed patch with all green-text, purple-text and italicized-text plugins deactivated. Deactivate them before rebuilding. The reason why I want to see your version numbers is because certain mods no longer need to be used with the latest MMM updates, and I cannot tell whether any of you mods are outdated.
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None of the mods are outdated, at least not terribly. I just reinstalled Oblivion this week and have downloaded all mods that I have since then.

 

Anyway, here's the new list:

 

Active Mod Files:

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Cobl Main.esm [Version 01]

04 Oscuro's_Oblivion_Overhaul.esm [Version 01]

05 Mart's Monster Mod.esm [Version 01]

06 TamrielTravellers.esm

07 FCOM_Convergence.esm [Version 01]

08 Kvatch Rebuilt.esm

09 Adrenaline Locational Masterfile.esm

0A HorseCombatMaster.esm

0B UnnecessaryViolence.esm

** TNR ALL RACES FINAL.esp

** TNR - ShiveringIsles no helms.esp

0C Unofficial Oblivion Patch.esp

0D UOP Vampire Aging & Face Fix.esp

0E DLCShiveringIsles.esp

0F Unofficial Shivering Isles Patch.esp

10 Francesco's Optional Chance of Stronger Bosses.esp

11 Francesco's Optional Chance of Stronger Enemies.esp

12 Francesco's Optional Leveled Quests-SI only.esp

13 Francesco's Optional Leveled Guards.esp

++ Francesco's Dark Seducer Weapons Patch.esp

++ FCOM_Francescos.esp [Version 01]

++ FCOM_FrancescosItemsAddOn.esp [Version 01]

14 FCOM_FrancescosNamedBosses.esp [Version 01]

15 Fran Armor Add-on.esp

16 Fran_Lv30Item_Maltz.esp

17 _Real_Lights.esp

18 Natural_Weather_with_darker_Nights_by_Max_Tael.esp

19 Natural_Habitat_by_Max_Tael.esp

1A Natural_Water_by_Max_Tael.esp

1B DLCHorseArmor.esp

1C DLCHorseArmor - Unofficial Patch.esp [Version 01]

1D DLCOrrery.esp

1E DLCOrrery - Unofficial Patch.esp [Version 01]

1F DLCVileLair.esp

20 DLCVileLair - Unofficial Patch.esp [Version 01]

21 DLCMehrunesRazor.esp

22 DLCMehrunesRazor - Unofficial Patch.esp [Version 01]

23 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 01]

24 CapesandCloaks.esp

25 Thieves Arsenal.esp

++ Thieves_Arsenal_Patch_033010.esp

26 DLCThievesDen.esp

27 DLCThievesDen - Unofficial Patch.esp [Version 01]

28 DLCThievesDen - Unofficial Patch - SSSB.esp

29 Francesco's Optional Dungeon Chest Loot.esp

2A Francesco's Optional New Adventurers.esp

2B Francesco's Optional Leveled Quests.esp

2C KDCircletsOOOOptimized - NPC Equip.esp [Version 01]

++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 01]

2D ExnemRuneskulls.esp

++ FCOM_ExnemRuneskulls.esp [Version 01]

2E Cobl Glue.esp [Version 01]

2F Cobl Si.esp [Version 01]

30 OOO 1.32-Cobl.esp [Version 01]

++ FCOM_Cobl.esp [Version 01]

++ Cobl Tweaks.esp [Version 01]

31 Bob's Armory Oblivion.esp

32 FCOM_BobsArmory.esp [Version 01]

33 Loth's Blunt Weapons for Npcs.esp

++ FCOM_LothsBluntWeapons.esp [Version 01]

34 Oblivion WarCry EV.esp

35 FCOM_WarCry.esp [Version 01]

36 Oscuro's_Oblivion_Overhaul.esp

37 FCOM_Convergence.esp [Version 01]

++ FCOM_EntropicOrderRebalance.esp [Version 01]

38 FCOM_RealSwords.esp [Version 01]

39 FCOM_DurabilityAndDamage.esp

++ FCOM_SaferRoads.esp [Version 01]

++ FCOM_LessReaversInGates.esp [Version 01]

3A Mart's Monster Mod - Extra Wounding.esp [Version 01]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]

3B Mart's Monster Mod - Safer Quest Locations.esp [Version 01]

3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]

3D Mart's Monster Mod - Hunting & Crafting.esp [Version 01]

3E Mart's Monster Mod - Farm Animals.esp [Version 01]

3F Mart's Monster Mod - Diverse WaterLife.esp [Version 01]

40 Mart's Monster Mod.esp [Version 01]

++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 01]

41 TamrielTravellers4OOO.esp

42 TamrielTravellersItemsCobl.esp [Version 01]

43 ShiveringIsleTravellers.esp

++ FCOM_TamrielTravelers.esp [Version 01]

++ FCOM_DiverseGuardUnity.esp [Version 01]

++ FCOM_BobsGuardUnity.esp [Version 01]

++ FCOM_HungersUnitySI.esp [Version 01]

** FCOM_Archery.esp [Version 01]

** FCOM_FriendlierFactions.esp [Version 01]

44 TIE In.esp [Version 01]

++ TIE In - ExnemRuneskulls.esp [Version 01]

++ TIE In - Cobl.esp [Version 01]

45 TIE In - FCOM Convergence.esp [Version 01]

++ TIE In - RealSwords.esp [Version 01]

++ TIE In - MMM Gems.esp [Version 01]

++ TIE In - MMM Craft.esp [Version 01]

++ TIE In - DiverseGuardUnity.esp [Version 01]

++ TIE In - BobsGuardUnity.esp [Version 01]

++ Mart's Monster Mod - Shivering Isles.esp [Version 01]

46 GTAesgaard.esp

47 Kvatch Rebuilt.esp

++ Kvatch Rebuilt - OOO Compatibility.esp

48 Kvatch Rebuilt - Leveled Guards - FCOM.esp

49 DLCBattlehornCastle.esp

4A DLCBattlehornCastle - Unofficial Patch.esp [Version 01]

4B DLCfrostcrag.esp

4C DLCFrostcrag - Unofficial Patch.esp [Version 01]

4D FrostcragRebornCobl.esp

4E Knights.esp

4F Knights - Unofficial Patch.esp [Version 01]

++ TIE In - Knights.esp [Version 01]

50 TOTF.esp

51 The Lost Spires.esp

52 Mighty Umbra.esp

53 Blood&Mud.esp

54 Lost Paladins of the Divines.esp

55 Mart's Monster Mod - City Defences.esp [Version 01]

++ FCOM_MightyUmbra.esp [Version 01]

56 FCOM_Blood&Mud.esp [Version 01]

++ FCOM_Knights.esp [Version 01]

57 xuldarkforest.esp [Version 01]

58 xulStendarrValley.esp [Version 01]

59 xulTheHeath.esp

5A XulEntiusGorge.esp

5B xulFallenleafEverglade.esp

5C xulColovianHighlands_EV.esp [Version 01]

5D xulChorrolHinterland.esp [Version 01]

5E xulBeachesOfCyrodiilLostCoast.esp [Version 01]

5F xulBravilBarrowfields.esp

60 xulLushWoodlands.esp [Version 01]

61 xulAncientYews.esp [Version 01]

62 xulAncientRedwoods.esp [Version 01]

63 xulCloudtopMountains.esp [Version 01]

64 xulArriusCreek.esp [Version 01]

65 xulPatch_AY_AC.esp [Version 01]

66 xulRollingHills_EV_withoutWheat.esp [Version 01]

67 xulPantherRiver.esp

68 xulRiverEthe.esp [Version 01]

69 xulBrenaRiverRavine.esp [Version 01]

6A xulImperialIsle.esp

6B xulBlackwoodForest.esp

6C xulCheydinhalFalls.esp [Version 01]

6D xulAspenWood.esp [Version 01]

6E xulSkingradOutskirts.esp

6F Natural_Vegetation_by_Max_Tael.esp

70 Harvest [Flora].esp [Version 01]

++ Harvest [Flora] - Shivering Isles.esp [Version 01]

++ Harvest [Flora] - DLCVileLair.esp [Version 01]

71 Harvest [Flora] - DLCFrostcrag.esp [Version 01]

++ TIE In - TOTF.esp

++ TIE In - B&M.esp [Version 01]

++ TIE In - Kvatch Rebuilt.esp [Version 01]

++ TIE In - DLCOrrery.esp [Version 01]

++ TIE In - DLCThievesDen.esp [Version 01]

++ TIE In - DLCFrostcrag.esp [Version 01]

72 MidasSpells.esp

73 Locational Damage- Core.esp

74 Locational Damage- Effects.esp

75 Locational Damage- Accurate Armour Damage.esp

76 Adrenaline-Fuelled Combat.esp

++ arrwspanddmgfix.esp

77 Deadly Reflex 5 - Timed Block and 250% damage.esp

78 DeadlyReflex 5 - Combat Moves.esp

79 Duke Patricks - Actors Can Miss Now.esp

7A nGCD.esp

++ nGCD Birthsigns.esp

++ Mart's Monster Mod - Resized Races.esp [Version 01]

7B Beautiful People.esp

7C UnnecessaryViolence.esp

7D Bashed Patch, 0.esp

** Duke Patricks - BASIC Script Effect Silencer BETA.esp

7E Increased Damage.esp [Version 01]

 

 

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v284 would not allow you to merge DP's script effect silencer, or it should not... That plugin at the bottom does not belong there, but what is it? If you have the latest version of MMM, v37, you should not have Exnem Runeskull installed. Use Diverse Runeskulls (MMM's module) instead.

 

 

Edit:

 

++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 01] <-- If you have crashes when dealing with certain gems or are bothered by consistency issues with the crafting, OOO already includes this feature, and that causes certain conflicts. If those bother you, drop this because it is already merged into OOO.

 

Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- If you drop it, there is an OBSE re-write of OOO's G&GD feature linked here.

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Kk, I will replace Exnem's pronto. The mod at the bottom is simply a mod that increases all damage done by spells, bows, melee, etc. What do you mean it shouldn't allow me to merge DP's Script Effect Silencer?
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You should not have plugins loading after the bashed patch merged into it. They should be left active, and the bashed patch should have no dependency on them. v284 helps users with this by stopping plugins that load after the bashed patch from appearing in the merged patches section. The damage mod should be moved into a more appropriate location.

 

Load Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- Use the template on this page to move that damage mod. It should be in the same place as other script-centric mods, likely before the magic overhauls and whatnot

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It will help with performance, and it does have a few conflicts with FCOM. ("A few" is an understatement really, when considering consistency.) This is why I want to see version numbers...

 

Download Required FCOM Components - http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/requiredownloads <-- link to the updated version here

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