Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 Yep, should be good to go. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 Oh, well. Anyway, repost your load order after rebuilding the bashed patch with all green-text, purple-text and italicized-text plugins deactivated. Deactivate them before rebuilding. The reason why I want to see your version numbers is because certain mods no longer need to be used with the latest MMM updates, and I cannot tell whether any of you mods are outdated. Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 None of the mods are outdated, at least not terribly. I just reinstalled Oblivion this week and have downloaded all mods that I have since then. Anyway, here's the new list: Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Cobl Main.esm [Version 01]04 Oscuro's_Oblivion_Overhaul.esm [Version 01]05 Mart's Monster Mod.esm [Version 01]06 TamrielTravellers.esm07 FCOM_Convergence.esm [Version 01]08 Kvatch Rebuilt.esm09 Adrenaline Locational Masterfile.esm0A HorseCombatMaster.esm0B UnnecessaryViolence.esm** TNR ALL RACES FINAL.esp** TNR - ShiveringIsles no helms.esp0C Unofficial Oblivion Patch.esp0D UOP Vampire Aging & Face Fix.esp0E DLCShiveringIsles.esp0F Unofficial Shivering Isles Patch.esp10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 Francesco's Optional Leveled Quests-SI only.esp13 Francesco's Optional Leveled Guards.esp++ Francesco's Dark Seducer Weapons Patch.esp++ FCOM_Francescos.esp [Version 01]++ FCOM_FrancescosItemsAddOn.esp [Version 01]14 FCOM_FrancescosNamedBosses.esp [Version 01]15 Fran Armor Add-on.esp16 Fran_Lv30Item_Maltz.esp17 _Real_Lights.esp18 Natural_Weather_with_darker_Nights_by_Max_Tael.esp19 Natural_Habitat_by_Max_Tael.esp1A Natural_Water_by_Max_Tael.esp1B DLCHorseArmor.esp1C DLCHorseArmor - Unofficial Patch.esp [Version 01]1D DLCOrrery.esp1E DLCOrrery - Unofficial Patch.esp [Version 01]1F DLCVileLair.esp20 DLCVileLair - Unofficial Patch.esp [Version 01]21 DLCMehrunesRazor.esp22 DLCMehrunesRazor - Unofficial Patch.esp [Version 01]23 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 01]24 CapesandCloaks.esp25 Thieves Arsenal.esp++ Thieves_Arsenal_Patch_033010.esp26 DLCThievesDen.esp27 DLCThievesDen - Unofficial Patch.esp [Version 01]28 DLCThievesDen - Unofficial Patch - SSSB.esp29 Francesco's Optional Dungeon Chest Loot.esp2A Francesco's Optional New Adventurers.esp2B Francesco's Optional Leveled Quests.esp2C KDCircletsOOOOptimized - NPC Equip.esp [Version 01]++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 01]2D ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 01]2E Cobl Glue.esp [Version 01]2F Cobl Si.esp [Version 01]30 OOO 1.32-Cobl.esp [Version 01]++ FCOM_Cobl.esp [Version 01]++ Cobl Tweaks.esp [Version 01]31 Bob's Armory Oblivion.esp32 FCOM_BobsArmory.esp [Version 01]33 Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 01]34 Oblivion WarCry EV.esp35 FCOM_WarCry.esp [Version 01]36 Oscuro's_Oblivion_Overhaul.esp37 FCOM_Convergence.esp [Version 01]++ FCOM_EntropicOrderRebalance.esp [Version 01]38 FCOM_RealSwords.esp [Version 01]39 FCOM_DurabilityAndDamage.esp++ FCOM_SaferRoads.esp [Version 01]++ FCOM_LessReaversInGates.esp [Version 01]3A Mart's Monster Mod - Extra Wounding.esp [Version 01]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]3B Mart's Monster Mod - Safer Quest Locations.esp [Version 01]3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]3D Mart's Monster Mod - Hunting & Crafting.esp [Version 01]3E Mart's Monster Mod - Farm Animals.esp [Version 01]3F Mart's Monster Mod - Diverse WaterLife.esp [Version 01]40 Mart's Monster Mod.esp [Version 01]++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 01]41 TamrielTravellers4OOO.esp42 TamrielTravellersItemsCobl.esp [Version 01]43 ShiveringIsleTravellers.esp++ FCOM_TamrielTravelers.esp [Version 01]++ FCOM_DiverseGuardUnity.esp [Version 01]++ FCOM_BobsGuardUnity.esp [Version 01]++ FCOM_HungersUnitySI.esp [Version 01]** FCOM_Archery.esp [Version 01]** FCOM_FriendlierFactions.esp [Version 01]44 TIE In.esp [Version 01]++ TIE In - ExnemRuneskulls.esp [Version 01]++ TIE In - Cobl.esp [Version 01]45 TIE In - FCOM Convergence.esp [Version 01]++ TIE In - RealSwords.esp [Version 01]++ TIE In - MMM Gems.esp [Version 01]++ TIE In - MMM Craft.esp [Version 01]++ TIE In - DiverseGuardUnity.esp [Version 01]++ TIE In - BobsGuardUnity.esp [Version 01]++ Mart's Monster Mod - Shivering Isles.esp [Version 01]46 GTAesgaard.esp47 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp48 Kvatch Rebuilt - Leveled Guards - FCOM.esp49 DLCBattlehornCastle.esp4A DLCBattlehornCastle - Unofficial Patch.esp [Version 01]4B DLCfrostcrag.esp4C DLCFrostcrag - Unofficial Patch.esp [Version 01]4D FrostcragRebornCobl.esp4E Knights.esp4F Knights - Unofficial Patch.esp [Version 01]++ TIE In - Knights.esp [Version 01]50 TOTF.esp51 The Lost Spires.esp52 Mighty Umbra.esp53 Blood&Mud.esp54 Lost Paladins of the Divines.esp55 Mart's Monster Mod - City Defences.esp [Version 01]++ FCOM_MightyUmbra.esp [Version 01]56 FCOM_Blood&Mud.esp [Version 01]++ FCOM_Knights.esp [Version 01]57 xuldarkforest.esp [Version 01]58 xulStendarrValley.esp [Version 01]59 xulTheHeath.esp5A XulEntiusGorge.esp5B xulFallenleafEverglade.esp5C xulColovianHighlands_EV.esp [Version 01]5D xulChorrolHinterland.esp [Version 01]5E xulBeachesOfCyrodiilLostCoast.esp [Version 01]5F xulBravilBarrowfields.esp60 xulLushWoodlands.esp [Version 01]61 xulAncientYews.esp [Version 01]62 xulAncientRedwoods.esp [Version 01]63 xulCloudtopMountains.esp [Version 01]64 xulArriusCreek.esp [Version 01]65 xulPatch_AY_AC.esp [Version 01]66 xulRollingHills_EV_withoutWheat.esp [Version 01]67 xulPantherRiver.esp68 xulRiverEthe.esp [Version 01]69 xulBrenaRiverRavine.esp [Version 01]6A xulImperialIsle.esp6B xulBlackwoodForest.esp6C xulCheydinhalFalls.esp [Version 01]6D xulAspenWood.esp [Version 01]6E xulSkingradOutskirts.esp6F Natural_Vegetation_by_Max_Tael.esp70 Harvest [Flora].esp [Version 01]++ Harvest [Flora] - Shivering Isles.esp [Version 01]++ Harvest [Flora] - DLCVileLair.esp [Version 01]71 Harvest [Flora] - DLCFrostcrag.esp [Version 01]++ TIE In - TOTF.esp++ TIE In - B&M.esp [Version 01]++ TIE In - Kvatch Rebuilt.esp [Version 01]++ TIE In - DLCOrrery.esp [Version 01]++ TIE In - DLCThievesDen.esp [Version 01]++ TIE In - DLCFrostcrag.esp [Version 01]72 MidasSpells.esp73 Locational Damage- Core.esp74 Locational Damage- Effects.esp75 Locational Damage- Accurate Armour Damage.esp76 Adrenaline-Fuelled Combat.esp++ arrwspanddmgfix.esp77 Deadly Reflex 5 - Timed Block and 250% damage.esp78 DeadlyReflex 5 - Combat Moves.esp79 Duke Patricks - Actors Can Miss Now.esp7A nGCD.esp++ nGCD Birthsigns.esp++ Mart's Monster Mod - Resized Races.esp [Version 01]7B Beautiful People.esp7C UnnecessaryViolence.esp7D Bashed Patch, 0.esp** Duke Patricks - BASIC Script Effect Silencer BETA.esp7E Increased Damage.esp [Version 01] Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 v284 would not allow you to merge DP's script effect silencer, or it should not... That plugin at the bottom does not belong there, but what is it? If you have the latest version of MMM, v37, you should not have Exnem Runeskull installed. Use Diverse Runeskulls (MMM's module) instead. Edit: ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 01] <-- If you have crashes when dealing with certain gems or are bothered by consistency issues with the crafting, OOO already includes this feature, and that causes certain conflicts. If those bother you, drop this because it is already merged into OOO. Downloading Mods - http://sites.google.com/site/oblivionpoinfo/downloadmods <-- If you drop it, there is an OBSE re-write of OOO's G&GD feature linked here. Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 Kk, I will replace Exnem's pronto. The mod at the bottom is simply a mod that increases all damage done by spells, bows, melee, etc. What do you mean it shouldn't allow me to merge DP's Script Effect Silencer? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 You should not have plugins loading after the bashed patch merged into it. They should be left active, and the bashed patch should have no dependency on them. v284 helps users with this by stopping plugins that load after the bashed patch from appearing in the merged patches section. The damage mod should be moved into a more appropriate location. Load Ordering - http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- Use the template on this page to move that damage mod. It should be in the same place as other script-centric mods, likely before the magic overhauls and whatnot Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 Understood, I just wanted to make sure that the damage value added by it wasn't changed by being loaded before mods like Duke Patrick's and Deadly Reflex. I've moved it to load before MidasSpells Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 Do you have the updated version of Diverse Waterlife? Also, you'd be better off taking out TIE In and waiting for CorePC to release the updated TIE4MODs. Link to comment Share on other sites More sharing options...
Casejuh Posted May 21, 2010 Author Share Posted May 21, 2010 I have the version of Diverse Waterlife that came with MMM 3.73b. Kk, do you think removing TIE In may help me with my predicament? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 21, 2010 Share Posted May 21, 2010 It will help with performance, and it does have a few conflicts with FCOM. ("A few" is an understatement really, when considering consistency.) This is why I want to see version numbers... Download Required FCOM Components - http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/requiredownloads <-- link to the updated version here Link to comment Share on other sites More sharing options...
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