Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 I'm beginning to fear that perhaps this is a graphics card issue and not a case of mods conflicting. I will make a video on youtube showing the problem. Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 http://www.youtube.com/watch?v=8eJ45-SCe6U The end of the video is the point where it crashes. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 What is the white? Do you think your graphics card is overheating? What happens when you turn your video settings down? Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 What is the white? Do you think your graphics card is overheating? What happens when you turn your video settings down? The white is supposed to happen, what is happening in this scene is you are about to be teleported to a different place. Here is a video of it working properly: Fastforward about 2 minutes into it.It looks a little different than mine, but keep in mind this was done on an unmodded console version of Oblivion Same thing happens when my video settings are all the way down. There is supposed to be a loading screen at the point of my CTDs, but it never initializes. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 You might have bad data in the save. I would keep the UOMP in, but it sounds like you may need to go back to an earlier save. This crash is too regular to be a hardware problem, really... Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Makes sense. How much earlier are we talking? I have various saves, but I'd hate to not have gone back far enough just to waste 3 hours of my life Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 You should try going back to before you entered that area or something. I cannot figure out what to focus on with a transition crash. Could you post your LO again (in spoiler tags) please? Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Sure thing. Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Cobl Main.esm [Version 01]04 Oscuro's_Oblivion_Overhaul.esm [Version 01]05 Mart's Monster Mod.esm [Version 01]06 TamrielTravellers.esm07 FCOM_Convergence.esm [Version 0.9.9MB3]08 Kvatch Rebuilt.esm09 Adrenaline Locational Masterfile.esm0A HorseCombatMaster.esm0B UnnecessaryViolence.esm** TNR ALL RACES FINAL.esp** TNR - ShiveringIsles no helms.esp0C Unofficial Oblivion Patch.esp0D UOP Vampire Aging & Face Fix.esp0E DLCShiveringIsles.esp0F Unofficial Shivering Isles Patch.esp10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 Francesco's Optional Leveled Quests-SI only.esp13 Francesco's Optional Leveled Guards.esp14 Francesco's Dark Seducer Weapons Patch.esp15 FCOM_Francescos.esp [Version 01]16 FCOM_FrancescosItemsAddOn.esp [Version 01]17 FCOM_FrancescosNamedBosses.esp [Version 01]18 Fran Armor Add-on.esp19 Fran_Lv30Item_Maltz.esp1A _Real_Lights.esp1B Natural_Weather_with_darker_Nights_by_Max_Tael.esp1C Natural_Habitat_by_Max_Tael.esp1D Natural_Water_by_Max_Tael.esp1E DLCHorseArmor.esp1F DLCHorseArmor - Unofficial Patch.esp [Version 01]20 DLCOrrery.esp21 DLCOrrery - Unofficial Patch.esp [Version 01]22 DLCVileLair.esp23 DLCVileLair - Unofficial Patch.esp [Version 01]24 DLCMehrunesRazor.esp25 DLCMehrunesRazor - Unofficial Patch.esp [Version 01]26 DLCSpellTomes.esp27 DLCSpellTomes - Unofficial Patch.esp [Version 01]28 CapesandCloaks.esp29 Thieves Arsenal.esp2A Thieves_Arsenal_Patch_033010.esp2B DLCThievesDen.esp2C DLCThievesDen - Unofficial Patch.esp [Version 01]2D DLCThievesDen - Unofficial Patch - SSSB.esp2E Francesco's Optional Dungeon Chest Loot.esp2F Francesco's Optional New Adventurers.esp30 Francesco's Optional Leveled Quests.esp31 KDCircletsOOOOptimized - NPC Equip.esp [Version 01]32 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 01]33 Cobl Glue.esp [Version 01]34 Cobl Si.esp [Version 01]35 OOO 1.32-Cobl.esp [Version 01]36 FCOM_Cobl.esp [Version 01]++ Cobl Tweaks.esp [Version 01]37 Bob's Armory Oblivion.esp38 FCOM_BobsArmory.esp [Version 01]39 Loth's Blunt Weapons for Npcs.esp3A FCOM_LothsBluntWeapons.esp [Version 01]3B Oblivion WarCry EV.esp3C FCOM_WarCry.esp [Version 0.9.9MB3]3D Oscuro's_Oblivion_Overhaul.esp3E OMOBS.esp [Version 1.0]3F OMOBS_SI.esp [Version 1.0]40 OMOBS Optional Combat Settings.esp [Version 1.0]41 FCOM_Convergence.esp [Version 0.9.9Mb3]42 FCOM_EntropicOrderRebalance.esp [Version 01]43 FCOM_RealSwords.esp [Version 01]44 FCOM_DurabilityAndDamage.esp45 FCOM_SaferRoads.esp [Version 01]46 FCOM_LessReaversInGates.esp [Version 01]47 Mart's Monster Mod - Extra Wounding.esp [Version 01]48 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]49 Mart's Monster Mod - Safer Quest Locations.esp [Version 01]4A Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]4B Mart's Monster Mod - Hunting & Crafting.esp [Version 01]4C Mart's Monster Mod - Farm Animals.esp [Version 01]4D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]4E Mart's Monster Mod.esp [Version 01]4F Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]50 TamrielTravellers4OOO.esp51 TamrielTravellersItemsCobl.esp [Version 01]52 ShiveringIsleTravellers.esp53 FCOM_TamrielTravelers.esp [Version 01]54 FCOM_DiverseGuardUnity.esp [Version 01]55 FCOM_BobsGuardUnity.esp [Version 01]56 FCOM_HungersUnitySI.esp [Version 01]** FCOM_Archery.esp [Version 01]** FCOM_FriendlierFactions.esp [Version 01]57 Mart's Monster Mod - Shivering Isles.esp [Version 01]58 GTAesgaard.esp59 Kvatch Rebuilt.esp5A Kvatch Rebuilt - OOO Compatibility.esp5B Kvatch Rebuilt - Leveled Guards - FCOM.esp5C DLCBattlehornCastle.esp5D DLCBattlehornCastle - Unofficial Patch.esp [Version 01]5E DLCfrostcrag.esp5F DLCFrostcrag - Unofficial Patch.esp [Version 01]60 FrostcragRebornCobl.esp61 Knights.esp62 Knights - Unofficial Patch.esp [Version 01]63 TOTF.esp64 The Lost Spires.esp65 Mighty Umbra.esp66 Blood&Mud.esp67 Lost Paladins of the Divines.esp68 Mart's Monster Mod - City Defences.esp [Version 01]69 FCOM_MightyUmbra.esp [Version 01]6A FCOM_Blood&Mud.esp [Version 01]6B FCOM_Knights.esp [Version 0.9.9Mb3]6C xuldarkforest.esp [Version 01]6D xulStendarrValley.esp [Version 01]6E xulTheHeath.esp6F XulEntiusGorge.esp70 xulFallenleafEverglade.esp71 xulColovianHighlands_EV.esp [Version 01]72 xulChorrolHinterland.esp [Version 01]73 xulBeachesOfCyrodiilLostCoast.esp [Version 01]74 xulBravilBarrowfields.esp75 xulLushWoodlands.esp [Version 01]76 xulAncientYews.esp [Version 01]77 xulAncientRedwoods.esp [Version 01]78 xulCloudtopMountains.esp [Version 01]79 xulArriusCreek.esp [Version 01]7A xulPatch_AY_AC.esp [Version 01]7B xulRollingHills_EV_withoutWheat.esp [Version 01]7C xulPantherRiver.esp7D xulRiverEthe.esp [Version 01]7E xulBrenaRiverRavine.esp [Version 01]7F xulImperialIsle.esp80 xulBlackwoodForest.esp81 xulCheydinhalFalls.esp [Version 01]82 xulAspenWood.esp [Version 01]83 xulSkingradOutskirts.esp84 Natural_Vegetation_by_Max_Tael.esp85 Harvest [Flora].esp [Version 01]86 Harvest [Flora] - Shivering Isles.esp [Version 01]87 Harvest [Flora] - DLCVileLair.esp [Version 01]88 Harvest [Flora] - DLCFrostcrag.esp [Version 01]89 MidasSpells.esp8A Locational Damage- Core.esp8B Locational Damage- Effects.esp8C Locational Damage- Accurate Armour Damage.esp8D Adrenaline-Fuelled Combat.esp8E arrwspanddmgfix.esp8F Deadly Reflex 5 - Timed Block and 250% damage.esp90 DeadlyReflex 5 - Combat Moves.esp91 Duke Patricks - Actors Can Miss Now.esp92 Increased Damage.esp [Version 01]93 nGCD.esp94 nGCD Birthsigns.esp95 Mart's Monster Mod - Resized Races.esp [Version 01]96 Beautiful People.esp97 Cobl Races.esp [Version 01]98 Cobl Races TNR.esp [Version 01]99 Cobl Races TNR SI.esp [Version 01]9A UnnecessaryViolence.esp9B Bashed Patch, 0.esp9C Duke Patricks - BASIC Script Effect Silencer BETA.esp Now I've got another couple of problems, the first is with the textures that are broken for OOO, I can fix it by moving OOO's esm before fran's, is that really such a bad thing? Game worked fine that way.And the other is that now I've having exiting problems, I suppose I can just get fast exit. Only things that have been added since last trying the game are OMOB, which I found on your site, new diverse waterlife, and the runeskulls thing. Link to comment Share on other sites More sharing options...
Casejuh Posted May 22, 2010 Author Share Posted May 22, 2010 Great, it's a completely different problem and it can't be solved by changing the load order. Hands are missing and helmets are black. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 22, 2010 Share Posted May 22, 2010 40 OMOBS Optional Combat Settings.esp [Version 1.0] <-- drop this, already taken care of by OOO If that fixes the textures problem, I am guessing there is some bashed patch funkiness going on. Moving OOO before Fran is indeed bad. That messes up FCOM's stats because much of the OMOBS balancing happens through OOO. Let me check something... Edit: Do you have the OOO ESP checked in the Import Graphics section? Link to comment Share on other sites More sharing options...
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