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Problem in Knights of the Nine


Casejuh

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What is the white? Do you think your graphics card is overheating? What happens when you turn your video settings down?

 

The white is supposed to happen, what is happening in this scene is you are about to be teleported to a different place. Here is a video of it working properly:

Fastforward about 2 minutes into it.

It looks a little different than mine, but keep in mind this was done on an unmodded console version of Oblivion

 

Same thing happens when my video settings are all the way down.

 

There is supposed to be a loading screen at the point of my CTDs, but it never initializes.

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You might have bad data in the save. I would keep the UOMP in, but it sounds like you may need to go back to an earlier save. This crash is too regular to be a hardware problem, really...
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You should try going back to before you entered that area or something. I cannot figure out what to focus on with a transition crash. Could you post your LO again (in spoiler tags) please?
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Sure thing.

 

Active Mod Files:

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Cobl Main.esm [Version 01]

04 Oscuro's_Oblivion_Overhaul.esm [Version 01]

05 Mart's Monster Mod.esm [Version 01]

06 TamrielTravellers.esm

07 FCOM_Convergence.esm [Version 0.9.9MB3]

08 Kvatch Rebuilt.esm

09 Adrenaline Locational Masterfile.esm

0A HorseCombatMaster.esm

0B UnnecessaryViolence.esm

** TNR ALL RACES FINAL.esp

** TNR - ShiveringIsles no helms.esp

0C Unofficial Oblivion Patch.esp

0D UOP Vampire Aging & Face Fix.esp

0E DLCShiveringIsles.esp

0F Unofficial Shivering Isles Patch.esp

10 Francesco's Optional Chance of Stronger Bosses.esp

11 Francesco's Optional Chance of Stronger Enemies.esp

12 Francesco's Optional Leveled Quests-SI only.esp

13 Francesco's Optional Leveled Guards.esp

14 Francesco's Dark Seducer Weapons Patch.esp

15 FCOM_Francescos.esp [Version 01]

16 FCOM_FrancescosItemsAddOn.esp [Version 01]

17 FCOM_FrancescosNamedBosses.esp [Version 01]

18 Fran Armor Add-on.esp

19 Fran_Lv30Item_Maltz.esp

1A _Real_Lights.esp

1B Natural_Weather_with_darker_Nights_by_Max_Tael.esp

1C Natural_Habitat_by_Max_Tael.esp

1D Natural_Water_by_Max_Tael.esp

1E DLCHorseArmor.esp

1F DLCHorseArmor - Unofficial Patch.esp [Version 01]

20 DLCOrrery.esp

21 DLCOrrery - Unofficial Patch.esp [Version 01]

22 DLCVileLair.esp

23 DLCVileLair - Unofficial Patch.esp [Version 01]

24 DLCMehrunesRazor.esp

25 DLCMehrunesRazor - Unofficial Patch.esp [Version 01]

26 DLCSpellTomes.esp

27 DLCSpellTomes - Unofficial Patch.esp [Version 01]

28 CapesandCloaks.esp

29 Thieves Arsenal.esp

2A Thieves_Arsenal_Patch_033010.esp

2B DLCThievesDen.esp

2C DLCThievesDen - Unofficial Patch.esp [Version 01]

2D DLCThievesDen - Unofficial Patch - SSSB.esp

2E Francesco's Optional Dungeon Chest Loot.esp

2F Francesco's Optional New Adventurers.esp

30 Francesco's Optional Leveled Quests.esp

31 KDCircletsOOOOptimized - NPC Equip.esp [Version 01]

32 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 01]

33 Cobl Glue.esp [Version 01]

34 Cobl Si.esp [Version 01]

35 OOO 1.32-Cobl.esp [Version 01]

36 FCOM_Cobl.esp [Version 01]

++ Cobl Tweaks.esp [Version 01]

37 Bob's Armory Oblivion.esp

38 FCOM_BobsArmory.esp [Version 01]

39 Loth's Blunt Weapons for Npcs.esp

3A FCOM_LothsBluntWeapons.esp [Version 01]

3B Oblivion WarCry EV.esp

3C FCOM_WarCry.esp [Version 0.9.9MB3]

3D Oscuro's_Oblivion_Overhaul.esp

3E OMOBS.esp [Version 1.0]

3F OMOBS_SI.esp [Version 1.0]

40 OMOBS Optional Combat Settings.esp [Version 1.0]

41 FCOM_Convergence.esp [Version 0.9.9Mb3]

42 FCOM_EntropicOrderRebalance.esp [Version 01]

43 FCOM_RealSwords.esp [Version 01]

44 FCOM_DurabilityAndDamage.esp

45 FCOM_SaferRoads.esp [Version 01]

46 FCOM_LessReaversInGates.esp [Version 01]

47 Mart's Monster Mod - Extra Wounding.esp [Version 01]

48 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]

49 Mart's Monster Mod - Safer Quest Locations.esp [Version 01]

4A Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]

4B Mart's Monster Mod - Hunting & Crafting.esp [Version 01]

4C Mart's Monster Mod - Farm Animals.esp [Version 01]

4D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]

4E Mart's Monster Mod.esp [Version 01]

4F Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

50 TamrielTravellers4OOO.esp

51 TamrielTravellersItemsCobl.esp [Version 01]

52 ShiveringIsleTravellers.esp

53 FCOM_TamrielTravelers.esp [Version 01]

54 FCOM_DiverseGuardUnity.esp [Version 01]

55 FCOM_BobsGuardUnity.esp [Version 01]

56 FCOM_HungersUnitySI.esp [Version 01]

** FCOM_Archery.esp [Version 01]

** FCOM_FriendlierFactions.esp [Version 01]

57 Mart's Monster Mod - Shivering Isles.esp [Version 01]

58 GTAesgaard.esp

59 Kvatch Rebuilt.esp

5A Kvatch Rebuilt - OOO Compatibility.esp

5B Kvatch Rebuilt - Leveled Guards - FCOM.esp

5C DLCBattlehornCastle.esp

5D DLCBattlehornCastle - Unofficial Patch.esp [Version 01]

5E DLCfrostcrag.esp

5F DLCFrostcrag - Unofficial Patch.esp [Version 01]

60 FrostcragRebornCobl.esp

61 Knights.esp

62 Knights - Unofficial Patch.esp [Version 01]

63 TOTF.esp

64 The Lost Spires.esp

65 Mighty Umbra.esp

66 Blood&Mud.esp

67 Lost Paladins of the Divines.esp

68 Mart's Monster Mod - City Defences.esp [Version 01]

69 FCOM_MightyUmbra.esp [Version 01]

6A FCOM_Blood&Mud.esp [Version 01]

6B FCOM_Knights.esp [Version 0.9.9Mb3]

6C xuldarkforest.esp [Version 01]

6D xulStendarrValley.esp [Version 01]

6E xulTheHeath.esp

6F XulEntiusGorge.esp

70 xulFallenleafEverglade.esp

71 xulColovianHighlands_EV.esp [Version 01]

72 xulChorrolHinterland.esp [Version 01]

73 xulBeachesOfCyrodiilLostCoast.esp [Version 01]

74 xulBravilBarrowfields.esp

75 xulLushWoodlands.esp [Version 01]

76 xulAncientYews.esp [Version 01]

77 xulAncientRedwoods.esp [Version 01]

78 xulCloudtopMountains.esp [Version 01]

79 xulArriusCreek.esp [Version 01]

7A xulPatch_AY_AC.esp [Version 01]

7B xulRollingHills_EV_withoutWheat.esp [Version 01]

7C xulPantherRiver.esp

7D xulRiverEthe.esp [Version 01]

7E xulBrenaRiverRavine.esp [Version 01]

7F xulImperialIsle.esp

80 xulBlackwoodForest.esp

81 xulCheydinhalFalls.esp [Version 01]

82 xulAspenWood.esp [Version 01]

83 xulSkingradOutskirts.esp

84 Natural_Vegetation_by_Max_Tael.esp

85 Harvest [Flora].esp [Version 01]

86 Harvest [Flora] - Shivering Isles.esp [Version 01]

87 Harvest [Flora] - DLCVileLair.esp [Version 01]

88 Harvest [Flora] - DLCFrostcrag.esp [Version 01]

89 MidasSpells.esp

8A Locational Damage- Core.esp

8B Locational Damage- Effects.esp

8C Locational Damage- Accurate Armour Damage.esp

8D Adrenaline-Fuelled Combat.esp

8E arrwspanddmgfix.esp

8F Deadly Reflex 5 - Timed Block and 250% damage.esp

90 DeadlyReflex 5 - Combat Moves.esp

91 Duke Patricks - Actors Can Miss Now.esp

92 Increased Damage.esp [Version 01]

93 nGCD.esp

94 nGCD Birthsigns.esp

95 Mart's Monster Mod - Resized Races.esp [Version 01]

96 Beautiful People.esp

97 Cobl Races.esp [Version 01]

98 Cobl Races TNR.esp [Version 01]

99 Cobl Races TNR SI.esp [Version 01]

9A UnnecessaryViolence.esp

9B Bashed Patch, 0.esp

9C Duke Patricks - BASIC Script Effect Silencer BETA.esp

 

 

 

Now I've got another couple of problems, the first is with the textures that are broken for OOO, I can fix it by moving OOO's esm before fran's, is that really such a bad thing? Game worked fine that way.

And the other is that now I've having exiting problems, I suppose I can just get fast exit. Only things that have been added since last trying the game are OMOB, which I found on your site, new diverse waterlife, and the runeskulls thing.

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40 OMOBS Optional Combat Settings.esp [Version 1.0] <-- drop this, already taken care of by OOO

 

If that fixes the textures problem, I am guessing there is some bashed patch funkiness going on. Moving OOO before Fran is indeed bad. That messes up FCOM's stats because much of the OMOBS balancing happens through OOO. Let me check something...

 

 

Edit: Do you have the OOO ESP checked in the Import Graphics section?

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