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Willing to pay to make a new body for Oblivion


Tigersan

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Separate the OBJ pieces to match the separate pieces from the NIF version. (Edit Mode, select the desired verts, press "P" to move them into a new object. The "L" key comes in handy when separating objects that were once separated before)

 

how did it take you 30 minutes? Only separating those pieces took me about 3 hours because of selecting the whole thing face by face :/ hehe

When I was in Edit Mode for the upper body, I put my mouse over one vertex in the arm and pressed L which highlighted the entire arm. I then put my mouse over one vertex in the other arm and pressed L which then highlighted that entire arm. With both arms selected, I pressed P which moved it into its own object. I got out of Edit Mode and renamed the arm object to "Arms." Same procedure for the bra and underwear.

 

It took about 60 seconds to separate everything and name the new objects to match the vanilla Oblivion mesh.

 

LHammonds

 

 

LOL maybe i should do those video trainings before i start doing anything else HAHA

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LOL maybe i should do those video trainings before i start doing anything else HAHA

Just keep in mind that there are a TON of things Blender can do which does absolutely NOTHING for the Oblivion modding process. Techniques to manipulate a model, navigate Blender, UV Maps and applying texture files are very helpful. When Blender tutorials start covering the game engine, material compositing, logic, scripting, lighting and renders, those are topics that can be safely ignored. There are VERY few things you touch in the Materials setting to get a texture applied to a model and I have actually created a video tutorial on just that.

 

Although, what you did to import the Oblivion model to make changes and export back out would make for a great tutorial...because it seems like you turned the bland female figure into a hulk very quickly. :thumbsup:

 

LHammonds

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Separate the OBJ pieces to match the separate pieces from the NIF version. (Edit Mode, select the desired verts, press "P" to move them into a new object. The "L" key comes in handy when separating objects that were once separated before)

 

how did it take you 30 minutes? Only separating those pieces took me about 3 hours because of selecting the whole thing face by face :/ hehe

When I was in Edit Mode for the upper body, I put my mouse over one vertex in the arm and pressed L which highlighted the entire arm. I then put my mouse over one vertex in the other arm and pressed L which then highlighted that entire arm. With both arms selected, I pressed P which moved it into its own object. I got out of Edit Mode and renamed the arm object to "Arms." Same procedure for the bra and underwear.

 

It took about 60 seconds to separate everything and name the new objects to match the vanilla Oblivion mesh.

 

LHammonds

 

Those tutorials are useless they teach me using Blender but not specifically what i need to do this. The point 5 totally bums me out

I have no idea what to do there are some kind of blocks. God this program is THE most confusing software on earth.

I assign the texture but the model is black, I dont know what the hell is going on.

 

Are there any tutorials that specifically show how to make a new character for oblivion from start to the end? its like all those other

tuts dont show what i need to do the points you laid out ... :(

 

Let me know if you would have some time to get me through all of this on skype if possible after i do this once ill have no problem

doing it as many times necessary for me to tweak the model.

 

[EDIT] YES! I made it haha! Thanks for your help and patience it works the modded oblivion mesh however it comes apart at

seams when shes in the fistfight stance the arms move away from the torso, it creates a small split. Can it be fixed by tweaking

weights ?

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Thanks for your help and patience it works the modded oblivion mesh however it comes apart at

seams when shes in the fistfight stance the arms move away from the torso, it creates a small split. Can it be fixed by tweaking

weights ?

Yes. The weight values on the overlapping verts need to be identical...otherwise you get the tearing effect.

 

LHammonds

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Thanks for your help and patience it works the modded oblivion mesh however it comes apart at

seams when shes in the fistfight stance the arms move away from the torso, it creates a small split. Can it be fixed by tweaking

weights ?

Yes. The weight values on the overlapping verts need to be identical...otherwise you get the tearing effect.

 

LHammonds

 

I noticed that my nif's after putting in game produce lighter texture, the one you made produces correct

brightness. Hands head and feet dont match the ones i made recently

 

http://www.tigersanphotography.com/Amazon.blend

 

Would you pls take a look and tell me what am i doing wrong?

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  1. All materials that are skin need to have the name "skin"...if the material uses different texture files and has to be different material names, use the dot notation like "skin.001", "skin.002" and the NIF export tool will combine the names as "skin" upon export.
  2. I believe with bodies, it is important that the NiTriStrips (objects) be named correctly...like upperbody and lowerbody. You can also name multiple pieces in the region using colon notation such as upperbody:001, upperbody:002
  3. It does not really matter what material color settings you use in Blender (Col, Spe, Mir) but after export to NIF, one of the steps I do is to set all materials to the standard white, white, black, black (Ambient, Diffuse, Specular, Emissive)

When in doubt, look at how the originals are configured and named and mimic those.

 

LHammonds

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No offense i'm just saying, the man-boobs looks like what a woman has, so you might want to take the size down a bit on that...

 

Yeah that model was just for kicks now im making a new one more toned down in size more realistic and making

2048x1024 maps for it normals and textures should look awesome :).

 

I like warrior women to look like they could actually swing that two handed sword or a hammer. Hate when fighting women

look like playboy bunnies.

 

Thanks for the input tho hehe.

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  1. All materials that are skin need to have the name "skin"...if the material uses different texture files and has to be different material names, use the dot notation like "skin.001", "skin.002" and the NIF export tool will combine the names as "skin" upon export.
  2. I believe with bodies, it is important that the NiTriStrips (objects) be named correctly...like upperbody and lowerbody. You can also name multiple pieces in the region using colon notation such as upperbody:001, upperbody:002
  3. It does not really matter what material color settings you use in Blender (Col, Spe, Mir) but after export to NIF, one of the steps I do is to set all materials to the standard white, white, black, black (Ambient, Diffuse, Specular, Emissive)

When in doubt, look at how the originals are configured and named and mimic those.

 

LHammonds

 

 

Once again thanks for your help theres no way id do it without your help!!!

heres few screencaps... finished at 4:30am, those normal maps and textures

took me hours to draw.

 

http://www.tigersanphotography.com/OScreenShot0.jpg

http://www.tigersanphotography.com/OScreenShot1.jpg

http://www.tigersanphotography.com/OScreenShot2.jpg

http://www.tigersanphotography.com/OScreenShot3.jpg

http://www.tigersanphotography.com/OScreenShot4.jpg

http://www.tigersanphotography.com/OScreenShot5.jpg

 

I know she cameout huge, i wanted to make her look more "Human" lol

but i like how she cameout.

 

Now i gotta try and figure out how to rescale some armors for her :P How do i go about that ?

I presume the process is simillar i have to import the armor with the body and do all the steps

right?

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Modified iron cuirass to fit her. :) its fun!

http://www.tigersanphotography.com/OScreenShot10.jpg

http://www.tigersanphotography.com/OScreenShot11.jpg

http://www.tigersanphotography.com/OScreenShot12.jpg

http://www.tigersanphotography.com/OScreenShot13.jpg

 

Do you know any tutorials on TES construction set, i will make an armor and i need

to learn how to make it useable in game, for example so that my race starts with it in

inventory. Totally new armor new mesh new textures (blender part i already got)

just the scripting part in TES Construction set, scripting setting parameters and

making it appear in the inventory at the start of the game. I tried to find tuts, but

havent found any that would get somewhere most of them are generally teaching

how to use TESCS

 

Thanks :)

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