SassMaster20 Posted August 27, 2014 Share Posted August 27, 2014 I've started playing Oblivion, and seeing as I was experienced with the Skyrim Creation kit, I decided to give the Construction kit a go. I started making a quest, just a simple quest which lets the player talk to an NPC, find out that she wants someone dead, kill that person and talk to her again to complete the quest, but I really just cannot figure out how to detect if an NPC is dead. I assumed that I could add a condition like "GetKilledByPC" or "GetDead", but the current Getdead function doesn't actually work. I wanted to know how I could simply detect if the player has killed an NPC and then set the next stage of the quest from there. I've already googled this extensively, but I can't actually find anything related to it, at all. Link to comment Share on other sites More sharing options...
Maskar Posted August 29, 2014 Share Posted August 29, 2014 GetDead is meant to be used to check if an actor is dead. You could stick a script on the actor with an OnDeath block, or use an OnDeath event handler if you don't want to add a script to the actor. Link to comment Share on other sites More sharing options...
Recommended Posts