Cavou Posted August 28, 2014 Share Posted August 28, 2014 (edited) I've recently been working on my "Texture Improvement Mod," which is on the hot files on the Nexus currently. I've been trying to make the Earthen Peak texture look good (the one that most noticeably tiles on the ceiling, visible from the third bonfire), but due to how much it tiles and how much it is used in the level, that's easier said than done. I'm not experienced at texture editing, but I've made the best of what little I know how to do. I'd really appreciate it if I received help from someone who is more experienced with texture editing. I'm including a file with both the raw extracted TGA files and the attempts I've done at making the textures look presentable. From what I can see, evening out the bump map (and whatever the term for the grayscale texture I included is) to be more consistent with less bits than stand out, making all three textures darker and stand out less and removing any defining marks from the dirt texture would be best to fix it, but my attempts make it look arguably better but still are lacking.I'd appreciate any advice, and I'd really appreciate it if someone took it into their own hands. I know there's only so much that can be done since the texture tiles so much by nature. Edited August 28, 2014 by Cavou Link to comment Share on other sites More sharing options...
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