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Gameplay things in Vanilla


ThomasCovenant

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First if you are going to say things like "lame", or "stop complaining", or whatever mean things come to bored minds, please stop reading this now and do something else.

 

Fairness/Balance. The fairness or lack thereof is typical. The deck is stacked against the player no matter the setting(easy----hard).

 

Things that are supposed to work, do not work in-game: you cannot sneak effectively, the NPCs not only know where you are, but also whom you are.

I realize, now, that the game is 1950-ish stylistically. Having a step-parent that lived through the actual 1950's, points out glaring problems with that, but I'm not here to discuss that.

Everyone has a gun, and destroying it by shooting it doesn't work, they still use it. Crippling their arms doesn't work, they just go ahead and shoot with a supposedly crippled hand.

Knee-cap them and they still run away, and then run toward you firing their weapon as though they live with crippling/blinding pain on a daily basis. I've seen a mod that's suppose to address this, but does it just affect the player?

Whatever happened to wanting fairness in this game?

Being unmodded/uncheated sneaky should not cause NPC aggro to skyrocket. Their collective aggro should be ZERO, until you do something that get's their attention, and then they shouldn't be more than, maybe 30% aggro until they actually "see" you.

I've tried to (cheat:100% sneak,agility) to sneak toward the enemies, plant frag mines, and sneak away, make a noise(which makes them come running, not caring about any risk to themselves), and blowing them to pieces. But, they always catch me before I can implement any such plan. Where is the fairness there?

In Oblivion you could see the NPCs at a distance of, maybe 100 yards, but in FO3 that distance has bee reduced to about 25 yards, why?

The NPC's, unfairly, see you at a distance of about 300 yards, and not only that, but also hear you at that distance, only the dogs should be able to do that.

Why do laser weapons turn people to ash? Shouldn't they act just like bullets?Also if you used a laser to cut off any part of a person, there would be no splatter, just pieces.

You cannot talk your way out of things and "surrendering" makes them shoot you.

Even at 100% intelligence and science "very easy" terminal hacks still fail. And if a door is locked by a terminal, you shouldn't be able to use a bobby pin on it.

All of the books, except skill books and "pre-war(blank) books", are destroyed in some way? Even if they were in a basement, behind a locked door? You could say:water damage, so why do the terminals still work?Fire damage, but it somehow missed everything else in the room? Perhaps it's just my problem(don't bash me!) that I can't get over the inconsistencies. I could see books being damaged so much that you couldn't read them, in a place open to the air, without a door or with a broken door and windows, but wouldn't people dry them out and use them to start fires?

Lastly, I'm bothered by the inability to throw grenades, feeble tossing(in-game) can and does injure the PC, and the NPCs just walk through the explosion as though they're immune to damage. High strength, agility, and explosives doesn't change that.

 

Allow me to remind you that abusing me

allows me to believe that you NEVER think about what you say before you say it. To blindly defend any game is just down right childish, or you are part of the dev team. I HATE shills.

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must say that you are right about a lot of things.

still it's a game. and the problems with almost all games is that they are not balanced well or fair in some cases. only part i have to disagree with is the sneak plant mine part. i've used my stealth and sneak method several times. the sneak won't work always because of the npc that is triggered when you enter a cell. but i managed to get some real nice headshots silenced on untriggered cells when sneaking behind them

with the stealth method it is even possible to come real close to a behemoth even when he is triggered.

 

for the rest i have to agree with you. still i play it as a game and forget the details. :wink:

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Fairness/Balance. The fairness or lack thereof is typical. The deck is stacked against the player no matter the setting(easy----hard).

 

Things that are supposed to work, do not work in-game: you cannot sneak effectively, the NPCs not only know where you are, but also whom you are.

 

(snip, reordered for clarity)

 

Being unmodded/uncheated sneaky should not cause NPC aggro to skyrocket. Their collective aggro should be ZERO, until you do something that get's their attention, and then they shouldn't be more than, maybe 30% aggro until they actually "see" you.

I've tried to (cheat:100% sneak,agility) to sneak toward the enemies, plant frag mines, and sneak away, make a noise(which makes them come running, not caring about any risk to themselves), and blowing them to pieces. But, they always catch me before I can implement any such plan. Where is the fairness there?

 

I realize, now, that the game is 1950-ish stylistically. Having a step-parent that lived through the actual 1950's, points out glaring problems with that, but I'm not here to discuss that.

 

What game are you playing again? Although I can agree that in any individual fight, yes you may have the disadvantage, overall the game is heavily biased toward the player.

 

And, I'm sorry, but you must be doing something wrong if sneaking's not working well for you. With no modifications to enemy AI I've snuck right up behind many enemies, close enough to reverse pickpocket a 'nade or mine onto them, without being detected. With the Anchorage DLC and the stealthsuit, I've done so from in FRONT of them.

 

Fallout-verse actually diverged a few years before the 50s, and remained in that culture for well over a century. It is based heavily on the 50s visions of the World of Tomorrow, not necessarily on the 50s themselves. The differences are quite reasonable.

 

Everyone has a gun, and destroying it by shooting it doesn't work, they still use it. Crippling their arms doesn't work, they just go ahead and shoot with a supposedly crippled hand.

Knee-cap them and they still run away, and then run toward you firing their weapon as though they live with crippling/blinding pain on a daily basis. I've seen a mod that's suppose to address this, but does it just affect the player?

Whatever happened to wanting fairness in this game?

 

It's been so long since I played without Amplified Cripple Effects that I forgot that NPCs (and heck, you) can still move fairly well even after being crippled. However, even WITH ACE, you're still allowed to shoot your gun with both arms crippled. The only difference is you can't shoot a broken gun, though enemies can. Enemies also don't use ammo. Given your advantages over them though, this hardly seems like an issue.

 

In Oblivion you could see the NPCs at a distance of, maybe 100 yards, but in FO3 that distance has bee reduced to about 25 yards, why?

 

The NPC's, unfairly, see you at a distance of about 300 yards, and not only that, but also hear you at that distance, only the dogs should be able to do that.

 

Your settings are too low. Secondly, lolwut?

 

Why do laser weapons turn people to ash? Shouldn't they act just like bullets?Also if you used a laser to cut off any part of a person, there would be no splatter, just pieces.

 

You cannot talk your way out of things and "surrendering" makes them shoot you.

 

First: Rule of Cool.

 

Second: Surrendering to raiders, slavers, or most other hostile parties would kinda quickly lead to the end of the game anyway. Although it'd be pretty awesome to have a game so open-ended that you could do that and continue playing, such a game would very likely become a Duke Nukem Forever.

 

Even at 100% intelligence and science "very easy" terminal hacks still fail. And if a door is locked by a terminal, you shouldn't be able to use a bobby pin on it.

 

You fail at hacking as badly as you fail at sneaking I guess. As to picking a terminal-locked door, see Acceptable Breaks From Reality (and/or Rule of Fun).

 

All of the books, except skill books and "pre-war(blank) books", are destroyed in some way? Even if they were in a basement, behind a locked door? You could say:water damage, so why do the terminals still work?Fire damage, but it somehow missed everything else in the room? Perhaps it's just my problem(don't bash me!) that I can't get over the inconsistencies. I could see books being damaged so much that you couldn't read them, in a place open to the air, without a door or with a broken door and windows, but wouldn't people dry them out and use them to start fires?

 

Agreed there. A lot of the clutter doesn't make sense (for example why is there a mint-condition book in the wide-open entrance to Vault 92?). Then again if pre-war books were so easy to come by, they wouldn't be worth 100 caps.

 

Lastly, I'm bothered by the inability to throw grenades, feeble tossing(in-game) can and does injure the PC, and the NPCs just walk through the explosion as though they're immune to damage. High strength, agility, and explosives doesn't change that.

 

I guess I can't really speak to that, using grenades so sparingly as I do. I haven't seen NPCs walk through an explosion unharmed, though usually if I miss, I miss because I overshot, not because the 'nade fell short.

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Things that are supposed to work, do not work in-game: you cannot sneak effectively, the NPCs not only know where you are, but also whom you are.

-snip-

Being unmodded/uncheated sneaky should not cause NPC aggro to skyrocket. Their collective aggro should be ZERO, until you do something that get's their attention, and then they shouldn't be more than, maybe 30% aggro until they actually "see" you.

I've tried to (cheat:100% sneak,agility) to sneak toward the enemies, plant frag mines, and sneak away, make a noise(which makes them come running, not caring about any risk to themselves), and blowing them to pieces. But, they always catch me before I can implement any such plan. Where is the fairness there?

 

I've found setting down mines makes a lot of noise (why am I throwing them so hard towards the ground -.-'') thus people come to check whats over there, the Hidden turns to Caution and I sneak out of their sight. Behind a rock or some such works fine. Then they go back to whatever they where doing after a while unless they step on the mines. Works fine for me, if not a bit cheaty with the whole "YOU MUST BE CAUTION NOW!" sign, but there are mods to remove that tell-tale sign.

 

In Oblivion you could see the NPCs at a distance of, maybe 100 yards, but in FO3 that distance has bee reduced to about 25 yards, why?

The NPC's, unfairly, see you at a distance of about 300 yards, and not only that, but also hear you at that distance, only the dogs should be able to do that.

Why do laser weapons turn people to ash? Shouldn't they act just like bullets?Also if you used a laser to cut off any part of a person, there would be no splatter, just pieces.

You cannot talk your way out of things and "surrendering" makes them shoot you.

 

Haven't played Oblivion, but it sounds like your setting is low. I see my enemies nice and clear from a long distance away. Usually how it works, I see them from a mile away, runs towards them, starts to sneak when I figure its about close enough to start treadin' easily and find a good spot to snipe from. Works for me. I think you're overreacting about the 300 yards thing though if you can see them from 25yards its kinda like you always see them attacking you, heh.

 

Shooting lasers turning people to ash is just for showoff, for the "Ooooh that looked awesome!" crowd. I personally can't stand it, I fully agree with you there. I wouldn't surrendered in a post apocalyptic world. Ever. Movies taught me they always shoot you anyway! BUT I would like an option to talk out of a fight, there are some random events where you can talk yourself out of a fight, but they are few. I remember seeing a hint in the loading screen saying something about "If you cannot survive a fight, try putting your gun away; They might just forgive you!" but I've never been overrun like that so....

 

Even at 100% intelligence and science "very easy" terminal hacks still fail. And if a door is locked by a terminal, you shouldn't be able to use a bobby pin on it.

All of the books, except skill books and "pre-war(blank) books", are destroyed in some way? Even if they were in a basement, behind a locked door? You could say:water damage, so why do the terminals still work?Fire damage, but it somehow missed everything else in the room? Perhaps it's just my problem(don't bash me!) that I can't get over the inconsistencies. I could see books being damaged so much that you couldn't read them, in a place open to the air, without a door or with a broken door and windows, but wouldn't people dry them out and use them to start fires?

Lastly, I'm bothered by the inability to throw grenades, feeble tossing(in-game) can and does injure the PC, and the NPCs just walk through the explosion as though they're immune to damage. High strength, agility, and explosives doesn't change that.

 

Even if you're a complete pro at something the easiest thing is still something you have to do. What would you want? That at 100 science skill every Very Easy hacking computer just solves itself? That said, they are ridiculously easy at 100 science skill nonetheless, just click around on the maybe 4-5 options when you have 5 chances. I find it fine, it feels like what Im doing is simple.

 

I fully agree on the books and overall clutter.

 

I am an expert grenade thrower. Protip; When throwing your grenade, it doesn't go exactly where you're aiming, it kinda tilts a tad to the right. Hold in throw button to throw harder (silly feature is silly) NPC's struck in mid explosion stumbles over and looks to go through the same as the PC does when struck like that. However they seem to forget about it very fast and return to shooting at you. High explosives skill gives higher explosive damage, at 100 you can basically "one shot" anyone (well duh, not everyone) with a 'nade.

 

Allow me to remind you that abusing me allows me to believe that you NEVER think about what you say before you say it. To blindly defend any game is just down right childish, or you are part of the dev team. I HATE shills.

 

I wouldn't do that, I'd get banned!

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