Matth85 Posted August 29, 2014 Share Posted August 29, 2014 (edited) Hey everybody! For those who do not know, I am Matth -- the 'Blacksmith' of Beyond Skyrim: Cyrodiil. I make the weapons, and will most likely do some armors as well. I stream some of my work at Hitbox as well. I do some personal project from time to times. Mostly to learn, or improve, different aspect of 3d creation that I don't get doing weapons/armors. I figured I could make a topic about it! Join me, in the journey of 3d study! If any of the models strikes interest, I could consider throwing them up as a modders resource! Note: If you want to see all my images, and what I do for Beyond Skyrim:Cyrodiil, check out my Imageshack profile: http://imageshack.us/user/Matth80 and follow me on my Hitbox channel(Where I stream from time to time): http://www.hitbox.tv/matth85?key=zHT1QdGf Imperial Training Camp First off, this is the Imperial Field Training Camp (IFTC). Concept found on Deviant art. It hosts: - A pit, made to train new rookies, and to pit captives for entertainment. - 2 barracks. the first one contains lots of bedrolls and weapon racks, made to be used by the soliders. The second contains 2 beds, and some extra bed rolls. Made for 1 commanding officer, while allowing for visitors and/or family. - 2 towers. Each having a fire on top, and a bell underneath. They are used when attaced, to warn nearby towns. The fire is being lit by either an archer, or a mage, every night. - Statue. Who the statue is off, I don't know. Most likely a imperial war hero of sorts. * I also feel a blacksmith building would be nice to have, so that there would be somebody to repair armor and such. It is used by Imperials to train in the harsh climate of Skyrim. A single commanding officer is stationed there, with a couple recruits. For entertainment, the pit is used. For training, the pit is used. It's harsh, it's cold, and it is necessary for new recruits to go through. The camp is usually located out of reach of any town, forcing the recruits to gather their own food and get their own water. The CO(Commanding officer) is the chief here, and his/her voice is law. The recruits stay here for 6 months. Base mesh: http://imagizer.imageshack.us/v2/1024x768q90/842/syps.png Latest progress: http://imagizer.imageshack.us/v2/1024x768q90/673/5jISgj.png Anatomy I want to learn anatomy, but I find it difficult to learn. Here is a few images of what I have managed to do. I try to get the muscle groups correct, while always thinking of the bone structure. So far I failed rather hard, though I have gotten the hang of the human skull! Note: These are male models. I am not even attempting the female anatomy. That thing is so insanely difficult it isn't even funny. * Note. For those who do not know: Female anatomy is more difficult than male. Simply because what is consider a 'good looking' female human consist is very smooth and flawless, whilst a 'good looking' male is usually a lot more rough. This means you can make a good looking male human while having some roughness here and there, but you can't make a good looking female human unless it is perfect in anatomy, proportion and details. Torso-Anatomy(Semi-failed. It is not correct, but it got a couple of decent looking muscle groups): http://imagizer.imageshack.us/v2/1024x768q90/833/ll0f.jpg Human Skull(The teeth isn't perfect, but otherwise OK): http://imagizer.imageshack.us/v2/1024x768q90/405/egaz.jpg Male Bust(Eyes are bad,ears are bad, otherwise not too shabby): http://imagizer.imageshack.us/v2/1024x768q90/14/lhxo.jpg Recent Updates: - 30.08.2014 01:33 GMT +1 Added bricks to the IFTC pit. Next up is retopology and texturing. - 31.08.2014 22:05 GMT +1 Finished the Ayleid Armor sculpt. Some minor fixes and tweaks to go. Sculpted more on the bricks on the IFTC pit. Made them rougher. - 12.09.2014 16:20 GMT +1 Added the Dragon Axe. - 13.10.2014 14:22 GMT+1 Added more anatomy practice images. Edited October 13, 2014 by Matth85 Link to comment Share on other sites More sharing options...
Matth85 Posted August 29, 2014 Author Share Posted August 29, 2014 Tiamat and Anghelm Backstory: Tiamat and Anghelm are 2 swords, made by the first generation of High Elves, and used by 2 brothers. These 2 brothers were battlemages and were highly skilled. The wielder of Anghelm, Ethru, were a master of defensive magic, and were renowned for disabling enemies and draining the magicka of mages. The wielder of Tiamat, Callisto, was a master of offensive magic, and were said to gain more power as he slayed enemies. Callissto was slain in a battle by a man during the first era, which enraged Ehtru, making him hate the man. He used his magic to resurrect Callisto, but noticed that what was resurrected was not quite his brother. To hold off the rampage of an enraged, soulless, Callisto, Ethru sealed both him and his brother away. Due to their magic, they were both ageless. While unable to so anything, they watched how the world changed over the ages. As Alduin enters the world, Ethru's seal weakens, and something escapes -- fragments of 2 swords. Anghelm and Tiamat. Questline: The questline is in 4 parts. 1) Find the pieces of the blades. 2) Find the jail of Ehtru or Callisto. 3) Forge the blade. 4) Enchant the blade. I have flushed out parts of the questline, but the rest will wait. The 4th part is optional, very hard and also slightly hidden. It unlocks certain enchants. Otherwise they will be unenchanted, Mechanics: Anghelm is the "nice" sword of the 2. It was used by Ehtru, as a wise and calm battlemage. It isn't directly offensive, as such the enchant isn't going to boost your damage effectiveness, but it will be helpful nonetheless. - When striking there is a chance your next restoration spell is free of cost. - When striking, you have a chance of stealing X% of the enemy' magicka. - When striking you have a chance to disarm the enemy. - When striking you have a chance to gain a protective shield, absorbing X% incoming damage. All the values are based off your skills in certain magic school. (Restoration, alteration and illusion). Tiamat, the offensive sword, used by Callisto, is a lot more straight-to-the point. It takes away your defense, offering you offense instead. - Chance on hit to leech health off of the enemy. - When killing and enemy you gain X% attack speed and ignore Y% armor. This lasts 10 seconds, and stacks up to 5 times. At 5 stacks you also gain improved chance to leech health. - Chance to inflict 'Blood plague' on hit. This does X damage over Y seconds. If the enemy dies during this time, the target explodes dealing Z damage to all unfriendly target in X radius. Images: Tiamat sculpt: http://imagizer.imageshack.us/v2/1024x768q90/743/Bpb9ua.png Andhelm sculpt(Old sculpt, will polish and pimp up): http://imagizer.imageshack.us/v2/1024x768q90/742/Hpl3Ti.png Learning to draw! I am also working on learning to draw! I find it backwards to look for things to make on google, or hope one of the fantastic concept artist on the BS team got some free time. So I want to learn some concept art myself. It's rough, since I am not a very artistic person by nature. What I do in 3d is done by practice, years of practice. But hey, come and take a look! Digital Tutor Manly Man tutorial drawing(Yeeaaahh... don't laugh.. I am joking, laugh as much as you want!): http://imagizer.imageshack.us/v2/1024x768q90/51/toughcartoonfacetutoria.jpg Wyrmblight Paintover( Yes, I outlined my wyrmblight sculpt and tried to render it in 2d.): http://imagizer.imageshack.us/v2/1024x768q90/842/x9d8.jpg Ceremonial Dagger Paintover(The whole proccess, including the sculpt in the end): http://imagizer.imageshack.us/v2/1024x768q90/843/fg22v.jpg Dagger(Drawed from head, and look how it turned out. Holy s***, I am bad at this!): http://imagizer.imageshack.us/v2/1024x768q90/843/unqv0.jpg'' Crude Battleaxe Paintover: http://imagizer.imageshack.us/v2/1024x768q90/836/bzpy.jpg Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 29, 2014 Share Posted August 29, 2014 (edited) These look really cool! EDIT: Sorry, I accidentally took up the place you were probably going to reserve... :ermm: Edited August 29, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
Matth85 Posted August 29, 2014 Author Share Posted August 29, 2014 Reserved Link to comment Share on other sites More sharing options...
Matth85 Posted August 30, 2014 Author Share Posted August 30, 2014 (edited) Just to add a little teaser! This is my current WIP for Beyond Skyrim: Cyrodiil. Hopefully to be released together with the Bruma release, together with the Iron, Steel and Ayleid weapon set. http://imagizer.imageshack.us/v2/1600x1200q90/537/0M4hof.png Edited August 31, 2014 by Matth85 Link to comment Share on other sites More sharing options...
Matth85 Posted September 12, 2014 Author Share Posted September 12, 2014 Newest WIP. This is a 146 minute model, which was recorded and is planned to end up on youtube at 2x-3x speed, with some editting, soon. I am also considering making cometnary videos as I model, where I explain my workflow and my thoughts. Though I am still unsure if it is worth my time. That will be up to the community here, and how it is received over at youtube. Note: This is a rather rough version. I plan to polish it up, and also plan to fix the teeth. They look very.. weird. Without further ado: http://imagizer.imageshack.us/v2/1024x768q90/538/fKVWgS.png Link to comment Share on other sites More sharing options...
Mattiewagg Posted September 12, 2014 Share Posted September 12, 2014 I, for one, would appreciate commentary very much. Link to comment Share on other sites More sharing options...
Matth85 Posted September 12, 2014 Author Share Posted September 12, 2014 Video out. Sorry for the weird cropping issues in the start, and the end. And the low volume. Will fix for my next timelapse! https://www.youtube.com/watch?v=OFdr2CRqjDs Link to comment Share on other sites More sharing options...
kibblesticks Posted September 12, 2014 Share Posted September 12, 2014 That armour and axe are beauuutiful Matth Link to comment Share on other sites More sharing options...
Matth85 Posted September 13, 2014 Author Share Posted September 13, 2014 Thanks :)The armor is lacking some anatomy, and I got some work to do on the shield and helmet. Otherwise I will finish it as soon as the concept artist gets back to me with the changes she wants. Link to comment Share on other sites More sharing options...
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