JackTrenton Posted May 24, 2010 Share Posted May 24, 2010 Not a game breaker, but here it is- I'm early in a new game, getting Silver's caps for Moriarty. I can do that just fine, but no matter how I resolve that optional quest the game crashes every time I return to Megaton. However if I ignore that part then I can get back in just fine. I'm using FOSE and several other mods, but none that effect Moriarty, Silver or their locations. Link to comment Share on other sites More sharing options...
Fonger Posted May 24, 2010 Share Posted May 24, 2010 I'm using FOSE and several other mods, but none that effect Moriarty, Silver or their locations.that's fine, but have you tried deactivating them in any case? Link to comment Share on other sites More sharing options...
JackTrenton Posted May 24, 2010 Author Share Posted May 24, 2010 The only mods I have in Megaton are one that puts a shoulder bag outside your home, several that add weapons and armor to Moira's inventory, and Jake's survival shop. I did deactivate survival shop but that wasn't the problem. I have no mods that effect Moriarty or Silver, and can't see why it crashes only on this specific quest item and only with Megaton. Link to comment Share on other sites More sharing options...
Fonger Posted May 24, 2010 Share Posted May 24, 2010 The only mods I have in Megaton are one that puts a shoulder bag outside your home, several that add weapons and armor to Moira's inventory, and Jake's survival shop. I did deactivate survival shop but that wasn't the problem. I have no mods that effect Moriarty or Silver, and can't see why it crashes only on this specific quest item and only with Megaton.so you haven't tried deactivating them anyways consider changing your stand on this issue. Link to comment Share on other sites More sharing options...
JackTrenton Posted May 24, 2010 Author Share Posted May 24, 2010 Why would a mod effect Megaton and this specific quest item? I have a lot of mods and would rather not deactivate if I don't have to. Link to comment Share on other sites More sharing options...
Fonger Posted May 24, 2010 Share Posted May 24, 2010 Why would a mod effect Megaton and this specific quest item? I have a lot of mods and would rather not deactivate if I don't have to.well you have basic evidence 1 - doesn't happen in the regular game 2 - you are using mods 3 - unless you are cursed by witches - its one of your mods Link to comment Share on other sites More sharing options...
JackTrenton Posted May 25, 2010 Author Share Posted May 25, 2010 Well here's my list, tell me if you see any that conflict so I can know what to deactivate AAArmoury.esp - Andragorn's Apocalyptic Armoury (underground shop near Vault 101)Achievements for All.esp - saves achievements for windows live while using FOSEbertivird.esp - great personal vertibird modBetterRegulatorDuster30.esp - makes the duster betterBlackwolf Backpack - Blank's Container Patch.esp - backpack mod with patch that lets you drop and use as a containerblanket.esp - portable blanket for sleepingCamo Uniforms Remix.esp - adds some camo uniforms to Moira and BannonCivilDefenseBroadcastSystem.esp - great radio stationdblbarrel_shotguns.esp - adds new shotgun to Seagrave HolmesDCInteriors_ComboEdition.esm - DC Interiors modDK_BulletTime.esp - excellent bullet time modDown'n'Dirty.esp - adds dirt to your character appearanceDragonskin Tactical Outfit.esp - camo mod, adding to Moira, Flak and Shrapnel, Crow, and DurgaDragonskinBonusPack.esp - same as aboveEnclaveCommander-Steel.esm - Enclave commander modEssential Caravan Merchants.esp - self explanatoryFNNCampingGear.esp - adds camping gear to Super Duper MartFollower Amata ULTIMATE.esp - makes Amata a followerH&K_M8_redlineC64.esp - adds M8 to Citadel armoryHZ_M249.esp - adds M249 near AndaleJakes Survival Shop 1-2.esp - adds shop to Megaton (already tried deactivating it without success)kikaiEquipment.esp - adds shop west of MegatonLeverShotgunBasic.esp - adds lever action shotty to Sprinvale SchoollevershotgunMerchantNPC.esp - adds above to Moira and Flak and ShrapnelM16A4.esp - adds M16 in front of MegatonM1903_rifle.esp - adds M1903 to Seagrave HolmesMaintenanceShed.esp - adds shed/player house to Springvale water towermantles_designs.esp - adds capesmantles_for_everyone.esp - more capesmazas_campfire.esp - portable camp fireMerged_RC_Sunglasses-Joes_v1.0.esp - combines two mod vendors at Rivet CityMini Uzi Suppressed.esp - adds uzi to Tenpenny TowerPersonalVertibird.esp - another vertibird modplay_as_amata.esp - adds Amata face in creation screenShoulder Satchel Bag.esp - adds bag outside Megaton houseSlam MP5.esp - adds MP5s to GreyditchSpawn-O-Matic.esm - adds enemy spawner to inventorySprint Mod.esp - adds sprint ability to use with action pointsSShop.esp - adds more weapons and armor. I forget where but it's not MegatonSteinerCombatGear.esp - new vendor at Rivet CityTactical Vest CIRAS.esp - vest added to Moira, Gustavo and BannonTailor Maid Black Retex.esp, Tailor Maid Brokensteel.esp, Tailor Maid.esp - Tailor Maid modVltorSBR.esp - adds new rifle to MoiraWasteland and Bog Outfits.esp - clothing added to Rivet CityWearable Backpack.esp - backpack added to Moirawhistle_ENG.esp - whistle to call DogmeatZL-MP5 Pack.esp - adds MP5s to GermantownZL-SVD.esp - added to Arkansas's hideout All great mods, none should be effecting Moriarty or Silver. Just tell me what to remove if you know. Link to comment Share on other sites More sharing options...
JackTrenton Posted May 25, 2010 Author Share Posted May 25, 2010 Is there something I can download to detect conflicts in mods? Link to comment Share on other sites More sharing options...
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