stratusmonkey Posted August 31, 2014 Share Posted August 31, 2014 A couple months ago, I asked for suggestions of where to put a house I was making in Blender. http://forums.nexusmods.com/index.php?/topic/1820995-where-to-put-breton-alchemist-housemod/?view=findpost&p=15731170 The decision I ultimately came to was to put it on an island in a separate world space. But as I was going along, I kept making changes to the house models. Shrunk the whole thing to about half its earlier size. And now I'm thinking about putting it in the Tamriel worldspace again. Possible sites include: The Blue Road (south of Cheydinhal) http://i.imgur.com/kKesZKO.pnghttp://i.imgur.com/2TbPz3P.png The Yellow Road in Black Marshhttp://i.imgur.com/ewF26Y1.pnghttp://i.imgur.com/WVcHC3O.png Or the Orange Road (between Chorrol and Bruma)http://i.imgur.com/8WYeajD.pnghttp://i.imgur.com/bxGXs2s.png Or north of Skingrad, beside a road I would add connecting Gottlesfont Priory to the Gold Roadhttp://i.imgur.com/FvbzTR2.pnghttp://i.imgur.com/Zs9x0ih.png Thoughts? Link to comment Share on other sites More sharing options...
FNVNuke180 Posted August 31, 2014 Share Posted August 31, 2014 (edited) I personally like the yellow road in blackwood as the place to put it. A marsh area seems like the kind of place for an alchemist to set up shop. :smile: Edited August 31, 2014 by FNVNuke180 Link to comment Share on other sites More sharing options...
stratusmonkey Posted September 1, 2014 Author Share Posted September 1, 2014 Here is a slightly more refined take on the Yellow Road. On further inspection, this site is just north of some bandits, though. Decisions, decisions... http://i.imgur.com/YzOFn5E.pnghttp://i.imgur.com/64tnGwH.pnghttp://i.imgur.com/LNfezni.pnghttp://i.imgur.com/tPHrE1i.pnghttp://i.imgur.com/0b3gRfI.pnghttp://i.imgur.com/XohYAJY.png Link to comment Share on other sites More sharing options...
Sergio1992 Posted September 1, 2014 Share Posted September 1, 2014 I know that what I say may sound greedy, but is there any chance you could just release them all?The thing that matters in the end is compatibility. If one wants to use your house and maybe your house or the other mod is incompatible with yours, why should he be forced to choose between the two, when he could just change the location of the house? Link to comment Share on other sites More sharing options...
Ynguatep Posted September 2, 2014 Share Posted September 2, 2014 (edited) I back that, and vote for Orange Road because it fits so well there and will likely have as few conflicts as it can get except maybe for Yellow Road, but I think it fits better in the northern landscape. Plus, that view!On the other hand, Orange Road freatures very few ingredients ... if you go by that, put it in the West Weald. It would fit there perfectly. Perhaps choose a less modded location somewhere between Kvatch and Skingrad. No matter where you put it, I I'll get it as I love to play characters with alchemy as a profession. Fun fact: I think I dug a swamp in the very location where you put it on Yellow Road, and made a screenshot of that named "alchemist's paradise". :smile: Edited September 2, 2014 by Ynguatep Link to comment Share on other sites More sharing options...
stratusmonkey Posted September 3, 2014 Author Share Posted September 3, 2014 I'm working on the Orange Road site presently. I was pleasantly surprised to find it doesn't have a significant conflict with UL Great Forest Lush Woodland. And I'm going to tackle the Gold Road before I put a bow on anything. But then I'm going to think about the opportunity cost of building out the final two sites. Frankly, I'm happy with what I have along the Orange Road. As much as I also like the atmosphere of the Yellow Road, I have a hard time believing a three story stone manor house with a cellar wouldn't burn down, fell over and then sank into the swamp. And that big, empty expanse southwest of Cheydinhal may need more than one (comparatively) little homestead. Link to comment Share on other sites More sharing options...
Ynguatep Posted September 3, 2014 Share Posted September 3, 2014 Oh, one more note (just read oe of the texts above) ... SoC Oranstad already adds a path from Gottlesfont towards Gold Road. Of course it wouldn't be there without the village mod, but kind of weird if there were two connections to this remote location. Perhaps an additional version without the road? Link to comment Share on other sites More sharing options...
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