bryman1970 Posted May 26, 2010 Share Posted May 26, 2010 I made it through the sewers to the gate leading to Cyrodil. When I click on the gate, I get the "I cannot go that way. I must turn back." message and it brings me right back to the gate again. I've tried changing the 'bEnableBorderRegion' entry in the My Games/Oblivion/Oblivion.ini file to 0, and still nothing. I also tried LostInGeneral's Border Removal .esp and that didn't work either. Using the coe command in the console brought me to the area I selected, then in a few quick seconds, the message would come back and I was at the gate again. I posted this in the TES forums but after a few suggestions, i'm still stuck. Someone had mentioned that it could be a conflict with the 'Stirk' mod i'm using, but I actually haven't tried disabling it yet (Why? I don't really know..). Here is a list of the mdos i'm currently using: 00 Oblivion.esm01 TR_OoT_Main.esm02 AWS-Core.esm03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]07 Armamentarium.esm08 Kvatch Rebuilt.esm09 Better Cities Resources.esm0A CM Partners.esm0B HorseCombatMaster.esm0C bookplacing.esp0D Beautiful_Women_NiceOnly.esp0E Beautiful_Women_DB_Addon.esp0F Beautiful_Women_SI.esp10 Beautiful_Women_Vampires_50.esp11 Handsome_Gents_Addon.esp12 Handsome_Gents_DB_Addon.esp13 Handsome_Gents_SI.esp14 Handsome_Gents_Vampires_50.esp15 Handsome_Gents_Bonus.esp16 Unofficial Oblivion Patch.esp [Version 3.2.6]17 DLCShiveringIsles.esp18 Unofficial Shivering Isles Patch.esp [Version 1.4.0]19 Better Cities .esp1A LoadingScreens.esp1B All Natural - Real Lights.esp [Version 0.9.9]1C Improved Water.esp1D HBM.esp1E Symphony of Violence.esp1F AmbientTownSounds.esp20 MIS.esp21 MIS New Sounds Optional Part.esp22 Atmospheric Oblivion.esp23 Storms & Sound.esp24 AWS-Storms & Sound SI.esp25 WindowLightingSystem.esp26 AliveWaters.esp27 Added Realistic NPC's v1.0.esp28 Akatosh Mount By Saiden Storm.esp29 aaaBorsBedrolls.esp2A ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2B Fatality Cam.esp2C NBB.esp2D RAEVWD Cities.esp [Version 1.7]2E RAEVWD New Sheoth.esp [Version 1.5]2F RAEVWD Imperial City.esp [Version 1.7]30 Reznod_Mannequin.esp31 Street Gangs.esp32 Living Economy.esp33 Living Economy - Items.esp34 Crowded Roads.esp [Version 2.0]35 HouseMapMarkersOnlyBought.esp36 Adonnays Classical Weaponry.esp37 AyleidMeteorIronWeaponsBASE.esp38 Ancient Silver Armor.esp39 Dragon Knight Armor v. 1.1.esp3A RustyItems.esp3B Thieves Arsenal.esp3C Mounted_Steering.esp3D Mounted_Spellcasting.esp3E Mounted_Trampling.esp3F Cobl Glue.esp [Version 1.72]40 Cobl Si.esp [Version 1.63]41 OOO 1.32-Cobl.esp [Version 1.72]42 Cobl Tweaks.esp [Version 1.44]43 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]44 OOO-Water_Weeds.esp [Version 1.33]45 ArmamentariumLLVendors.esp46 ArmamentariumArtifacts.esp47 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]48 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]49 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]4A Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]4C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]4D Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]4E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]4F Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]50 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]51 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]52 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]53 ArmamentariumLL4OOO.esp54 PersuasionOverhaul_OOO.esp [Version 1.2]55 PersuasionOverhaul_MMM.esp [Version 1.2]56 OOO-WaterFish.esp [Version 1.34]57 MMM-Cobl.esp [Version 1.69]58 Auriel's_Retreat.esp [Version 1.1]59 BeldaElysium.esp5A BravilSeaDomes.esp5B CaveOfLostSouls V1.esp5C Castle_Dunkerlore_V1.esp5D Extended Imperial City Version 1.0.esp5E Forgotten Tomb.esp5F Kvatch Rebuilt.esp60 Kvatch Rebuilt - OOO Compatibility.esp61 LetThePeopleDrink.esp [Version 2.5]62 MountainTower.esp [Version 6.0]63 Nascosto Isles 3.esp64 Ruins of Tarnesia.esp [Version 1.0]65 SkyCastle.esp66 The Island Of Fire.esp67 TR_Stirk.esp68 VaultsofCyrodiil.esp69 Village of Lily 2.0.esp6A za_bankmod.esp6B Arena Blacksmith.esp6C Knights.esp6D Knights - Unofficial Patch.esp [Version 1.0.9]6E Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]6F Consequences.esp70 Consequences_Knights.esp71 TOTF.esp72 RTT.esp73 The Lost Spires.esp74 Blood&Mud.esp75 Lost Paladins of the Divines.esp76 HeartOftheDead.esp [Version 6.0.1]77 xuldarkforest.esp [Version 1.0.4]78 LostSpires-DarkForest patch.esp79 xulStendarrValley.esp [Version 1.2.2]7A xulTheHeath.esp7B MMMMWL-TheHeath patch.esp7C XulEntiusGorge.esp7D xulFallenleafEverglade.esp [Version 1.3.1]7E LostSpires-Everglade patch.esp [Version 1.2]7F xulColovianHighlands_EV.esp [Version 1.2.1]80 xulChorrolHinterland.esp [Version 1.2.2]81 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]82 Castle_Almgard-V2.esp83 ForgottenTomb-LostCoast patch.esp84 xulBravilBarrowfields.esp [Version 1.3.2]85 xulLushWoodlands.esp [Version 1.3]86 xulAncientYews.esp [Version 1.4.2]87 xulAncientRedwoods.esp [Version 1.6]88 xulCloudtopMountains.esp [Version 1.0.3]89 xulArriusCreek.esp [Version 1.1.3]8A xulPatch_AY_AC.esp [Version 1.1]8B HeartoftheDead-ArriusCreek patch.esp8C xulRollingHills_EV.esp [Version 1.3.2]8D BeldaElysium-RollingHills patch.esp8E MMMMWL-RollingHills patch.esp8F xulPantherRiver.esp90 xulRiverEthe.esp [Version 1.0.2]91 xulBrenaRiverRavine.esp [Version 1.0.2]92 xulImperialIsle.esp [Version 1.6.3]93 xulBlackwoodForest.esp94 xulCheydinhalFalls.esp [Version 1.0.1]95 TearsOfTheFiend-CheydinhalFalls patch.esp96 KvatchRebuilt-CheydinhalFalls patch.esp97 xulAspenWood.esp [Version 1.0.1]98 xulSkingradOutskirts.esp99 Castle_Seaview.esp9A CastleSeaview+LostCoast Patch.esp [Version 1.0]9B Open Better Cities FULL.esp9C Open Better Cities - Full City Defences.esp9D OBCChorrol-ChorrolHinterland fix.esp9E OBCBravilB&M-Barrowfields patch.esp9F Harvest [Flora].esp [Version 3.0.0]A0 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]A1 Bag of Holding.esp [Version 1.5.0]A2 Cliff_BetterLetters.esp [Version 1.1]A3 Dungeon Actors Have Torches 1.6 DT.espA4 Leviathan Soulgems.espA5 Oblivifall - Let's Talk!.esp [Version 1.1]A6 P1DkeyChain.esp [Version 5.00]A7 PersuasionOverhaul.esp [Version 1.43]A8 ScriptIcon_Replacer.espA9 Storms & Sound - Bank of Cyrodiil.espAA Storms & Sound - Blood&Mud.espAB Storms & Sound - The Lost Spires.espAC Storms & Sound - Better Cities.espAD Quest Award Leveling.espAE Quest Award Leveling - Finger of the Mountain.espAF RealHungerv1.4.espB0 RealSleepExtended.esp [Version 2.4.1]B1 Multiple Creature Summoning.espB2 MidasSpells.espB3 EnchantmentRestore.espB4 EnchantmentRestore_Wells.espB5 Thievery_Normal_Thrill.espB6 sycSHOUT.esp [Version 1.02]B7 Denock Arrows.espB8 Marksman Velocity.espB9 Marksman Velocity SI.espBA JM's Bar Fights mortal.espBB Deadly Reflex 5 - Timed Block with no damage or durability changes.espBC DeadlyReflex 5 - Combat Moves.espBD S.P.A.M.espBE Dark Dungeons.espBF Dark Dungeons - SI.espC0 TheOubliette.espC1 Visual Enchantments v1.0.espC2 The Below.espC3 Tropical Island.espC4 Orcv2.espC5 Furniture Repriced.espC6 Liftoff.espC7 Dangerous Waters.espC8 SISewers.espC9 Deadly_Lava.espCA Banes Lair of the Witchking.espCB DragonSlayer.espCC Plain Sailing.espCD Legion Horses.espCE boat.espCF CaiusCosades.espD0 Forgiven_Sins.espD1 Arena_Corpse_check.espD2 Stirk_Compatibility_Patch(removes ship from anvil harbor).espD3 Bashed Patch, 0.esp Does anyone see any possible conflicts here? Any suggestions? Link to comment Share on other sites More sharing options...
ArdenRayer Posted May 26, 2010 Share Posted May 26, 2010 Well, if you wanted to just skip it, why not use the consoles moveto <RefID> to warp out of the sewer. You'll probably have to use the console command setstage <questid> <stage> to move up in the quest, or simply completequest <questid> to finish it all together. Link to comment Share on other sites More sharing options...
yeldarb Posted May 26, 2010 Share Posted May 26, 2010 Can you still edit your character when you activate the door? Link to comment Share on other sites More sharing options...
Fonger Posted May 26, 2010 Share Posted May 26, 2010 since this issue doesn't happen in the vanilla game - 'twood be a game killing bug that would force Bethesda to issue a patch it must be a mod problem Now looking at your mod listDon't think items 5 and 6 are designed to play together and methinks you need to run that load order through BOSS(found on tesnexus) Link to comment Share on other sites More sharing options...
TodaY Posted May 26, 2010 Share Posted May 26, 2010 This might also have something to do with your ini - try deleting your ini (documents/my games/oblivion)The game will auto-replace it when you play again.But dude, you should run your load order through BOSS from time to time - and as dashman said, number5 and 6 probably do the same and might cause some serious conflicts Link to comment Share on other sites More sharing options...
bryman1970 Posted May 26, 2010 Author Share Posted May 26, 2010 Someone actually told me that disabling the borders in my Oblivion.ini would do the trick, but I initially had the entries wrong. It's working now after adding them. Still not sure what was causing the problem though. I have been runnning BOSS, and it didn't mention anything about 5 & 6 conflicting with each other. I think 6 is just there to assist OOO with compatibility. I used TheNiceOnes' omod download helper thing, which helps with installing the 3.73b version of MMM. It included that .esm on it's own, so I would assume it's supposed to be there. I actually just looked at the 2 .esm's and found the MMM for OOO is 452 kb and the MMM. esm is 3559 kb, so it looks like it's just a supporting .esm. As far as editing my character, I didn't even try. Link to comment Share on other sites More sharing options...
Maigrets Posted May 26, 2010 Share Posted May 26, 2010 Someone actually told me that disabling the borders in my Oblivion.ini would do the trick, but I initially had the entries wrong. It's working now after adding them. Still not sure what was causing the problem though. I have been runnning BOSS, and it didn't mention anything about 5 & 6 conflicting with each other. I think 6 is just there to assist OOO with compatibility. I used TheNiceOnes' omod download helper thing, which helps with installing the 3.73b version of MMM. It included that .esm on it's own, so I would assume it's supposed to be there. I actually just looked at the 2 .esm's and found the MMM for OOO is 452 kb and the MMM. esm is 3559 kb, so it looks like it's just a supporting .esm. As far as editing my character, I didn't even try. That's because they are meant to be used together as you've discovered. You're absolutely right. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 26, 2010 Share Posted May 26, 2010 Setting bEnableBorderRegions to 0 enables the invisible borders around Cyrodiil... Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 7, 2010 Share Posted July 7, 2010 I was mistaken. You want to set bBorderRegionsEnabled to 0. The other tweak does not really exist. Link to comment Share on other sites More sharing options...
Recommended Posts