Malustar Posted May 26, 2010 Share Posted May 26, 2010 Ive been battling against the mods for 6hours now and i must give up... I just don't get it??? What the heck is the problem here, game runs very nicely and loads from main menu without any problem, but if i level up or try to quickload/normal load ingame the game freezes. In levelup screen the game halts totally after i have chosen new skills/perks and wish to continue by pressing A or choosing it with mice and if i pressthe quickload F9 the game either instantly freezs or goes to the loading state, but never finishes it? Here are the mods i'm using in loading order: fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmproject beauty.esmcraft.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmcraft - activation perk.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espweaponmodkits.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espweaponmodkits - fook.espmart's mutant mod.espmart's mutant mod - project beauty.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - feral ghoul rampage.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - fook2.espmart's mutant mod - fook2 - dik.espdd-full screen blood.espfo3merge.esp <- That is the merge i made with FO3edit and yes i have the "ArchiveInvalidation Invalidated!" on my Data folder activated all the time. Here is also BOSS log: ----------------------------------------------------------- Better Oblivion Sorting Software for Fallout 3 Load Order Utility © Random007 & the BOSS development team, 2009 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.0 (February 2010) ----------------------------------------------------------- Master .ESM date: Tue Jan 01 01:00:00 2008FOOK2 Detected ------------------------------------Recognised and re-ordered mod files:------------------------------------ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Project Beauty.esm . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Voice-M,Voice-F,Body-M,Body-F,R.Teeth,R.Mouth}} CRAFT.esm CALIBR.esm FOOK2 - Main.esm . Bashed Patch tag suggestion: {{BASH:Hair,Invent,Stats,Relations}} . Requires: CALIBR.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm . Requires: CALIBR.esm . Requires: FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.esm . Requires: Anchorage.esm . Requires: ThePitt.esm . Requires: BrokenSteel.esm . Requires: PointLookout.esm . Requires: CALIBR.esm . Requires: FOOK2 - Main.ESM Mart's Mutant Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent,Relations,Delev}} Project Beauty- Broken Steel.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. Project Beauty- Point Lookout.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. CRAFT - Activation Perk.esp . Requires: CRAFT.ESM FOOK2 - Main.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: CALIBR.ESM and FOOK2 - Main.ESM FOOK2 - [EVE] Energy Visuals Enhanced.esp . Requires: FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.esp . Requires: Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM FOOK2 - Mothership Zeta.esp . Requires: FOOK2 - Main.ESM and Zeta.ESM MyFOOK2 - No RAPE Victims.esp . Requires: FOOK2 - Main.ESM MyFOOK2 - Black & White Tranquility Lane.esp . Requires: FOOK2 - Main.ESM WeaponModKits.esp . Bashed Patch tag suggestion: {{BASH:Deflst,Reflst}} WeaponModKits - FOOK.esp . Bashed Patch tag suggestion: {{BASH:Deflst,Reflst}} WeaponModKits - OperationAnchorage.esp . Requires: Anchorage.ESM WeaponModKits - ThePitt.esp . Requires: ThePitt.ESM WeaponModKits - BrokenSteel.esp . Requires: BrokenSteel.ESM WeaponModKits - PointLookout.esp . Requires: PointLookout.ESM WeaponModKits - Zeta.esp . Requires: Zeta.ESM Stealthboy Recon Armor - CRAFT.esp Stealthboy Recon Armor - CRAFT.esp . Requires: CRAFT.esm Mart's Mutant Mod.esp . Bashed Patch tag suggestion: {{BASH:Delev}} . Requires: Mart's Mutant Mod.esm Mart's Mutant Mod - Project Beauty.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Voice-M,Voice-F,Body-M,Body-F,R.Teeth,R.Mouth}} Mart's Mutant Mod - DLC Anchorage.esp . Requires: Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp . Bashed Patch tag suggestion: {{BASH:Delev}} . Requires: ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp . Requires: Zeta.ESM Mart's Mutant Mod - No Corpse Flies.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - No DLC Increased Spawns.esp Mart's Mutant Mod - No Floaters.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - No Geckos.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - No Ghoul Raise.esp Mart's Mutant Mod - No Size Scaling.esp Mart's Mutant Mod - No Skeleton Decay.esp Mart's Mutant Mod - No Wanamingos.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - Feral Ghoul Rampage.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - Increased Spawns.esp . Bashed Patch tag suggestion: {{BASH:Relev}} Mart's Mutant Mod - Natural Selection.esp . Bashed Patch tag suggestion: {{BASH:Relations,NoMerge}} and deactivate. Mart's Mutant Mod - Reduced Wasteland Spawns.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FOOK2.esp . Requires: FOOK2 - Main.ESM and Mart's Mutant Mod.esm . Bashed Patch tag suggestion: {{BASH:Relations}} Mart's Mutant Mod - FOOK2 - DIK.esp . Requires: FOOK2 - Main.ESM, FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esm . Bashed Patch tag suggestion: {{BASH:Relations}} dD-Full Screen Blood.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: FO3MERGE.esp -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
Malustar Posted May 26, 2010 Author Share Posted May 26, 2010 A small update. I managed to load in Vanilla FO3 in the begining in vault 101, but on my main character in Anchorage the game freezes instantly if i quickload or normal load... I also unchecked Mart's Mutant Mod - DLC Anchorage.esp and thanthe game let me to the loading screen... Though it never did finish it... I'm so close to the solution that i can feel it. A small update 2. The game crashes also in capital wasteland from old save... Please don't tell me i have to start the whole freaking game from the beginning... A small update 3. Crashes also in capital wasteland in levelup... BTW... Oh my GOD the amount of ghouls i found from one of the sewers! There was like 50 to 60 of em =D Link to comment Share on other sites More sharing options...
Fonger Posted May 26, 2010 Share Posted May 26, 2010 mart's mutant mod - increased increased spawns.espmart's mutant mod - increased spawns.esppick only 1 Link to comment Share on other sites More sharing options...
RastahMan Posted May 26, 2010 Share Posted May 26, 2010 Download FOIP for Marts Mutant Mod and FOOK2 package, Weapon Mod Kits and FOOK2 package.Then crate your own merg pacht. Link to comment Share on other sites More sharing options...
Malustar Posted May 26, 2010 Author Share Posted May 26, 2010 Okay... I was pretty tired when i was doing this and forgot to mention that i already have FOIP for MMM+ FOOK2 and WMK + FOOK2 and i was using mart's mutant mod - increased increased spawns.esp of the two possible options. Here is my modlist screenshot: http://img179.imageshack.us/img179/7614/modlist.png It seems that i also had added that Perk mod last night xD Ill start a new game and see how does it workout. Ill play up to Megaton and try saving/loading/leveling to see if those saves that i have simply are corrupted. Link to comment Share on other sites More sharing options...
Malustar Posted May 26, 2010 Author Share Posted May 26, 2010 Sigh... Everything seems to work now just fine... It's just so annoying to do all the stuff again that i had done allready... Well the mods will keep me playing ^^ Link to comment Share on other sites More sharing options...
Recommended Posts