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Model Help


Demonith

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Hi all and i am new in the Forum and i need some help. I have my model to try it out i show u now mu model

http://i50.tinypic.com/2rngcar.jpg

Now how i can put it in the Oblivion game and test it out without textures?

Tnx

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How to test without textures? You can't really. But you can create some temporary textures very easily as placeholders just to check it out ingame.

 

Your model must 1st have a UV Map and you need to attach an image (can be a simple 100% black image but the dimensions need to be in a power of 2 for DirectX format...such as 512x512, 1024x128, etc.)

 

You did not mention what modeling tool you use.

 

If you are using Blender, here is a video tutorial on how to properly attach an image to your model for proper export to NIF format: Adding Textures

 

You can use Paint.NET to make a 512x512 (or whatever basic shape your UV Map was designed for) image and save it to DDS format. I believe you can also create a quickie Normal Map in the Effects --> Stylize --> NormalMapPlus. Be sure to save the normal map to your texturename with _n.dds at the end.

 

When in doubt, create the DDS as DXT5 and include MipMaps.

 

Example:

 

sword.dds - Plain old texture

sword_n.dds - Normal Map

 

I uploaded this Hook Sword model with a VERY basic texture that will work in-game but is just for testing purposes just like you are looking to do.

 

EDIT: I cannot help you with details on 3DS Max but I believe the process I described would be the same.

 

LHammonds

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