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Need a Texture artist who can help me


triveck

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It would need an entirely new mesh for it to be dual wield. The new model would have to be made for the shield slot.

But I'm excited for these too! I wanna make Kabal from Mortal Kombat! :tongue:

http://media.giantbomb.com/uploads/0/3/10560-kabal_large.png

Badassness in it's rawest form.

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They are not dual-wield, and I can't change that

Maybe not. Make a copy of the nif and call it shield.nif or just something different. Open it with NifSkope. Change the value of NiStringExtraData from "SideWeapon" to "Torch" and save it.

 

Then add a shield in the CS and point it to this new NIF file.

 

That might be enough to be able to use it as a shield...rather than going back into Blender and re-positioning and re-sizing it for the shield position.

 

LHammonds

 

EDIT: Dang the luck! Well, I might just have to make an off-hand version for you then. If I do, the resource will be upgraded to version 1.1.....but I don't know when I'll have time to do it. The day I made that sword model was kind of a fluke (and yes, I got into trouble for "goofing off" instead of doing real work). I also plan to move the crescent piece closer to the handle as there seems to be way too much room right now. I wasn't sure how much I needed when making it so I err'd on the side of caution. :tongue:

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They are not dual-wield, and I can't change that

Maybe not. Make a copy of the nif and call it shield.nif or just something different. Open it with NifSkope. Change the value of NiStringExtraData from "SideWeapon" to "Torch" and save it.

 

Then add a shield in the CS and point it to this new NIF file.

 

That might be enough to be able to use it as a shield...rather than going back into Blender and re-positioning and re-sizing it for the shield position.

 

LHammonds

 

Thanks, I'll do that ;p

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