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Werewolf


ckleckner

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I WOULD!!!!! Werewolves in Bloodmoon were the coolest thing!!!!! :)

dont know about that never made it that far but i looked at the constructionset fo rbloodmoon it would be a pain to make a werewolf for this so if someone whos good at modding wanst to great i wish i could

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actualy it shouldent be so hard to fudge with the new remove inventory commands in the scripting language forcably equiped warewolf suit with abbility modifiers on the full moon. and could be added like vamperisem make a disease called lycantropy and when you have it the script fires.

 

would be nice if custom animations could be utilised and maby they can experiment with the idle animations and see what can be done :)

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I would like to see a playable Minotuar. Big, strong, not very socialable. Tough with a small to moderate health regen to balance no magic. No bows, only (normally) two handed weapons used in one hand, and larger than normal weapons for two handed. Perhaps restricted to plate armor, but 1.5 to 2 times as heavy because it's covering the big brute. I think it would be interested to build a rapport with the NPC's when they're nervous, afraid or angry at first around you. Racial bonus "Bellow"? Use it and your enemies may run in fear...
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  • 4 weeks later...
The ability to be a werewolf in Oblivion would be awesome. Wookie's idea about a forced equip of a werewolf suit would work well, or someone could make a werewolf suit that made a character able to only use hand to hand combat, and give the suit a number of magickal upgrades.
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I love the idea to become a werewolf in oblvion. I might also say that the hirecene's ring would be cool to. or even just the hirecene's ring thing. how abouts some quest to i like more quest rather than little amount of oblivion quests. well N E ways nice to hear that some other people would like to see the same thing as myself.

 

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I've been thinking a bit about the werewolf mod idea, with regards to the werewold 'suit', and came up with some ideas for the stats of the suit (keep in mind that I have no experience when it comes creating mods):

 

Fortify Speed - Because a werewolf is essentially part wolf, and wolves are naturally much faster then humans

Fortify Agility - Same reason as for fortifying the speed.

Fortify Hand to Hand - If you were a werewolf, you would be using a form of hand to hand combat that would use claws, but not actual blades, so increasing the hand to hand combat rating would make the damage more realistic.

Fortify Acrobatics - A wolf can jump higher beacause of the strength in its hind legs, so it would only make sense that a werewolf could do the same.

 

Fortify Strength - Again, a werewolf would be a hell of a lot stronger then a normal person.

 

Decrease Personality - Naturally a werewolf would be scary as hell :P.

 

Decrease Security - An animal can't exactly pick a lock

 

Anyway, those are some ideas for anyone who would like to take on the task of creating a werewolf suit :P.

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Decrease Security - An animal can't exactly pick a lock

 

 

 

 

 

 

I think that all of the above is good but i also think that if you decressed their security then it would be wize to script in a power of rage that allows the werewolf to bust through the doors ( werewolves can't use magicka )

but they should be able to because their whole tranformation phaze is magic(ka). well N E ways i hope to see the werewolves around skyrim or to the north anyways.

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