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Withdrawal Symptions Issues


mickthompson4000

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Heya, I can't seen to get rid of a 'nicotine withdrawal' and 'rad away withdrawal'. Mobile lab and venders cannot remove the spells and they are pretty beefy when it comes debuffs so I really gotta get them removed. Thanks, any help would be great

 

 

 

 

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
FNNsys.esm=1
aHUD.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esm=1
AWorldOfPainFO3.esm=1
RH_IRONSIGHTS.esm=1
RH_IronSights_Vanilla_NewWeapons.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
ProtectronFix.esp=1
StreetLights - Wasteland.esp=1
BlackWolf Backpack.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
UndergroundHideout.esp=1
UndergroundHideout_SY.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_RemoveReticule.esp=1
essential caravan.esp=1
Dogmeat Leather Armor - CRAFT.esp=1
NotSoFast.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - FWE Master Release.esp=1
RH_FWE_Bridge.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
UH-FWE-WMK-DLC.esp=1
RH_EVE_Bridge.esp=1
BusworldV1.05d.esp=1
MetroCars.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
dD - Enhanced Blood Main.esp=1
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp=1
LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Flora Overhaul.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
FNNsys - FWE.esp=1
Feng Shui.esp=1
Feng Shui - Keymap Template.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
HZSmoothLight - FO3.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
UH-FWE Weapons and Workbench patch.esp=1
Merged patch.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=0

 

 

 

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Streetlights - Wasteland.esp is part of StreetLights.esm and can be deactivated and deleted.

 

Compatibility patches are to be loaded after the mods they are patching (RH_WMK_Bridge)

 

You should use only one LightUpAndSmokeThose Cigarettes not both. This might be where the problem lies.

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The weird compatibility patch order is based on Gophers Vids. Bascially the sights for the chinese/regualar assault rifles get buggered if ya dont have them like that.

 

I dropped the Duped Streetlights, good shout thanks.

 

The two Lightup and Smoke are needed, one is a compatibiltiy patch for FWE. ts strange though, the nicotine withdrawal has the same debuff (-1 end/13 chr) as FWE and light up and smoke um has different Debuffs. Also the radaway withdrawl is added with FWE too....

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