mickthompson4000 Posted September 1, 2014 Share Posted September 1, 2014 Heya, I can't seen to get rid of a 'nicotine withdrawal' and 'rad away withdrawal'. Mobile lab and venders cannot remove the spells and they are pretty beefy when it comes debuffs so I really gotta get them removed. Thanks, any help would be great GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1FNNsys.esm=1aHUD.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esm=1AWorldOfPainFO3.esm=1RH_IRONSIGHTS.esm=1RH_IronSights_Vanilla_NewWeapons.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1ProtectronFix.esp=1StreetLights - Wasteland.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1UndergroundHideout.esp=1UndergroundHideout_SY.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_RemoveReticule.esp=1essential caravan.esp=1Dogmeat Leather Armor - CRAFT.esp=1NotSoFast.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1RH_FWE_Bridge.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1UH-FWE-WMK-DLC.esp=1RH_EVE_Bridge.esp=1BusworldV1.05d.esp=1MetroCars.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1dD - Enhanced Blood Main.esp=1Fellout-pipboylight.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - REBOOT.esp=1LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp=1LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Flora Overhaul.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1FNNsys - FWE.esp=1Feng Shui.esp=1Feng Shui - Keymap Template.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Mart's Mutant Mod - DC Interiors.esp=1HZSmoothLight - FO3.esp=1DYNAVISION - Dynamic Lens Effect.esp=1UH-FWE Weapons and Workbench patch.esp=1Merged patch.esp=1FO3 Wanderers Edition - Alternate Travel.esp=0 Link to comment Share on other sites More sharing options...
M48A5 Posted September 1, 2014 Share Posted September 1, 2014 Streetlights - Wasteland.esp is part of StreetLights.esm and can be deactivated and deleted. Compatibility patches are to be loaded after the mods they are patching (RH_WMK_Bridge) You should use only one LightUpAndSmokeThose Cigarettes not both. This might be where the problem lies. Link to comment Share on other sites More sharing options...
mickthompson4000 Posted September 1, 2014 Author Share Posted September 1, 2014 The weird compatibility patch order is based on Gophers Vids. Bascially the sights for the chinese/regualar assault rifles get buggered if ya dont have them like that. I dropped the Duped Streetlights, good shout thanks. The two Lightup and Smoke are needed, one is a compatibiltiy patch for FWE. ts strange though, the nicotine withdrawal has the same debuff (-1 end/13 chr) as FWE and light up and smoke um has different Debuffs. Also the radaway withdrawl is added with FWE too.... Link to comment Share on other sites More sharing options...
mickthompson4000 Posted September 1, 2014 Author Share Posted September 1, 2014 it's odd, the usual ways of addiction removal dont work but I got some 'Coldturkene' (expensive) and that did it. I'll just add some in for later and when I use the doc to cure addiction I'll pop some cold turkene too. problem sorted! Link to comment Share on other sites More sharing options...
Recommended Posts