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Need Help With Quest Scripting and Aliases?


TheAdoringFan1

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Oh for petes sake..

 

Make a property for a book, point it at the new book you created

 

game.getplayer().removeitem(thatgdbook, 1)

Otheractorsupposedlysupposedtorecievebook.additem(thatgdbook, 1)

 

As long as the book is updating when the player grabs it all good right? who cares if it's the SAME exact book reference as long as its the 'same' book?

 

If you already have a book that when picked up advances your stage, then just add what I said to the dialogue etc that is for the 'return the book' dialogue or w/e and bam, player loses the book, new guy gets the book. It's not the same book, you know that, I know that, No one else knows that

 

and it works even if the book is a quest item that is undroppable, if you point the property at the CK base item IE book property for it, it will remove it, I do it all the time

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  On 9/2/2014 at 5:32 AM, Darren83 said:

Oh for petes sake..

 

Make a property for a book, point it at the new book you created

 

game.getplayer().removeitem(thatgdbook, 1)

Otheractorsupposedlysupposedtorecievebook.additem(thatgdbook, 1)

 

As long as the book is updating when the player grabs it all good right? who cares if it's the SAME exact book reference as long as its the 'same' book?

 

If you already have a book that when picked up advances your stage, then just add what I said to the dialogue etc that is for the 'return the book' dialogue or w/e and bam, player loses the book, new guy gets the book. It's not the same book, you know that, I know that, No one else knows that

 

and it works even if the book is a quest item that is undroppable, if you point the property at the CK base item IE book property for it, it will remove it, I do it all the time

Oh, that worked fine. Thanks a lot! Still, I wonder why my original script wasn't working? Oh well, this solution works just as well.

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