StPatrick923 Posted September 2, 2014 Share Posted September 2, 2014 I've recently reinstalled Fallout: New Vegas. I'm having an issue where, when I buy a bulk ammo box from a vendor (Bulk Small Energy Cell, Bulk .38, etc), the box disappears from my inventory, but no bulk ammo is added. I know I can use a console command, but I'm still curious if there's any fix or if anyone else has had this issue. Mod list is as follows. Note that "Revolvers.esp" is a merged plugin of .22 Revolver and the Taurus Raging Bull, and "Fixes.esp" is a bunch of bugfixes I merged into one mod. falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNVR-Strip.esmRun the Lucky 38.esmSomeguySeries.esmSRDG.esmNVWillow.espKDC_Maid_Pack.esmFreesideOpen.esmThe New Bison Steve Hotel.esmThe Mod Configuration Menu.espAWSW.espGRARG.espMerchants Sell Displayed Items.esppopulatedcasino-light.espNVR-NPCs.espNVR-Version_10.espCompanionChanges.espNewVegasBounties.espNewVegasBountiesII.espNewVegasBountiesFSOPatch.espoutsidebets.espKobu's Free Wild Wasteland Trait.espNV_STTraitsandPerks - NVSE.espPlausible Starting Outfit.espSprint Mod.espavangraffscorned.espArmourRepairKits.espMiscItemWeapons.espFlashlightNVSE.espFun with Karma NV.espMercy Killing Karma v2.0.espKillingKarmaFix.espBetterRepairKits2b.espFull_SPECIAL_Stats_Overhaul_Mod.espIntelligence_And_Skill_Points_Hardcore.espMedsHaveWeight.espFellout.espFellout-OWB.espfriendofnightforfellout.espCraftableFireBomb.espSmallFoodChanges.espNV Interiors.espCrossbows.espFiendsWithoutEnergyWeapons.espFixes.espDEagle.espYUP - Base Game + All DLC.espUncut Wasteland FSO.espThe Lucky 38 Empire.espWhetStoneRepair.espAllCompanionsEssential 2.0 DLC2.espDynamic Hardcore w Sleep.espLegion - Balanced Lists.espPMNMGSFix.espThe Law Won.espHidden Weapons Pack.espTagged_Skills_Normal.espOldWorldRadio.espRevolvers.espOWB Tweaks.espMoraelinsProfessionalsSuitMod.espSharp Dressed Man (& Foxy Lady) - Base.espFreesideOpenPatch.espNVCE Main.espNVCE Main - Companions.espNVCE DLC01.espNVCE DLC02.espNVCE DLC03.espNVCE DLC04.esp Link to comment Share on other sites More sharing options...
M48A5 Posted September 2, 2014 Share Posted September 2, 2014 There can be only one: falloutnv.esm FalloutNV.esm You need to get this corrected first. Link to comment Share on other sites More sharing options...
StPatrick923 Posted September 2, 2014 Author Share Posted September 2, 2014 (edited) There can be only one: falloutnv.esm FalloutNV.esm You need to get this corrected first. Nexus Mod Manager is only showing one copy of FalloutNV.esm. I copied the above list from my AppData/Local/<me>/FalloutNV/plugins.txt. I'm not sure why it's listed twice in that file, but I'm only seeing one copy being loaded. EDIT: I deleted the first copy from that list. Nothing changed. Edited September 2, 2014 by StPatrick923 Link to comment Share on other sites More sharing options...
StPatrick923 Posted September 5, 2014 Author Share Posted September 5, 2014 OK. I'm reasonably sure that the only mod on that list that modifies the bulk box script is the YUP. So, what I'd like to do is replace YUP's script with the one that comes in the base game. The problem now is this: I can't save the script when I try to replace it. Research indicates that this is due to a compiler error; the problem is, I'm copying and pasting it directly from the FalloutNV esm! Even if I retype the text from scratch. I can't save the script. This is the original: scn 223AmmoAddScript int killme BEGIN OnAdd Player Set killme to 1 END begin GameMode if (killme == 1) Player.AddItem Ammo223 20 RemoveMe endif end Link to comment Share on other sites More sharing options...
Looca Posted September 5, 2014 Share Posted September 5, 2014 I don't know about the script, but have you tried simply deleting YUP's modified Bulk Ammo script via G.E.C.K. or FNVEdit? Of course that suggestion would be nonsense if the YUP script changes anything else about Bulk Ammo.(I just tend to rip unwanted parts out of mods and so far - with things that only modify base game stuff - it hasn't caused me any trouble.) Link to comment Share on other sites More sharing options...
StPatrick923 Posted September 5, 2014 Author Share Posted September 5, 2014 I'm a little worried about doing that -- if I delete his new script, it will load the default from FalloutNV.esm, right? Link to comment Share on other sites More sharing options...
Looca Posted September 5, 2014 Share Posted September 5, 2014 Should, if nothing else overrides it. In case anything goes haywire, backup the YUP plug-in before changing it; like I said, I sometimes change stuff in mods but there's always a possibility things could go horribly wrong! Link to comment Share on other sites More sharing options...
StPatrick923 Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) Should, if nothing else overrides it. In case anything goes haywire, backup the YUP plug-in before changing it; like I said, I sometimes change stuff in mods but there's always a possibility things could go horribly wrong!The ammo boxes now do nothing at all. I appreciate you trying, though. EDIT: Reinstalled YUP. Ammo boxes can be dropped and picked up again. They disappear when I pick them up again...but they still don't give me ammo. EDIT AGAIN: Figured it out! By going into YUP and switching the following two lines in the script: Player.RemoveItem BoxAmmoSmallEnergyCellBulk 255 1 Player.AddItem AmmoSmallEnergyCellBulk ...and YUP being at the bottom of my load order, what with the reinstall, it started working. Edited September 6, 2014 by StPatrick923 Link to comment Share on other sites More sharing options...
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