TehBuddha Posted May 28, 2010 Share Posted May 28, 2010 The title pretty much says it all, I've created my own custom map of Cyrodill, and I'd like to get it in game, they're ( the three different sized maps) already in the correct folders, I'm just not sure how to get them to work in-game.If anyone could help, it'd be great. ~ Regards Buddha Link to comment Share on other sites More sharing options...
TehBuddha Posted May 29, 2010 Author Share Posted May 29, 2010 For teh Bumps. :unsure: Link to comment Share on other sites More sharing options...
David Brasher Posted May 29, 2010 Share Posted May 29, 2010 If the new world map is in the proper .dds format and is in the proper folder, and if it has been renamed to have the same name as the vanilla Oblivion map, then it should automatically work. (1) Rename cyrodiil_resized (the original map) to keep it as a backup. (2) Name your custom map "cyrodiil_resized" (3) Put your map in Oblivion\Data\Textures\Menus\Map\world so that the resulting file path is: Oblivion\Data\Textures\Menus\Map\world\cyrodiil_resized. There is an alternate way to do it by changing settings to make the game look for your map instead of looking for the original map, but this would require you to make an .esp rather than having a replacer mod. The up-side would be that your map could be easily toggled on and off by activating and deactivating the mod. Link to comment Share on other sites More sharing options...
TehBuddha Posted May 29, 2010 Author Share Posted May 29, 2010 Theres three different menu foldes :sweat: I already had one dds. file in each, they were the same map, just scaled accordingly, But they still did'nt show. I dont think I messed up the scaling... so that couldnt be it. Ill just doubl check the file structure, one minute. Edit - The file structures exaclt how you said it shoulb be, eith the exeption of 'menus 50' and 'menus 80' Link to comment Share on other sites More sharing options...
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