ccombaaron Posted May 29, 2010 Share Posted May 29, 2010 I'm trying to add some mod resources to a BSA file for a mod I'm making but I can't seem to get the BSA to load in the CS.I added all of the resources into an esp file from my data/ folder and then used TES4FILES to compile the BSA, but then when i goto load the esp file again in the CS it isn't linking to the BSA. Error messages come up saying there are no meshes to be found etc( I deleted the original resources from the data folders after i compiled the BSA). So how do i link my esp to the BSA containing the resources?Thanks for any suggestions. :confused: Link to comment Share on other sites More sharing options...
LFact Posted May 29, 2010 Share Posted May 29, 2010 If you don't want to mess with .ini file for Construction Set, I'd make... a dummy plugin, which has same name for BSA file. Then, load it with your mod in Construction Set(Only your mod which is meant to be edited should be activated).(Note: It's how Shivering Isles loads its resources into the game) Link to comment Share on other sites More sharing options...
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