Jump to content

How do I make new anims?


XxLunaMothxX

Recommended Posts

This sounds like a REALLY common question (probably isn't though), but how do you make new animations. The kind of anims I need to make is a few walk ones.

thanx if you can help,

2cooldays

 

 

Yeah it'd be awesome to see some good walk anims. They have re-animated and it's waaay better than vanilla fallout but it still looks wierd the way your guy holds the guns. I wish I could help lol.

Link to comment
Share on other sites

This sounds like a REALLY common question (probably isn't though), but how do you make new animations. The kind of anims I need to make is a few walk ones.

thanx if you can help,

2cooldays

 

 

Yeah it'd be awesome to see some good walk anims. They have re-animated and it's waaay better than vanilla fallout but it still looks wierd the way your guy holds the guns. I wish I could help lol.

So I guess no one but the creater of fallout re-animated knows how........

Link to comment
Share on other sites

I'm not entirely sure, but I think it consists of importing the skeleton into Blender or 3DSMax, animate it and then export to ".kf". I don't think you can add new ones (have to replace vanilla jump with new jump, etc) unless it's LOOSE or something. And I think you need to make two of every animation - one 1st person and one 3rd person.

 

I'm not real sure on what the difference between 1st and 3rd is. As far as I can tell the 1st person one is rotated 90 and lowered half way. There's probably more to it than that.

 

Still not sure how to get the mesh and the skeleton in the scene at the same time, doing the skeleton by itself is pretty tricky (since the actor isn't pencil thin like the bones).

 

If there's a file for 3DSMax or Blender that has the human skeleton (with mesh pref) and already has limb solvers and constraints, I would love to find it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...