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XxLunaMothxX

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Everything posted by XxLunaMothxX

  1. It's been a long time
  2. //Rotting Away//
  3. Anybody know a command that can remove all the player's items EXCEPT FOR their apparel (custom, and vanilla). I already know of the "RemoveAllItems" command, and whatnot, but is there a work around for this small snag? -Regards, 2cooldays
  4. Anybody got a voice like Vincent's from Silent Hill 3? If you're interested go here: http://forums.nexusmods.com/index.php?/topic/1230857-need-male-voice-actor-for-silent-hill-mod/ then message me, I'll fill you in on the role. -Regards, 2cooldays (aka Shawna Hoffman)
  5. I've never played the mod before, so I wouldn't know what he sounds like, and as far as I see, there aren't any videos for it either; but sure, that'd be a nice start. -Regards
  6. Are you sure it wasn't just a moveable object or an animation? If you remember which mod it was from and looked into it, or asked the author from there; maybe you could get more insight. If you do find out though, that'd definitely be a command, I'd like to use as well, but so far, the only one I know is the .disable to .enable trick. -Regards
  7. Alright, unfortunately my main voice actor has been going through a lot so he withdrew from the mod, so I need a new one. You should comment or PM me on this site, and also try to include pieces of your previous work in voice acting. You need to be male (sorry female voice actors!), and have a *good mic (what qualifies as good would be a mic that does not sound like you're eating it, and one that doesn't produced a muffled or static sound. Don't worry about volume, I can fix it). You're going to be voicing the character, Douglas, from my Silent Hill mod (see attached file for photo (will provide more if need be)). Douglas is a character in my mod who has escaped the thing that has killed everyone else, is now an undercover member of The Order Cult of Silent Hill, has strong intelligence from the hacked files he retrieved from Silent Hill's Archives, and is "one of the good guys". This character is strongly based off Vincent, from Silent Hill 3. His voice, mannerisms, and stature should reflect that. I already have the lines created for him, and can send them as soon as I re-upload it to FileFront. A LOT more details will be shared if you're "the one". Thanks to everyone willing to help! -2cooldays, aka Shawna Hoffman
  8. Yes, or else the script I made for the quest probably wouldn't have went through. Solved somehow? I restarted the GECK again in NVSE, and it worked this time? Huh.
  9. Alright, so I've been talking with Vivanto about getting his flashlight mod to work in my Silent Hill mod, and I ran into a little smudge in one of the steps he provided me with, and he's been gone for quite a while so I'm turning to you guys for help. Everything went well, and such except for the script for the quest stage 1. My script for it looks like this: it looked fine in Cipscis, but I keep getting an error saying NVSEVersion is not a function, and that the last line (line 13) is also missing a variable. Any ideas? SOLVED!
  10. I'm not exactly a guru at scripting, especially with NVSE, but did you run the script through cipscis? I did, and the only thing it wanted was the "end" statement, but I'm pretty sure you already know that. Alternatively, you can always ask the creator of mods like that for help; walrus2517 for the stimpak counter mod, and there's another mod on FNV: Nexus, the "Realistic Reloading" mod, you could checkout. -Regards
  11. I thought about that, but it'd be nice to actually be able to use third person. idk. Also, there is a command to control npc's in skyrim isn't there? I've seen people do it before; it's like "tc", or "player.tc" or something. But the thing is: that's skyrim. There's also a Fallout 3 mod to do something like that here: http://fallout3.nexusmods.com/mods/8250/? Also, doesn't the groovatron feature NPC control? OR is there a way to make the player have the exact same face, race, etc as the NPC, and then a way to change it back? Anybody? Please?
  12. I've had some ideas for my Fallout NV, Silent Hill Mod's endings where you control a different character depending on the ending outtake. Is there a script command in the geck, or NVSE to do so? If so, could someone help explain it to me or something? Or if there is another way to do that. Thanks for the help in advance! -Regards
  13. I'm not sure if this is in the right place, considering it's a request, and an offer, and a thingy. Idk, apolagies in advance if this is in the wrong spot. Okay, I have been thinking about trying to get some help to add voices to the NPCs, and I have very minimal previous know-how of voicing NPCs. I have done a few, and looked over tutorials painstakingly in the past, but I need someone with EXPERIENCE! to help me add voices and dialogue to the NPCs via GECK. This would be for my Fallout: New Vegas' Silent Hill mod's characters. I am still working on the mod, and it's no rush right now to find someone, because I'm still building and such, and I still need to contact the voice actors, but I need someone in my contacts. Basically, you'll have to work with me on this, I will provide you with the voice actor's files (when time comes), etc. And give you a script for the dialogue tree. All you need to do is work this in the GECK for me. It will be a HUGEEEEEEEEEE help for me, (due to my inexperience with voiced NPCs), and for the mod in a whole. You will be credited just like everyone else, and idk, I want to make it special for you, since this is time consuming work. Please message me with your experience, maybe even your ideas? etc. I will fill you in on the plot and what I'm currently doing, etc. And we can start from there. Thanks! -Regards, 2cooldays EDIT: Nevermind. Found someone.
  14. In response to post #7531724. #7532470, #7532529, #7532736, #7532790, #7532819, #7532842, #7532906, #7532924, #7533017, #7533974, #7534934 are all replies on the same post. I'd love this.
  15. I LOVE THE NEW LAYOUT! Except, where is the search button? And what would be the recommended dimensions for a file background?
  16. Heyyyy buddyyyy, how are you?
  17. New Photo: Of an old photo. of meh.
    1. XxLunaMothxX

      XxLunaMothxX

      I got tired of my ugly orange hair pic, so I decided to use an old photo (plus I didn't wanna use any new photos). But my hair is black right now, so that's relevant.
  18. Silent Hill Mod Progress Rate: Slow and Steady.
  19. Just what the title says. I am wondering how to make the vanilla radio stations in Fallout: New Vegas, inaccessible or produce 100% static in certain worldspaces and interiors in my Silent Hill mod. Any help would be appreciated, thanks. <3, 2cooldays
  20. A little bit of info on the upcoming Silent Hill update for sometime in 2013...
    1. XxLunaMothxX

      XxLunaMothxX

      Now, the new update for the Silent Hill mod will have a large amount of melee weapons that will be things like lead pipes, brooms, rakes, lawnmower blades, pots, knives, etc. They will be easy to break, and there will be plenty. Also, there will be monster respawn triggers. When you walk through a certain trigger, a group of enemies will respawn within the fog somewhere out of your vision, but when you retrace your steps they will be awaiting you. The mod is NOT going to be lore friendly anym...
  21. I'm going to be completely honest:
    1. XxLunaMothxX

      XxLunaMothxX

      I haven't worked on the Silent Hill mod for the past 2 weeks. I got caught up in Thanksgiving, then into Borderlands 2, back out, and now I don't have the will to. So I guess I'm on my break? I've been trying to get back onto it. I'm starting up the game for a playtest as I type this. The nights are so long these cold months, and as much as I enjoy it: it's quite depressing...
    1. XxLunaMothxX

      XxLunaMothxX

      I'm done with one thing in the mod, moving onto the list of other stuff. Thanksgiving is coming up soon, so since I probably won't be here for that lemme just say that I'm thankful to all the supporters of the Silent Hill mod, and all those people who did playthroughs on it on YouTube (yet, I cease to see someone finish the whole mod, but don't worry; I'm trying to make the objectives more straight forward and clear in the "about-final" version.) End of one thing; ...
    1. XxLunaMothxX

      XxLunaMothxX

      I've only been working on the silent hill mod on the weekends. But I've been doing it with very painstakingly hard effort. I'm so lost in myself, I'll probably never get out of Silent Hill.
    1. XxLunaMothxX

      XxLunaMothxX

      I can't wait to be done with making this stupid silent hill mod.
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