aLxv1 Posted September 6, 2014 Share Posted September 6, 2014 Basically whenever I play either Skyrim or Fallout 3/NV I always come here to find stuff that fits my character best and sometimes I don't always find it. I often come up with good ideas and I'd like to create some content and contribute to the community with some of my own work, armor/weapons whatever comes to mind. The thing is, I don't know where to start. I have some experience with Photoshop if that helps, and if I google for example "fallout how to create mods" there results are a bunch of GECK videos of how to edit item stats etc. Can someone please point me to somewhere where I can learn how to and what tools I need? Thanks :smile: Link to comment Share on other sites More sharing options...
TrickyVein Posted September 6, 2014 Share Posted September 6, 2014 Can someone please point me to somewhere where I can learn how to and what tools I need? Thanks :smile: Sure. You said so yourself: ...if I google for example "fallout how to create mods" there results are a bunch of GECK videos of how to edit item stats etc. The GECK, in addition to using FNVEdit is the main tool that people use to create mods. Bethesda has put together a series of very basic tutorials for beginning to learn how to use it, here. The GECK is found under library/tools in Steam. If all you're really interested in is making texture replacers then learning the GECK isn't so essential, but you'll need to get a .bsa unpacker tool to aid in identifying filenames to replace. You can use FOMM's built in .bsa browser or .bsaopt. Then, if you want to open up .dds files in photoshop, grab NVidia's Photoshop plugins. Link to comment Share on other sites More sharing options...
Ladez Posted September 6, 2014 Share Posted September 6, 2014 (edited) For general modding, tutorials on the GECK is exactly what you need, but if you just want to edit textures, then it's not essential. Paint.NET supports .dds files out of the box. It's no-where near as powerful as Photoshop, but it's free and it serves my needs. I also find that using NifSkope is useful to preview how a texture will look on a model. Edited September 6, 2014 by Ladez Link to comment Share on other sites More sharing options...
aLxv1 Posted September 6, 2014 Author Share Posted September 6, 2014 Hmm I think I'll start with simple texture editing to get used to everything. Apparently what I was thinking of (or dreaming of to be specific) involves Autodesk for 3d models creation, rendering into normal maps and then texturing them in Photoshop which takes a loong time. Now I realize how much time modders actually put into their work. One more question though, once the normal maps are finished, I save them as .dds and name them after the object's texture I want to replace right? Then drop it in the data folder? Link to comment Share on other sites More sharing options...
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