1two3four Posted June 2, 2010 Share Posted June 2, 2010 Alright, I've been working at getting FCOM to work for the past 7 hours or so. I've searched all over the webs, and all forums threads I've seen ended with the original poster finding a fix for themselves, but not explaining what they did. I started from a clean install with adding the official and unofficial patches. (not GOTY, just regular Oblivion). Anyways, I followed the FCOM guide but I'm getting this error when I start the game: Unable to find Masterfile: Francesco's Leveled creautures items mod. Now, if I disable that esm (yes its there in my directory, and its checked off in the data files when I open Oblivion, and in Wrye Mash/OBMM) it just goes to another error for one of the FCOM Convergence needed mods. Here is my Load order:http://i47.tinypic.com/24vk7qd.jpg(minus out that MMM for OOO, I accidently clicked that during the screen shot, thats not normally active)Here are the esm's in my directory:http://i47.tinypic.com/9jzoxt.jpg If you want any other info just lemme know, and explain how to get it so I don't have to ask if I don't know how. *Also.. anyone know if there are downloads for a Oblivion data folder with FCOM fully working? That way I don't have to go through all this trouble **Edit: I remembered I forgot to do the official patch install this time around (I've tried fresh installs multiple times) and now I did it, re-did the bash patch, and now I'm just crashing to the desktop as soon as I launch the game. I really want to play Oblivion with FCOM on since it might give me hours of play time since I'm extremely bored and out of games to play atm, Link to comment Share on other sites More sharing options...
Fonger Posted June 2, 2010 Share Posted June 2, 2010 run that load order through BOSS(easily found on tesnexus) I know you didn't do that yet, because of: Francesco's Optional New Creatures Add-On.esm>* Delete. Not FCOM compatible. Already integrated into FCOM. Link to comment Share on other sites More sharing options...
1two3four Posted June 2, 2010 Author Share Posted June 2, 2010 Alright here is my boss log.. Nothing happens and I'm crashing on start up now. I'm gonna try a fresh install again (gonna uninstall then delete all oblivion related folders) Then will try to do this again. If you have any other advice, please share. ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility (c) Random007 & the BOSS development team, 2009-2010 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.51 (2 April 2010) ----------------------------------------------------------- Master .ESM date: Fri May 19 14:45:25 2006 FCOM detected. OOO detected. Better Cities not detected. ------------------------------------ Recognised and re-ordered mod files: ------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Francesco's Optional New Creatures Add-On.esm !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Already integrated into FCOM. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for OOO.esm !!! FCOM INSTALLATION ERROR: Delete. Not compatible with FCOM. . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_RealSwords.esp Mart's Monster Mod - Durability & Damage.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_DurabilityAndDamage.esp'. Mart's Monster Mod - More Wilderness Life.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - Safer Roads.esp !!! FCOM INSTALLATION ERROR: Delete and use the 'FCOM_SaferRoads.esp'. Mart's Monster Mod - Less Rats.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_LessRats.esp'. Mart's Monster Mod - No Spiders.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoSpiders.esp'. Mart's Monster Mod - No Wyvern.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoWyverns.esp'. Mart's Monster Mod for OOO - NoReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_NoReaversInGates.esp' instead. Mart's Monster Mod for OOO - LessReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use FCOM_LessReaversInGates instead. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Spawn Rates - Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Moderate Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Reduced.esp !!! FCOM INSTALLATION ERROR: Use 'FCOM_SpawnRatesReduced.esp' instead. Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. !!! FCOM INSTALLATION ERROR: Consider using 'FCOM_SpawnRatesReduced.esp', 'FCOM_SpawnRatesSlightlyReduced.esp' or 'FCOM_SpawnRatesStronger.esp' instead. Mart's Monster Mod - No Reavers.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - No Blood.esp Mart's Monster Mod - No Bone Loot.esp Mart's Monster Mod - No Giants.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - No Fiends.esp Mart's Monster Mod - No Werewolves.esp Mart's Monster Mod - No Lanterns.esp Mart's Monster Mod - No Adventurers.esp Mart's Monster Mod - No Beholdens.esp Mart's Monster Mod - No Uberhulks.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - No Skeep.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - No Balrogs.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp . Note: obselete - upgrade to 3.7b3+ and use 'Mart's Monster Mod - Safer Quest Locations.esp' instead. Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for Fran.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Durzog Addon.esp Mart's Monster Mod - Diverse Imperial Armor.esp !!! FCOM INSTALLATION ERROR: Delete already integrated into FCOM components, use 'FCOM_DiverseGuardUnity.esp' instead. Mart's Monster Mod - Friendlier Factions MMM+Fran.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-WaterFish.esp Mart's Monster Mod - Knights.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Use FCOM_knights.esp instead. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages, Actors.Stats,Delev,Relev,Stats}} Mart's Monster Mod for OOO - Knights .esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Use FCOM_knights.esp instead. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages, Actors.Stats,Delev,Relev,Stats}} Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} make sure to merge into the bashed patch and deactivate. Francesco's day lenght rescale 1-24.esp Bashed Patch, 0.esp ----------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: Mart's Monster Mod for OOO.esp ----------------------------------------------------------- Done. Link to comment Share on other sites More sharing options...
Fonger Posted June 2, 2010 Share Posted June 2, 2010 please read your BOSS log and follows its directions Francesco's Optional New Creatures Add-On.esm !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Already integrated into FCOM. Oblivion WarCry.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. and many many more Link to comment Share on other sites More sharing options...
1two3four Posted June 2, 2010 Author Share Posted June 2, 2010 please read your BOSS log and follows its directions Francesco's Optional New Creatures Add-On.esm !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Already integrated into FCOM. Oblivion WarCry.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. and many many more If you would explain a bit more please >_< I mean I guess when I install MMM I just need to extract needed files and the meshes/textures but then what about Francesco's, I only have the .exe version, I couldn't find a manually installing version of it. Link to comment Share on other sites More sharing options...
Fonger Posted June 2, 2010 Share Posted June 2, 2010 If you would explain a bit more please >_< BOSS was originally designed to help people arrange a working load order for FCOMand guess what, its original name was FCOM helper your best guideline is to follow its advise and nothing is stopping you from deleting a file or downloading a newer version. Many people find FCOM too large a piece of steak to digest at one time and they end up installing parts of the required sub-major-overhauls first then deciding that FCOM may still be too much for them to chew buy their best load ordering program remains BOSS so follow its advise. Link to comment Share on other sites More sharing options...
1two3four Posted June 2, 2010 Author Share Posted June 2, 2010 If you would explain a bit more please >_< BOSS was originally designed to help people arrange a working load order for FCOMand guess what, its original name was FCOM helper your best guideline is to follow its advise and nothing is stopping you from deleting a file or downloading a newer version. Many people find FCOM too large a piece of steak to digest at one time and they end up installing parts of the required sub-major-overhauls first then deciding that FCOM may still be too much for them to chew buy their best load ordering program remains BOSS so follow its advise. Well I followed the load order guide from the FCOM guide I followed : http://devnull.sweetdanger.net/fcomloadorder.html using OBMM to change the load order. I think my big problem is using Wrye Bash, can anyone explain more about that? Link to comment Share on other sites More sharing options...
Fonger Posted June 2, 2010 Share Posted June 2, 2010 Well I followed the load order guide from the FCOM guide I followed : http://devnull.sweetdanger.net/fcomloadorder.html using OBMM to change the load order. I think my big problem is using Wrye Bash, can anyone explain more about that?looks like you are willing to ignore the errors !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible.makes it really hard to continue Link to comment Share on other sites More sharing options...
1two3four Posted June 2, 2010 Author Share Posted June 2, 2010 Well I followed the load order guide from the FCOM guide I followed : http://devnull.sweetdanger.net/fcomloadorder.html using OBMM to change the load order. I think my big problem is using Wrye Bash, can anyone explain more about that?looks like you are willing to ignore the errors !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible.makes it really hard to continue I did a complete re-install and will upload my new load order and boss log in a moment. But I still need help with how to make the bash patch correctly. Load Order: http://i48.tinypic.com/fc8k84.jpg ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility (c) Random007 & the BOSS development team, 2009-2010 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.51 (2 April 2010) ----------------------------------------------------------- Master .ESM date: Fri May 19 14:43:25 2006 FCOM detected. OOO detected. Better Cities not detected. ------------------------------------ Recognised and re-ordered mod files: ------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_RealSwords.esp Bashed Patch, 0.esp ----------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- ----------------------------------------------------------- Done. I've decided to give up on FCOM and just going to use OOO+MMM with some other mods. Link to comment Share on other sites More sharing options...
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