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Errors with YX33A WMK MUW E WMK U Patch and HeirApparent.esp


MoonDew1

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Exactly like it says on the tin, I'm having trouble with those two mods. I know the problem's with the load order, but, aside from placing the YX33A WMK MUW E WMK U Patch after all the WMK patches, I have no idea where what goes where.

 

Here's the current mod order, sorted according to LOOT (why insist on using the outdated BOSS is beyond me)

 

GameMode=Fallout3
fallout3.esm=1
anchorage.esm=1
thepitt.esm=1
StreetLights.esm=1
brokensteel.esm=1
pointlookout.esm=1
zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CALIBR.esm=1
Enhanced Weather - Rain and Snow.esm=1
Abbreviated Effects.esm=1
Mart's Mutant Mod.esm=1
ArefuExpandedByAzar.esm=1
DCInteriors_ComboEdition.esm=1
EVE.esm=1
merc_2.esp=1
CyberneticDawn.esm=1
AWorldOfPainFO3.esm=1
SShop.esm=1
Vault 101 Revisited.esm=1
TheInstitute.esm=1
Sydney Follower.esp=1
CRAFT.esm=1
FO3 Wanderers Edition - Main File.esm=1
RH_IRONSIGHTS.esm=1
tutorial.esp=1
FNNCQ.esm=1
Alton, IL.esm=1
WastelandGuards01.esm=1
CubeExperimental (EN).esm=1
AltonAddon.esp=1
Weight Lifter Perk.esp=1
Genetic Freak Revised.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Clear Cell Buffers (no message).esp=1
Scope master for 10 lvl.esp=1
Arcenal.esp=1
dD - Enhanced Blood Main.esp=1
acsBBGunFrenzy.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Anchorage.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
CRAFT - Activation Perk.esp=1
Flora Overhaul.esp=1
Fellout-BrokenSteel.esp=1
GNR Enhanced.esp=1
Fellout-Full.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
NewVegasPerks.esp=1
MME Relentless Warrior Perk.esp=1
FO3 Wanderers Edition - Main File.esp=1
MTC Wasteland Travellers.esp=1
The Mantis Imperative - Nasty Zeta.esp=1
Cybernetics.esp=1
UPP - Quest Perks.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Fellout-pipboylight.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
ArefuExpandedByAzar-FixEyes.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
UUF3P - FWE Patch.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
The Mantis Imperative - Jello.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
HeirApparent.esp=1
UWWUT_WT - TP Addon.esp=1
Nano Alpha.esp=1
perk T-2000.esp=1
Perk-SilverSlugger.esp=1
Realistic Death Physics.esp=1
RH_FWE_Bridge.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
Shadows and Dust - Volume 2.esp=1
Classic Fallout Weapons BETA.esp=1
RaidersRedoneModular01.esp=1
Unique Weapons Plus.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
Fellout-Zeta.esp=1
Mutant perks for MMM 1.9.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
TiesThatBind.esp=1
SShopItems.esp=1
01AtM - Firefly Ranch.esp=1
EIP.esp=1
Steroids.esp=1
Sydney Follower - Load Order Fix.esp=1
The Mantis Imperative - FlatVATS.esp=1
The Mantis Imperative - Mantis.esp=1
merc_2_pl.esp=1
MM_Chef_Extraordinaire_Perk.esp=1
NotSoFast.esp=1
New Uniques-Pack1.esp=1
CALIBRxMerchant.esp=1
The Mantis Imperative - Nasty Zeta No Scaling.esp=1
UniqueWeapons.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Pack 2.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - FWE Master Release.esp=1
ArefuExpandedByAzar-FixOptRemOld.esp=1
ArefuExpandedByAzar-FixMisc.esp=1
Shadows and Dust - Southwest DC - Public.esp=1
FNNCQ_Mesmetron.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
UWWUT_WT.esp=1
UWWUT_WT - WMK Addon.esp=1
UWWUT.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
MissingUniqueWeapons-Enhanced-BS+PL.esp=1
Existence2.0.esp=1
Most Unique.esp=1
Unique Junk.esp=1
magnum.esp=1
NewUniquesPack2.esp=1
Point lookout new uniques.esp=1
Fellout-PointLookout.esp=1
RH_EVE_Bridge.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
godfathersarmory.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_PL_NewItems.esp=1
IntoTheDeepWoods.esp=1
NewMall.esp=1
Most Unique - DLC Broken Steel.esp=1
Most Unique - DLC Point Lookout.esp=1
TheMessenger.esp=1
5uniques.esp=1
CONELRAD 640-1240.esp=1
ArefuExpandedByAzar-Radio.esp=1
Most Unique - DLC Mothership Zeta.esp=1
ArefuExpandedByAzar-FixOptAddNew.esp=1
You're Special.esp=1
FalloutPerks.esp=1
UWWUT - WMK Addon.esp=1
UWWUT - The Pitt Addon.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
WeaponModKits - BrokenSteel.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UWWUT_WT - BS Addon.esp=1
UWWUT - Broken Steel Addon.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
Most Unique - DLC Pitt.esp=1
merc_2_pitt.esp=1
merc_2_bs.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits-Unique.esp=1
YX33A WMK MUW E WMK U Patch.esp=1
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YX33A WMK MUW E WMK U Patch.esp=1

 

Judging by all the acronyms, this is a patch involving My Utility World which you aren't using so disable this patch. No idea what the problem is with HeirApparent since you haven't given any information to go on other than "errors".

 

Your load order still needs some work. All associated esps for a single mod should be grouped together (WMK plugins with each other, UWWUT esps all together, etc)

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Sorry to double post but this is a necessary (at least to me) update:

 

GameMode=Fallout3
fallout3.esm=1
anchorage.esm=1
thepitt.esm=1
StreetLights.esm=1
brokensteel.esm=1
pointlookout.esm=1
zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
Enhanced Weather - Rain and Snow.esm=1
Abbreviated Effects.esm=1
CALIBR.esm=1
Inventory Access.esm=1
Mart's Mutant Mod.esm=1
ArefuExpandedByAzar.esm=1
My Utility World.esm=1
DCInteriors_ComboEdition.esm=1
EVE.esm=1
merc_2.esp=1
CyberneticDawn.esm=1
AWorldOfPainFO3.esm=1
SShop.esm=1
TheProject.esm=1
Vault 101 Revisited.esm=1
Ambient Temperature.esm=1
TheInstitute.esm=1
RRCompanionVault.esm=1
Sydney Follower.esp=1
Companion Core.esm=1
Companion Share & Recruit.esm=1
tutorial.esp=1
FNNCQ.esm=1
Alton, IL.esm=1
RRGuards.esm=1
RR5MoreFemales.esm=1
RR5MoreMales.esm=1
WastelandGuards01.esm=1
CRAFT.esm=1
FO3 Wanderers Edition - Main File.esm=1
Impervious Power Armour.esm=1
CubeExperimental (EN).esm=1
xCALIBR.esm=1
RH_IRONSIGHTS.esm=1
Scope master for 10 lvl.esp=1
AltonAddon.esp=1
acsBBGunFrenzy.esp=1
Arcenal.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
autoshotgun.esp=1
Ambient Temperature HUD.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
UPP - Experience Perks.esp=1
FO3 Wanderers Edition - Main File.esp=1
Cybernetics.esp=1
Ambient Temperature - OA.esp=1
EMPVision.esp=1
Fellout-Anchorage.esp=1
Flora Overhaul.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Genetic Freak Revised.esp=1
Fellout-BrokenSteel.esp=1
GNR Enhanced.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
dD - Enhanced Blood Main.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
NewVegasPerks.esp=1
ArefuExpandedByAzar-FixEyes.esp=1
Clear Cell Buffers (no message).esp=1
CRAFT - Activation Perk.esp=1
UPP - Pack 2.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
MME Relentless Warrior Perk.esp=1
UniqueWeapons.esp=1
MyUtilityWorld.esp=1
Fellout-Full.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Nano Alpha.esp=1
perk T-2000.esp=1
Perk-SilverSlugger.esp=1
PPA - The Pitt.esp=1
Regulators.esp=1
RH_IronSights_RemoveReticule.esp=1
MTC Wasteland Travellers.esp=1
The Mantis Imperative - Nasty Zeta.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
Steroids.esp=1
The Mantis Imperative - FlatVATS.esp=1
The Mantis Imperative - Nasty Zeta No Scaling.esp=1
WeaponModKits - FWE Master Release.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FWEoVerRideNoAA.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Fellout-pipboylight.esp=1
UPP - Quest Perks.esp=1
MyImperviousArmorList_for_IPA_v1_1-19039.esp=1
20th century for FWE.esp=1
xCALIBR_20CW_v5.12.esp=1
UUF3P - FWE Patch.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
LPTpatchNoAA.esp=1
Sydney Follower - Load Order Fix.esp=1
RR Vanilla Companion Integration.esp=1
UWWUT_WT - TP Addon.esp=1
20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
UWWUT.esp=1
UWWUT - WMK Addon.esp=1
WeaponModKits-Unique.esp=1
Weight Lifter Perk.esp=1
xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
FOKmergeNoAA.esp=1
TProject.esp=1
The Mantis Imperative - Jello.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
HeirApparent.esp=1
Shadows and Dust - Volume 2.esp=1
Classic Fallout Weapons BETA.esp=1
RaidersRedoneModular01.esp=1
20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
Unique Weapons Plus.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
Fellout-Zeta.esp=1
Mutant perks for MMM 1.9.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
TiesThatBind.esp=1
SShopItems.esp=1
01AtM - Firefly Ranch.esp=1
EIP.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
whNoRepairWithUniques.esp=1
The Mantis Imperative - Mantis.esp=1
MM_Chef_Extraordinaire_Perk.esp=1
merc_2_pl.esp=1
NotSoFast.esp=1
ArefuExpandedByAzar-FixOptRemOld.esp=1
New Uniques-Pack1.esp=1
CALIBRxMerchant.esp=1
Powered Power Armor.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
PPA - Ambient Temperature.esp=1
PPA - IMCN.esp=1
PPA - Broken Steel.esp=1
PPA - Operation Anchorage.esp=1
No Scopeless Zooming - PPA Edition.esp=1
UPP - Beverage Perks.esp=1
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1
ArefuExpandedByAzar-FixMisc.esp=1
PPA - FWE.esp=1
Shadows and Dust - Southwest DC - Public.esp=1
RH_FWE_Bridge.esp=1
xCALIBRammo_FWE.esp=1
FNNCQ_Mesmetron.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
UWWUT_WT.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
MissingUniqueWeapons-Enhanced-BS+PL.esp=1
Existence2.0.esp=1
FWEDRAGOON.esp=1
Most Unique.esp=1
magnum.esp=1
EMPWeaps.esp=1
EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1
EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1
Unique Junk.esp=1
NewUniquesPack2.esp=1
Point lookout new uniques.esp=1
Fellout-PointLookout.esp=1
RH_EVE_Bridge.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RRQuests.esp=1
RRWastelandPosters.esp=1
FWELoadLastNoAA.esp=1
godfathersarmory.esp=1
RH_IronSights_PL_NewItems.esp=1
IntoTheDeepWoods.esp=1
NewMall.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
UWWUT - The Pitt Addon.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
Most Unique - DLC Broken Steel.esp=1
Most Unique - DLC Point Lookout.esp=1
TheMessenger.esp=1
5uniques.esp=1
RR Companion Vault Attackers.esp=1
CONELRAD 640-1240.esp=1
ArefuExpandedByAzar-Radio.esp=1
Most Unique - DLC Mothership Zeta.esp=1
ArefuExpandedByAzar-FixOptAddNew.esp=1
You're Special.esp=1
Companion Core DLC Addon.esp=1
FalloutPerks.esp=1
PPA - Mothership Zeta.esp=1
YX33A WMK MUW E WMK U Patch.esp=1
UWWUT_WT - WMK Addon.esp=1
WeaponModKits - BrokenSteel.esp=1
UWWUT_WT - BS Addon.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UWWUT - Broken Steel Addon.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
Most Unique - DLC Pitt.esp=1
merc_2_pitt.esp=1
merc_2_bs.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
WMKAA12Shotgun.esp=1
Still not sure about the mod order (other than the obvious (grouping the mods together), but I do know I'm missing 20th Century Weapons.esm, which normally wouldn't be a problem if it wasn't for the fact that I don't know where to find the thing!
Also, I'm pretty sure I have some redundent mods, but I'm not sure.
Also, would I be able to squeeze in "More Complex Needs"?
Edited by MoonDew1
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