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Possible to add magic effects to spells dynamically?


leron9999

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Well it isn't exactly dynamic if you added it pre-existing via a script.. IDK that may just be my personal view of the word, ""characterized by constant change, activity, or progress"" nothing is dynamic in a video game to me because everything has to abide by pre-programmed characteristics :P

 

But ya you could add the ability to choose between dozens or even hundreds of different abilities/effects to add to a spell you just have to script them all in and then add some sort of toggle or random % to it etc

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