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A more wolf-like Werewolf


Grimmdaur

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Not trying to be an ass or anything, but why don't you use the model you posted the pic of if that's what you're looking for? Or did the pic come from somewhere else? Just looking for a bit of clarification. If you have a static mesh and it just needs to be rigged to a skeleton that's not TOO dificult, compared to creating a mesh from scratch.

 

-Razorpony

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?

http://www.tesnexus.com/downloads/images/8804-5-1193301915.jpg

 

http://www.tesnexus.com/downloads/images/6319-1-1193301647.jpg

 

Do you mean something like the head of picture A with the bottom of picture B?

 

Or elongated, knuckle-draggin arms? Keep in mind that if the human skeleton (and animations) are used, it won't "move" any better than the existing lycan mods because they will move just like humans.

 

LHammonds

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Just keep in mind that the skeleton is "set in stone" so there really cannot be any real modifications to where the fingers (attached to the finger bones) can reside. So in regards to your original image and my "knuckle-dragging" comment, the hands and fingers will be in the same location that NPC / Player hands reside right now rather than at or below the knee...of course, assuming no animation changes (which would be a huge undertaking and cause many incompatibilities).

 

NOTE: I am merely talking about this. I have no plans to take any action on this request (just to clarify)

 

LHammonds

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  • 1 year later...
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