ChristopherC71 Posted June 4, 2010 Share Posted June 4, 2010 I have been trying to get DesuChans Kawa-Khajiits (unavailable on most mod sites now) to work in my game. I have numerous race mods running smoothly but this one keeps coming up black with no textures. I have checked the paths in my data dir, and I am using OBMM for archive invalidation. I don't get what's missing? Using InfanView Thumbnails I can trace the path's seen in the race menu and everything is present. I am stumped? I was condensing her mods and many other races into an Master Race.esm then all my CM Partner Mods into and .esp to save space (Getting ready for a big FCOM setup). Condensing plugins and masters seemed to be the best course. I have nearly all of it working... These Kawa-Khajiits are holding out on me. Here is what I have? http://www.rpgmodding.com/images/kkfiles.jpg Any ideas, or questions to me to get this pretty race up an running. Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 4, 2010 Author Share Posted June 4, 2010 Ack, I used Nifscope and the head looks fine! Textures are on the face as one would expect. Now I am just scratching my head. Link to comment Share on other sites More sharing options...
TodaY Posted June 4, 2010 Share Posted June 4, 2010 Your textures are missing normalmaps, your missing no textures at all. Make sure that the map the textures are in contains a duplicate of every texture with an _n ending. If there are none, redownload the mod - if there are still none, contact the author or someone else to make you the normalmaps. (And yes, it shows up correctly in nifskope - nifskope doesn't show normalmaps). If there are normalmaps in the folder, they haven't been made correctly. Once again, contact the author or someone else to do them for you. If you're a texturer yourself, you should be able to do it yourself too.Edit - I just looked at the pic in your first post, and there are normalmaps, however, they don't look like any normalmap Ive seen before, which might be the problem. I can do them for you, if they need redoing Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 4, 2010 Author Share Posted June 4, 2010 Thank you! I may play around with doing the normal maps myself. I have been meaning to upgrade some of my modding knowledge. DesuChan has left this modding seance. If I need more help I'll be back. Now I just have to decide if I am going to do it in 3dsmax (which I am familiar with) or go with z-brush that I have been meaning to check out... Of course if anyone has working normal maps for this mod and cares to pm me I won't tell. :) Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 4, 2010 Author Share Posted June 4, 2010 Ok, grabbed the Nvidia Normal Map Filter and was just about to get going when I decided to look at the existing .dds file. I think my IrfanViewe Thumbnails just looked bad... Below is a quick peak of the normal map one would expect.http://www.rpgmodding.com/images/kkfiles2.jpg So, it looks good. Faces in the toolset are still black. I run into this with NEC Mystic Dark Elf remake as well. :confused: Link to comment Share on other sites More sharing options...
TodaY Posted June 4, 2010 Share Posted June 4, 2010 Still redo the normalmap, some problem might have occured in the creation of it that caused this problem. If that doesn't work, make sure the original texture and the normalmap both have an alphachannel Link to comment Share on other sites More sharing options...
Luminiari Posted June 7, 2010 Share Posted June 7, 2010 IrfanView doesn't like my DDS textures, I found.Could you send me the .ESM (JUST the master file, no textures/meshes) and I'll take a looksee for you.(just because I've left the MODDING scene doesn't mean I can't still help out!) Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 7, 2010 Author Share Posted June 7, 2010 Thank you, I have sent you a PM with a link to my Master Race.esm file. Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 8, 2010 Author Share Posted June 8, 2010 Yep, something is up with the normal map. Just for kicks I re-pointed the head texture to the Tabaxi and pow, I have a face. So my guess it something in the alpha channel. What is the difference between using black vs white in the alpha channel? Reflectiveness from the light? I noted that most normal maps for others work have a black alpha channel and the lip area might be brightened. The original normal maps in the package were all 'white' for the alpha channel. Upon closer look I found the same issue with some of the textures for persocoms ears. So... either something on my machine like InfanView or Thumbnails is changing the files? Tera copy when I move them? No idea other then just rebuilding all of the normal maps and correcting the alpha channel. Sad thing is I spend more time messing around and correcting mods to work with other mods then I do playing. Sometimes I think I enjoy the tinkering part more then the play time. Aaaarrrrg! It's modding fever! Games Modded: Bauldur's Gate II, NWN, NWN2, The Witcher, Galactic Civ II, Oblivion, Fallout 3, and DragonAge. Ask me if I have finished any of these games. Anyone else have the fever? Oh, and an few answers to help me on my way. Link to comment Share on other sites More sharing options...
ChristopherC71 Posted June 9, 2010 Author Share Posted June 9, 2010 Ok, I am just a tard. :teehee: I did a clean wipe and it works fine :blink: So it is just me and my happy merging. I will just live with Kawa-Khajiits and Friska in their original forms. No merging. Yet, now I have installed Blender + NIf stuff and I am intrigued. Link to comment Share on other sites More sharing options...
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