Jump to content

Suggestion: Impossible Bosses


Avathacis

Recommended Posts

So i was thinking of making a mod called "Impossible Bosses". But i realized that i'm totally out of the league of it. My main idea was:

 

1) To create a house. It should be something similar to the screenshot below, but of course a lot better designed, more furniture.

 

http://i789.photobucket.com/albums/yy174/Avathacis/TheDoors.jpg

 

2) Next to each door i would have placed something like an unfunctional Altar of Spellmaking and placed a book with a small description of what awaits if you enter the door. Like this:

 

http://i789.photobucket.com/albums/yy174/Avathacis/TheBook.jpg

 

Also a small story of the boss would be great :>.

 

3) The house would have a vendor with health/magicka/fatigue potions.

 

4) At the very first entrance, only 1 door would be unlocked and it would lead to the easiest boss. The boss would drop a key to the door to a harder boss, a trophy, (if people would really want) an special weapon/armor piece.

 

5) Each boss would have been different with different skills etc.

 

Examples of bosses i had in mind:

(Easiest) Choppa. He would have been a giant mud(kip)crab. Choppa itself would have a decent amount of health and a very high damage rate, but he would be very slow. Upon entrance Choppa would spawn a moderate amount of small mudcrabs (let's call them MC's for simplicity). MC's would be very fast (they should be able to outrun a ~10 level character), deal low amounts of damage, and have 1 health. When an MC hits you, he deals 10000 damage to himself (meaning he dies, the amount of damage is just for safety) and applies a stacking slow on you. Choppa would spawn more MC's as time passes.

 

(Impossible?)(Note: This is from a book, though it would be awesome in Oblivion) Juris Khan. He's a pretty weak mage when compared to other bosses. Upon entering it would drop you at a random spot in a huge room (if possible). There is no light at all. There would be around 3 huge rooms with passages to each other and one passage (in the 3rd room) to Juris Khan himself. Oh and i probably forgot to mention that every room would be infested with tons of zombies...

 

If anyone would take up this project, i would be glad to pour out ideas.

Link to comment
Share on other sites

I'd Love to have a try at this...

I'd just have to learn a lttle scripting first, I've never really tried to script, well... ever? :sweat:

 

I'm not sure if it could be a random spot in the room, and if there were too many zombies, your fps would drop through th floor, I think that'd happen if the room was too big too...

 

Edit - Just so you know, this mod is a WIP now :thumbsup:

Link to comment
Share on other sites

I'd Love to have a try at this...

I'd just have to learn a lttle scripting first, I've never really tried to script, well... ever? :sweat:

 

I'm not sure if it could be a random spot in the room, and if there were too many zombies, your fps would drop through th floor, I think that'd happen if the room was too big too...

 

Edit - Just so you know, this mod is a WIP now :thumbsup:

Great <3.

I would be glad if you could send me the beta (when it gets there of course) and if you need ideas, i can help :3.

About the zombies, i understand it's going to lag like it's the 1980's, but i'd drop my graphics for that. And if half of the zombies are invisible to you (you'll only see the faces of the ones beating you) will the game still lag? I guess if you use a custom 9999999 radius light spell something bad could happen :3.

Link to comment
Share on other sites

My 2 cents worth:

 

The scripting side sounds easy enough. The random movement would be done through scripting the door, instead of linking it to a cell:

begin onactivate player

set xpos to rand *xmin* *xmax*

set ypos to rand *ymin* *ymax*

player.PositionCell xpos, ypos, zheight, 0, bosscell

end

Where xmin,xmax,ymin,ymax are the coordinates of the box defining where the player can be spawned, zheight is the height of the floor in the destination cell, and bosscell is the destination cell's reference. It's easy enough to create more complex shapes to warp the player into if needed, such as a + shaped room.

 

For the zombies, if it involves a lot of them, It's better to do it in stages, ie, Split the zombies into zones, and have them initially disabled. Enable the zombies in the zone the player lands in, and enable the next as they approach it (if player.getdistance marker2 <? More would need to be done to get a numerical output as to which zone the player is in, but it's just a logic exercise depending on the layout of the cell), as they approach the third, the third zone is enabled and the first is disabled etc. It's not as hard as it sounds and could potentially make a big difference to performance. The way it would be done depends heavily on the layout of the room, so try and get the cells organised first, or at least a drawingboard of what they should look like.

 

I can't pull a neat way to script the baby crabs off the top of my head (pappa crab and baby spawning is easy enough), would be much simpler if they were npc's using a weapon.

 

Unfortunately I keep posting on these requests knowing I don't have the time to actually help code and test. If people post code problems I'll try and help solve them though. Gimme 2 weeks, and if it still isn't finished, I'll have a heap of time to help.

Link to comment
Share on other sites

Of course I'll send you the beta :teehee: I'm working on a kind of quest to get you there...

Do you think there should be a minimum player level?

I was going to have like, a courier come to you and hand you a note, saying you've ben invited to participate in a 'challenge', or something along those lines... and that you were to go to a house in the Jerall mountans, near the shrine of azura (but not too close, like, a short walk away.) The house is inhabited by a Kajiit called (insert name here), who will give you a key to his basement, the area with all the doors. Thats all I've got ( I hav'nt done the quest yet, Although I've started the house).

I had thought about an initiation, but it was just an idea.

 

This sound okay?

 

Edit - And thanks for the help Skevit :happy:

For the mudcrabs, could you just have a certain number of mudcrabs spawning at time intervals, untill the big one dies?

Like I said, I've never done any scripting before, so I wouldnt know whats possible and whats not.

Link to comment
Share on other sites

Of course I'll send you the beta :teehee: I'm working on a kind of quest to get you there...

Do you think there should be a minimum player level?

I was going to have like, a courier come to you and hand you a note, saying you've ben invited to participate in a 'challenge', or something along those lines... and that you were to go to a house in the Jerall mountans, near the shrine of azura (but not too close, like, a short walk away.) The house is inhabited by a Kajiit called (insert name here), who will give you a key to his basement, the area with all the doors. Thats all I've got ( I hav'nt done the quest yet, Although I've started the house).

I had thought about an initiation, but it was just an idea.

 

This sound okay?

I'm not sure about the minimum level, it's your call i guess. The general idea seems fine, but the doors should be different and "scaling" to a harder boss. I mean like a simple wooden door for Choppa and an oblivion gate for Juris Khan?

@Skevitj: Thanks for the heaps of help already :3. Can't we give the baby crabs "invisible" weapons with the enhancement? Or will the game crash if they swing a weapon at you? Maybe apply a buff?

Link to comment
Share on other sites

Of course I'll send you the beta :teehee: I'm working on a kind of quest to get you there...

Do you think there should be a minimum player level?

I was going to have like, a courier come to you and hand you a note, saying you've ben invited to participate in a 'challenge', or something along those lines... and that you were to go to a house in the Jerall mountans, near the shrine of azura (but not too close, like, a short walk away.) The house is inhabited by a Kajiit called (insert name here), who will give you a key to his basement, the area with all the doors. Thats all I've got ( I hav'nt done the quest yet, Although I've started the house).

I had thought about an initiation, but it was just an idea.

 

This sound okay?

I'm not sure about the minimum level, it's your call i guess. The general idea seems fine, but the doors should be different and "scaling" to a harder boss. I mean like a simple wooden door for Choppa and an oblivion gate for Juris Khan?

@Skevitj: Thanks for the heaps of help already :3. Can't we give the baby crabs "invisible" weapons with the enhancement? Or will the game crash if they swing a weapon at you? Maybe apply a buff?

 

 

I guess the courier could come up to you at level 5 or something, I just thought it's be a little weird coming out of the seweres, then two days later being invited to this 'challenge'.

All the doors are going to be in the Kajiit's basement, his basement, is pretty big :wink:

Link to comment
Share on other sites

@Avathacis: As far as I'm aware, creatures can't be made to have weapons, hence can't have enchantments or script that are applied on hit. The easy (weapon) way would to make an enchant that kills the wielder and debuffs the player. Without scripting the player (very bad idea) i'm currently stumped as to how it would work without a weapon.

 

@TheBuddha: Yeah, with the babys spawning, you would just have a global quest which (checks if pappa is alive and) counts the number alive (via +1 to a counter when one is spawned, and an onDeath block on the babys which adds -1 to the counter), and spawns 1 every 5s or so if the number alive is < the max, say 10. Should be easy enough to do using game time. Otherwise, you could just have one spawn as soon as one dies, so there is a constant number out, the time it takes to run to you from the spawn point is the only relief you get. It makes sense to have an onDeath block on pappa crab which would stop the spawning.

 

EDIT: As for the chain start, I reckon it should be linked to the arena and/or battle for castle Kavatch (possibly dark brotherhood). Gotta have some notoriety as a competent fighter before you're gonna be considered.

Link to comment
Share on other sites

Of course I'll send you the beta :teehee: I'm working on a kind of quest to get you there...

Do you think there should be a minimum player level?

I was going to have like, a courier come to you and hand you a note, saying you've ben invited to participate in a 'challenge', or something along those lines... and that you were to go to a house in the Jerall mountans, near the shrine of azura (but not too close, like, a short walk away.) The house is inhabited by a Kajiit called (insert name here), who will give you a key to his basement, the area with all the doors. Thats all I've got ( I hav'nt done the quest yet, Although I've started the house).

I had thought about an initiation, but it was just an idea.

 

This sound okay?

I'm not sure about the minimum level, it's your call i guess. The general idea seems fine, but the doors should be different and "scaling" to a harder boss. I mean like a simple wooden door for Choppa and an oblivion gate for Juris Khan?

@Skevitj: Thanks for the heaps of help already :3. Can't we give the baby crabs "invisible" weapons with the enhancement? Or will the game crash if they swing a weapon at you? Maybe apply a buff?

 

 

I guess the courier could come up to you at level 5 or something, I just thought it's be a little weird coming out of the seweres, then two days later being invited to this 'challenge'.

All the doors are going to be in the Kajiit's basement, his basement, is pretty big :wink:

I have a question:

Can we (you :3) implement, for example, spells from other mods? Some spells from Midas would fit strong mage bosses, though they might not know how to use them. Of course credit would be given :>.

Link to comment
Share on other sites

If we (I :teehee: ) can get perrmission, then yeah... I dont see any reason we couldnt.

 

Also, Skevitj... I think I could start the quest that way, sounds pretty good :happy:

 

Edit - Could the Mud Crabs be given a disease that has a 100% chance of getting contracted? That way, when the creature attacks, the player get the debuff. I'm not sure how the mudcrab ould be killed though..

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...